
Play as one of six factions to confront the Abyssloa Empire. Command your troops, develop your bases, and take control of the continent of Meltitea in this tactical strategy RPG!
Modeled estimate, not a reported figure. How we estimate →
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Once upon a time, the world was saved by the Brigandine.
This arcane armor, forged by the great sorcerer Lunadea, brought an end to the ambitions of the Abyssloa Empire.
200 years have since passed, and the continent’s current greatest superpower, the Kingdom of Solginat, has grown into a disquieting presence. In response, the rulers of various nations, spearheaded by the queen of Mysteine—a realm that carries on Lunadea’s will—gather together to issue a formal denunciation…

Story Mode
Experience the unique stories of six distinct nations, each set in motion by the rebirth of the Abyssloa Empire.

Mission Mode
Select from 24 nations to play as, each with its own win condition.

During Organization Phases, allied troops can be strengthened in preparation for the upcoming battles.
Efficient task management will prove key in maximizing your forces’ improvements.

During Attack Phases, other countries can be invaded to obtain resources or strengthen personnel.
Whether to invade or not is for you to decide.

Battles are turn-based and take place on a hexagonal grid.
Focus down enemy leaders to force a retreat or defeat each unit one by one. Strategy is in your hands.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 263reviews | 37% | — | $562.8K |
| $49.99 | 177ratings | 59% | — | not modelled | |
Engagement
Reviews
Themes across 223 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
シリーズのファンだったので期待してたのですが。今回はだいぶ厳しい出来ですな。 アニメとかストーリーとか、確かにダメダメな出来であるが、 これはそもそも期待も重視もしてないのでまあ良し。 UIの不便さもまあガマンしましょう。(というか、なぜ他の良作を参考にしないのか?) 肝心かなめの育成、ユニットの成長が楽しめないのが問題。 頑張って実戦で鍛え上げるより、ポチポチ訓練するほうが成長するのは納得いかない。 敵勢力の自動レベルアップも早く、成長した自軍の強さを実感できない。 クラスチェンジの分岐とか楽しかったのに、それも削除。 しかも兵種のバランスも悪く、高防御の相手に攻撃が通らない場面多数。 レベルアップで防御力まで上がるのは本当にやめてほしい。 盾役と魔法攻撃部隊にしか出番がない。 戦術がワンパターンでは飽きちゃうだろうが。 総じて、ホントにテストプレイとかしたんか?って出来。 シリーズ自体は初代からのファンなので、今回はお布施と思って。 今後の立て直しに期待します。
Brigandine was one of the most memorable PS1 games for me. It combined unit management, castle management, invasion/defense, and turn-based SRPG gameplay into something that felt really unique. When I found out there was a second game, Brigandine: The Legend of Runersia, I was pretty excited. After playing it, I had a lot of fun with it. So when the newest release came out, I was really looking forward to it. But after around 5 hours of playing, and having already finished the campaign a few times, I’m honestly pretty disappointed compared to the second game. Gameplay The story mode feels pretty railroaded. There are several countries that you can't invade unless you trigger certain story events first. There are also stages that have to be cleared before you can progress to certain phases. A lot of the systems from the previous games have been removed or completely reinvented. It feels like they tried to reinvent the wheel instead of improving what already worked. Things like the monster capture system, commander-level-based turn order, multiclassing, and other mechanics were removed and replaced with new systems. On the surface, some of the new systems are okay, but once you actually play them, they feel pretty meh. Characters This is probably the biggest letdown for me. Even though there are 16 countries, each country only has around three unique knights. Compared to the previous game, which had only six countries but a much larger roster of unique knights, the new system feels really empty. During most of my playthroughs, the roster ends up being filled with random mercenaries, and honestly, they're pretty boring. Another thing that bothers me is that almost every character starts at level 1, except for some special characters like the final boss. It makes the countries feel like they're starting from scratch every time. In the previous games, some countries already had higher-level knights or evolved monsters. That made it feel like these countries had already been fighting and developing for a long time. Here, everything feels much more empty and generic. Art Compared to the older games, the art direction feels more like generic anime slop to me. The older game had its own visual identity and charm. The newer one feels much more generic by comparison. The 3D animations also feel stiffer than I expected. There are some improvements, though. The evolved 3D monsters actually look significantly different from their previous forms, which is pretty nice. That's definitely better than the older system where evolved monsters were often just recolors. Overall The biggest problem is that it doesn't really feel like the Brigandine I remember. It feels like the developers tried to reinvent the wheel, but a lot of those new ideas ended up feeling half-baked. Even having 16 countries doesn't necessarily make the strategy or experience deeper. Since each country basically only has one territory, the whole invasion/defense aspect loses a lot of its impact. Maybe I'm being too harsh because I had pretty high expectations after playing the previous games, but after waiting so long and getting hyped for this, it's honestly just a huge disappointment. Just a long rant after waiting so long and getting hyped, only to end up this disappointed.
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Latest in each market: best JP #33, worst DE #87 · 8 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, French, German, Simplified Chinese, Traditional Chinese*languages with full audio support
| $49.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 223 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
これを9000円で売るとか・・・狂気の沙汰・・・
