
Play as one of six factions to confront the Abyssloa Empire. Command your troops, develop your bases, and take control of the continent of Meltitea in this tactical strategy RPG!
Modeled estimate, not a reported figure. How we estimate →
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Once upon a time, the world was saved by the Brigandine.
This arcane armor, forged by the great sorcerer Lunadea, brought an end to the ambitions of the Abyssloa Empire.
200 years have since passed, and the continent’s current greatest superpower, the Kingdom of Solginat, has grown into a disquieting presence. In response, the rulers of various nations, spearheaded by the queen of Mysteine—a realm that carries on Lunadea’s will—gather together to issue a formal denunciation…

Story Mode
Experience the unique stories of six distinct nations, each set in motion by the rebirth of the Abyssloa Empire.

Mission Mode
Select from 24 nations to play as, each with its own win condition.

During Organization Phases, allied troops can be strengthened in preparation for the upcoming battles.
Efficient task management will prove key in maximizing your forces’ improvements.

During Attack Phases, other countries can be invaded to obtain resources or strengthen personnel.
Whether to invade or not is for you to decide.

Battles are turn-based and take place on a hexagonal grid.
Focus down enemy leaders to force a retreat or defeat each unit one by one. Strategy is in your hands.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 265reviews | 37% | — | $573.6K |
| $49.99 | 177ratings | 59% | — | not modelled | |
Engagement
Reviews
Themes across 228 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] 《幻想大陆战记 深渊》简评[/h1] “幻想大陆战记”也算是历史比较悠久的经典策略角色扮演游戏了,自1998年至今包括最近发售的新作“深渊”在内,也有初代、“卢纳基亚传说”、“深渊”等作品。和传统的日系西幻世界不同,各个系列的特色就在于——领袖和魔物——召唤魔物争夺霸权,战略部署扩张领土,诸国纷争征服扩张,胜者为王一统天下。因此,这款游戏的玩法其实包含了大世界的战争策略和局部战役的战棋玩法,两相结合也具有不错的游戏性,就是本作某些方面还是略显不足,需要完善一番。 游戏的设定就是诸国争霸的局势,反正大家各领一国兵力,然后开始对其他国家开启征伐,谁笑到了最后,就是一统天下的皇者。游戏有两种模式,其一是剧情模式,包含6个国家的剧情故事以及它们的霸业传奇,其二是任务模式,有24个国家可供选择需玩家挑战各自国家的专属任务。 既然是设计天下大统一的战争游戏,游戏的大地图设计就是回合制(周期制)的大战略玩法。在每个周期内,经历编队阶段、攻击阶段和侵袭阶段这三个环节。编队阶段,可以完成的事情最多,包括了编队(装备、转职、改名、解契等)、契约(魔物契约、领袖契约、复活)、移动(移动到其它已占领城市)、探索(自动探索,获得资源、道具、经验等)、开发据点(消耗资源城市升级)、行商(购物、出售、交换)等。攻击阶段,部署进攻的国家(路线)和人员。侵袭阶段,根据进攻部署,发起攻击,进入策略战棋玩法的战役页面。 综合玩法内容来看,如果经常玩《三国群英传》、《三国志》、《信长之野望》之类的大战略游戏,本作的大战略玩法其就属于简单版本了,玩家无非就是搞金钱、弄资源、升城市、招将领、养“死士”、占地盘、守城池而已。其实进一步来说,上述的内容其实就是金钱和资源的后勤为重,城市的升级、兵力的扩充、将领的装备、魔兽的养成等等,不是要金钱就是要材料。理论上来讲,只要金钱和材料到位,一切都好说,敌国不是咱一合之敌。 至于如何打仗嘛,那就是比较经典的策略回合制战棋玩法了,只不过战棋的棋子嘛,则是以领袖为核心、魔兽当小弟的配置,之所以说是战场上的领袖们为核心,主要还是在于战场上领袖血量归零,其下属全部魔兽都会溃逃,擒贼先擒王的典范。如果要说本作战棋玩法的策略特色,个人觉得强化了地形和移动的策略。地形除了地形类型带来的效果增益&减益影响之外,还有高度差带来的纵向空间的攻击、移动的影响。