
Play as one of six factions to confront the Abyssloa Empire. Command your troops, develop your bases, and take control of the continent of Meltitea in this tactical strategy RPG!
Modeled estimate, not a reported figure. How we estimate →
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Once upon a time, the world was saved by the Brigandine.
This arcane armor, forged by the great sorcerer Lunadea, brought an end to the ambitions of the Abyssloa Empire.
200 years have since passed, and the continent’s current greatest superpower, the Kingdom of Solginat, has grown into a disquieting presence. In response, the rulers of various nations, spearheaded by the queen of Mysteine—a realm that carries on Lunadea’s will—gather together to issue a formal denunciation…

Story Mode
Experience the unique stories of six distinct nations, each set in motion by the rebirth of the Abyssloa Empire.

Mission Mode
Select from 24 nations to play as, each with its own win condition.

During Organization Phases, allied troops can be strengthened in preparation for the upcoming battles.
Efficient task management will prove key in maximizing your forces’ improvements.

During Attack Phases, other countries can be invaded to obtain resources or strengthen personnel.
Whether to invade or not is for you to decide.

Battles are turn-based and take place on a hexagonal grid.
Focus down enemy leaders to force a retreat or defeat each unit one by one. Strategy is in your hands.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 265reviews | 37% | — | $573.6K |
| $49.99 | 177ratings | 59% | — | not modelled | |
Engagement
Reviews
Themes across 228 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
not bad
....
实在简陋、单薄(剧情,画面,角色),正反馈越玩越少(机制也变得枯燥),最开始的期待全部落空
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best JP #33, worst DE #87 · 8 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, French, German, Simplified Chinese, Traditional Chinese*languages with full audio support
| $49.99 |
| — |
| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 228 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Guys if you're like me, you'd like it. If you're like any other guys of the commenters in here... you'd post bad reviews. But if you're like me, you'd like it.
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I'll be honest, this possitive recommendation is mostly because I've enjoyed my time playing Scarlett Will's campaign. Getting past the first season event and now I'm dealing with a constant barrage of attacks from the same enemy on the same map because the scaling hits enemies hard. Normally I dislike this kind of thing, left games from it because it forced me to idle power grind too...so who knows maybe I'll end up disliking this after a bit. Till then though, I will continue to like this game
yes
每次載入新地圖就直接閃退
I love Brigandine games and have been in love with the concept since Forsena. This... is not a labor of love. This is a shallow representation of all preceding Brigandine games that came before. Story is meh at best, freedom of choice is reduced, and the AI is ridiculously stupid and predictable. AI gains more levels per turn than you could on the best fighting turns and so creates a clock to you having to rush everything, cheese fights, or get overpowered by the AI. Seriously, an updated relaunch of the PS1 Brigandine would have done leagues better. I don't know the story or why, but were I a dev that produced a worse game than something made 28 years ago, I'd feel really sad. I paid full price for the game... and it's the most disappointing game purchase I've made in the last decade. Go play Brigandine: The Legend of Runersia. It's a vastly superior game.
I would like to share my feedback after trying the game for the first time. At first, I thought the game was simply using a new system and that things would become more enjoyable once I got used to it. However, after playing it for a while, I found the overall experience quite disappointing and, honestly, not very enjoyable. One of the biggest issues for me is the NPC progression. The way NPCs level up feels strange and unnatural. Their progression seems much faster than what I would normally expect, which makes the game feel unbalanced. The overall system also feels unnecessarily complicated and unusual, especially the base system. It doesn't feel intuitive, and it changes the way character development works compared to what I expect from a Brigandine-style game. In the traditional Brigandine experience, character and monster development is strongly connected to fighting and gaining experience through battles. In this game, however, leveling characters through actual battles feels very slow, while preparing and developing them during the preparation phase seems much more efficient. Because of this, I feel like the character development system is not working as naturally as it should. It feels like the game is encouraging players to rely heavily on preparation rather than actually developing characters through combat. As a result, the progression doesn't feel satisfying, and sometimes it even feels like I'm taking a shortcut or "cheating" instead of properly building my characters through battles. I really hope the developers can reconsider the balance between preparation and combat-based progression. The game would feel much more rewarding if character development, leveling, and combat progression were more closely connected, as they are in the traditional Brigandine experience. I am sharing this feedback because I genuinely want the game to be more enjoyable and to retain the feeling of meaningful character progression that makes this type of game appealing.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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