I would have enjoyed a flawed game that was truer to all of its lineage than whatever this is. I've decided not to request a refund for this expensive thing, whatever it is, and I'm going to try to play it as much as I can. I'm genuinely trying to find something to like here. But when I'm done, I don't think I'm going to have many fond memories of it. This is basically Dragon Age II. You improved it into something less interesting. That's what bothers me most. I don't need a perfect game. I can forgive bad balance, jank, weird design decisions, whatever. I would much rather have a flawed game that actually feels like it belongs to the series than something more polished that seems to have lost what made the older games special. I'm going to finish this because I paid for it, and I'm sincerely trying to find something worth loving here. But I already know nostalgia isn't going to rescue this thing. I don't think I'll hate it when I'm finished. I just don't think I'll remember it very fondly either. And honestly, that's almost worse.
I'm a simple guy - I see Brigandine, I buy Brigandine. However, I am struggling with the interface. It almost feels like it was built for console maybe? It's very janky and awkward to use on mouse and keyboard. I get it, the original was on console, and Abyss played well on Steam Deck. Perhaps this one will too, and I'll have to test to know. But playing it on PC feels...awkward. You can't use WASD to camera pan but instead, you pan with mouse only. Unit selection controls Z/C key feels weird to use, and it doesn't exactly select the unit since selection is where your mouse is hovering, not when the unit is selected via Z/C key. Skills selection seems more favored towards contextual up/down as you would on a console, but not very satisfying on MKB. I have very very mixed feelings about this so far. On one hand, Brigandine is one of my most beloved franchise of all time. On the other hand, I think some of these QOL things need to be updated. Mouse pointer also feels a bit sluggish, like you're suddenly running at a lower hz when you enter the game. I do LOVE the new units and variety though, it looks great! I will play more on Steam Deck and give a a final review, but as it currently stands I'm treating this game as a 6 out of 10. It has more unique systems, countries, unit varieties, but the QoL and controls need some work. It' s not unplayable by any means, but takes some getting used to. Like I said, I think this game is made around console, so your MKB experience may suffer.
キャラデザがクソなんで買うつもりは無かったが、前作が良かったので信長の野望無印版を買う思いで購入。 がプレイして1日で飽きた。ゲーム性がとにかく悪くゴーレムがやたら強い。高低差でなんかおかしくなり、今回のターン制で前衛が必ず落ちる。前作の絶妙なゲームバランスに比べ6年かけてこの出来かよ。無能が作るとこうも変わるのか。文句なくゴミゲーです。
When I first saw that not only was a new Brigandine, one of my favorite franchises, being made with tons of factions and seemingly fleshed out character backstories and such but it was also being published by my favorite publisher I was ecstatic. This was to me what GTA6 is to others, I was seriously hyped. Then I bought the game the day it came out and booted it up and... Saw all the things they removed. And the promises of fleshed out stories flopped. I won't go into detail, there are 200 other reviews that already say what I'd say about the things removed. I actually did enjoy the Rally mechanic and when I first saw the AI use it as well I was excited to see what they'd do... Until I saw a Ninja hit one of my front liners and walk directly into my formation where every one of my spell casters could hit them. And then I saw an AI cleric knight walk up and attack my dragon, doing 20 damage and taking 200 back. This is even worse when I realized that all the enemy monsters and knights resurrect and level up automatically every turn. They don't even get any exp during battle. Which means it's even more important to kill every monster per battle so you can outpace their auto leveling (Assuming you're like me and are trying to conquer the world and not just turtling which is apparently viable). The positive changes for me were as follows. The aforementioned Rally mechanic, because it adds more things the player can do and gives a caster monster that ran out of MP something to do. The "unique" leaders getting unique traits (Not unique enough imo, most are forgettable minus a couple that are game warping but it's a step in the right direction.) The castles getting their own unique faction wide buffs were interesting, if poorly balanced and not very fun to get. Anyway, as a Brigandine game... Buy this on sale if you do buy it unless you don't really mind missing out on $50, knowing the game's quality I'd probably pay 40 or 30 for it (Though there are better value prospects than that on the market for sure). Like many others I think the older games are much better than this despite the few improvements. I really do hope the game's profitable enough for them to give it another go and hopefully make a amazing new addition, or at least be able to take the negative feedback and patch this one up. I really do wish I can come back in the future and edit this into a glowing positive review.
No ally/enemy banter Not able to capture enemy monsters Everyone starts lvl 1 and 3 "unique" heroes AI gets stronger each season while doing nothing and has no restriction with class changes Quests is tedious and unnecessary addition Base upgrades is lackluster for amount of resources required Brigandines? Lmfao, they forgot about it This game is a not brigandine of what you knew
ツクール感満載のSRPG キャラにゴージャス感ないしコンパチだらけ 見た目がやばそうだけどゲーム性に期待してましたがすごい単調。 ルーナジア戦記ではこんなこと思わなかった。 これが9000円だから驚き。1980円でいいだろというのが素直な感想。 毎ターンどっかの国が滅ぶのがシュールで笑える。
辣鸡游戏,操控逻辑糟糕的一比,策略游戏不做鼠标操控逻辑还只能用手柄逻辑,编组操作居然不是面向对象而是面向指令,募兵、编队、转职还不在同一个界面。难度曲线成谜,一开始都很好打结果到最后打完一场恶仗来个5000血的大BOSS,然后我还要残血跟他打?纯纯有病。 还有那个SB一样的魅惑技能,我的人被对面魅惑会攻击自己人,敌人的人被我魅惑只会站桩不会攻击他们自己人,搞笑呢?
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Players by region
Where this game's players are, estimated from review languages.
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