移动策略,受到了地形高低差、地形环境、单位种族(水、陆、空)等方面的影响,也有比较经典的“包围夹击”攻势的加成。 要说本作的不足之处,个人觉得也是有不少的,甚至也影响到了玩家体验。诸如优化欠缺的卡顿、操作不便的难受等问题,还算小问题,最大的还是数值设计方面,相当的不合理、不平衡,为什么上文提及“只要金钱和材料到位,一切都好说”是理论上的,因为各方面数值不平衡带来的就是“难到位”,说白了就是养成成本的付出&实战收益效果&敌方成长战斗数值不成比例,让玩家的体验就是养成难不说辛苦养起来还没成就感。所以不想折磨自己的话,困难模式别选,玩玩简单或者普通模式就行。 [quote] 我的游戏真的有那么好玩吗? 关注[url=https://store.steampowered.com/curator/34823631/]“我的游戏不可能那么好玩!”鉴赏家[/url],这是你从未体验过的船新版本~ [/quote]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Latest in each market: best JP #33, worst DE #87 · 8 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, French, German, Simplified Chinese, Traditional Chinese*languages with full audio support
| $49.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 228 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very Nostalgic
レビューが発売直後から荒れ気味ではありましたが、個人的には楽しめました。 確かに前作までとの違い、攻略次第で難易度が大きく変わりそうな点など気になる点はありましたが それでも大枠としては「ブリガンダイン」であるのは変わりはなく、楽しめる点は多くあると思いました。 この手のジャンルはまだまだ数が少ないですからね、じっくり楽しめばよいと思います。
I pay and play because of nostalgia, if you are new to this series, this version is an absolute trash.
[h1]经典战旗IP的最新作《幻想大陆战记 深渊》带你感受24国混战的乐趣[/h1] 《幻想大陆战记》也算是个经典IP了,最早可以追溯到1998年,然后就是2020年经典的续作《幻想大陆战记:卢纳基亚传说》。游戏的背景发生在一个人类与魔物可以并肩作战的大陆,其中我们要扮演不同势力开启混战取得最终的胜利。 这款新作《幻想大陆战记 深渊》更是延续了这一传统,故事模式围绕6个势力上演不同的剧情,任务模式则是可以体验24个不同国家的特色任务。 游戏的立绘依然很优秀,每个势力都有非常养眼的角色,而且人设还挺有趣的。和最近爆出来的《火焰纹章 万紫千红》里的山贼风立绘相比绝对是本作更为精美。而且还有还不错的2DCG演出,有些会穿插在故事模式的战斗中,还是能满足一下玩家的期待。 本作虽然还是有编队不同军团的大军团设计思路,每场战斗每个据点都需要进行一定的部署,但难度和操作简化了许多,更适合萌新上手体验,但难度和前作是完全比不了的,所以在战斗深度方面老粉可能会有些失望。 在游戏里,每一回合分为三个阶段,分别是编队阶段、攻击阶段、侵袭阶段。编队阶段相当于战前准备,可以使用复活珠等材料复活阵亡的队友和魔物,可以利用契约召唤新的魔物和领袖。然后进入编队状态,每个小队除了队长外,最多可以编入5名魔物,魔物需要的统率力有上线,等级越高的魔物消耗的统率力越多,所以一场战斗中要做好魔物的平衡。除此之外,还要进行探索,据点升级,装备更换等多种操作,基本都是为了强化魔物的数值。 攻击阶段需要确定我方要进攻哪方据点,然后做好人事安排,因为角色移动需要消耗时间,如果敌方进攻我们的据点,主力在其他地方是来不及赶回来的,需要当地的防守部队进行作战,所以平时一定要多探索,提升不参与战斗的角色的等级,顺便把装备配一下,这样不需要主力部队各处奔波。 侵袭阶段就是进入了正式的战斗阶段。每场战斗敌我双方进战场的位置布置都是不同的,尤其是第一次玩的玩家大概率没有把三支队伍安排好进场位置,不过还好游戏难度一般。而且胜利的条件有到达指定位置成功撤退就算获胜的,也有全歼对方部队才获胜的设计。不过本作只需要击杀对面队伍的领袖,他的整支队伍都会溃散。正所谓“擒贼先擒王”! 不过一般敌人也会配备奶妈和加防御的辅助配置,要么一回合直接击杀对面将领,要么就先清掉这些辅助才能获得更好的效果,我方也不会损失太多角色。不过在击杀的时候要注意攻击命中率这种东西。 一般来说,命中率堪比《幽浮2》的99%MISS,但本作可以通过站位的方式给敌人锁住,这样我们的攻击命中率就会提升到100%,不用担心打不中的情况了。但是要注意在我们攻击敌人的时候,敌人也会进行反击,敌人打我们同理。所以本作最重要的除了对单位的养成以外,站位也是重要的一环,而且每次攻击也要把我们的反击伤害考虑进去。 攻击方面有不同的属性,属性之间也会有克制与抵抗关系,克制效果收获颇丰,所以每组的魔物搭配不要太单一。另外领袖是可以和麾下任意一名魔物进行合体操作的。合体之后魔物就会附着在领袖身上提供属性与buff加成。这点也可以用来保住魔物的性命。 每个据点的地图都不同,有些甚至还有船只等建筑的加成攻击,还挺有设计感的,但因为领袖被击败队伍直接溃散的设定,很多战斗不需要太依赖环境作战。至于角色的养成和其他战旗游戏很像,每个势力的据点会有不同的单位可以招募,等到一定等级(一般是10级)会有不同职业分支,有些则是单职业设计,不过因为强度问题,有些单位注定没什么机会上场。 角色升级也和技能使用有关,你技能用的越多对应技能会升星,角色本身也会获得经验,这个设计虽然也有点古早,但因为本作每场战斗登场的角色数量很多,所以升级还是挺快的。 总体来说,《幻想大陆战记 深渊》的24个势力混战玩法还是挺独特的,不过这代精简也确实有点过头了,导致找到轮椅流派后其余的构筑就没什么意思了。对这类战旗游戏感兴趣的玩家可以上手试试。只不过IP老粉要放低期待,萌新则只要好好享受游戏的乐趣就好了。 [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
oke
风格上和前作大差不差,但是这次的主要角色画风比较喜欢
KOREAN PLZ
There is a lot of bad reviews of this game and initially I thought it was going to be that bad. But after putting time and effort to learning the new system of the game. It's actually not that bad. There are many aspects of the game that has changed for example completely taking out the rune knight area was a big game changer and allowed many new strategies but also eliminated old Brigandine strategies of pushing rune knights to the edge until their OP monster was out of their area. But now you can totally send your rocs through ZOC blockades and obliterate the unprotected mages and healers in the back. The monster balance has been redone to make players actually use the monsters provided such as the golem which used to just be a HP fodder for the DPS to area magic the enemy damage dealers and really castle forward. But now the golems actually deal damage with high accuracy and even mages actually can do some damage. Being able to buy equipment now is truly great! You don't can elevate your monster and knight's stats from the beginning and have an advantage over the enemy's automated leveling every turn. Initially the enemy being able to auto train, quest and attack at the same time was shocking but knowing the enemy can't level up during battle balances it out. Definitely forces you as a player to re-adapt your gameplay and try a super aggressive approach and challenge armies with higher levels eventually or turtle in to train and quest and fight more aggressive battles moving forward. In conclusion Brigandine Abyss is a very fun game and many different scenarios and stories to play through. Highly highly highly recommended for new and old Brigandine players to experience Brigandine Abyss and play it. There is a lot to discover both new and old. Previous Brigandine games I felt had a very linear storyline while Abyss allows you to push in a different story line. Anyways a great game and great story!
Give a very new way of playing Brigandine compare to all other Brigandine version, yet still give the same vibe. Hope there will be more in the future.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $573.6K | 1.3K | 76% | $19.99 | |
| $573.4K | 548 | 76% | $39.99 | |
| $573.9K | 1.3K | 80% | $14.99 | |
| $573.1K | 847 | 78% | $18.99 | |
| $574.1K | 1.2K | 95% | $11.99 | |
| $573.1K | 1.9K | 79% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2K | 20 | 100% | $5.99 | |
| $2.8K | 6 | 67% | $14.99 | |
| $0 | 49 | 90% | Free | |
| $8.9M | 6.8K | 89% | $29.99 | |
| $1.4M | 1.4K | 85% | $39.99 | |
| $339.5K | 315 | 96% | $31.49 |