
Lumencraft is a unique combination of a top-down, rogue-like shooter and base building with tower defense elements. Dig and light up dark halls of a fully destructible environment on procedurally generated maps and campaign levels to find precious Lumen - humanity's only chance for survival.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1.3Kreviews | 76% | — | $569.3K |
| $2.39−88% | 30ratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Right. I need to tell you about this game. And I need you to stop what you’re doing, because what I’m about to describe should not work. On paper, it is the gaming equivalent of a man walking into a Michelin-starred restaurant in tracksuit bottoms and ordering a full English. And yet. You are a person with a drill. That’s it. That is the entire pitch. You have a drill, there’s dirt everywhere, and somewhere underneath all that dirt is probably something worth having. It’s essentially what happens if you gave my mate Johan a very powerful mining implement and said “off you go then” - except this game, unlike my mate, has actual purpose and structure. Here’s the mad bit. You drill down, right? You’re carving out these gorgeous little tunnel networks like some kind of subterranean architect who’s had a few too many Red Bulls and suddenly discovered geometry. You’re gathering resources. You’re building a base. You’re feeling extremely pleased with yourself. And then - and this is the bit nobody warns you about - the bugs arrive. Not a bug. Not an inconvenience. A wave. Of giant insects. With the collective intent to absolutely destroy everything you’ve spent the last hour carefully constructing. So you pivot. Suddenly you’re not a miner anymore. You’re a military strategist. You’re placing turrets, laying explosives, building walls - you’ve essentially become the world’s most panicked civil engineer. The game shifts from “cozy exploration experience” to “why are there so many of them, THERE ARE SO MANY OF THEM” without so much as a loading screen. Brilliant. Completely mental. Brilliant. Now, here’s what the developers have actually built underneath all the jank: a full campaign, pre-made scenarios with hand-crafted challenges, random map generation, co-op support and a Steam Workshop map editor. For the price of this game, that is - and I’m not being hyperbolic - genuinely embarrassing for most triple-A studios. You’ve charged sixty euros for games with less content than this. You know who you are. You should be ashamed of yourselves. The criticisms are real, mind. The UI needs to go on a serious diet - 70% scale is still too big, which suggests whoever set that minimum has never actually looked at a screen during co-op. The zoom system behaves like it’s had a few and can’t quite decide where to stand. And everyone building their own separate upgrade station feels like being in a share house where nobody agrees to buy communal milk. Fixable things. Things that should be fixed. But not things that ruin what is, fundamentally, a game that gives you a drill, some giant bugs, and enough creative freedom to lose an entire weekend. Is it perfect? No. Is it a diamond? Yes - specifically the kind that’s still got a bit of rock stuck to it. You could probably chip that off if you tried. Buy it. Stop waiting. And keep your turrets maintained, because the bugs don’t care how tired you are.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish, Simplified Chinese, Korean, Japanese, German, French, Spanish - Latin America, Russian, Ukrainian, Italian, Danish +14 more
| $19.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ignore all reviews that say the demo is better than the full game, its complete nonsense. The campaign gameplay is different to the demo gameplay, that is true. Just dont play the campaign, theres a very good random map generator that lets you play exactly what the demo showed off. You drop into a randomly generated map and instantly get to mining and progressing by advancing your base and research. It even lets you choose between different win conditions, with the default being surviving waves of enemies. You can choose the length, the difficulty and even pick win conditions like "killing a monster" and others. Endless mode is also a thing. Honestly i made the same mistake, i was put off by the campaign, which has a weird progression completely seperated from your mining. Play Random maps, you upgrade and research with the stuff you mine, the way this game was meant to be played, just like the demo. And a hint for controller players: Choose "relative WASD" movement in the options and activate the aim assist, you'll love it.
This game is close to a good game, but it's not. - Lava is annoying, no real way to deal with it - Bedrock walls are annoying to deal with, because they surround lava and resources, and you can't break it to your advantage. - Lack of enemies - Campaign detracts from the main genre of the game. We played 2 missions and was like wtf is this, and then did a base defense mission - Research is annoying and too random. There are too many "Good" "Useful" things hidden behind tech and the RNG of possibly getting it. - Maps are too small, leading to a deficient in resources. - Maxed out Lumen farm gives like 40~ lumen? Wtf? - Killing nest doesn't affect the waves where enemy waves come from? Confusion? - Coop shared screen is awful. I feel like i got a bit bamboozled here. I read coop and missed the "Shared" part when i bought it. and it was like ok well w.e we can still play, and it was just constant bumping into each other, one person setting their controller down, while the other builds or something. This is not a game meant for a shared screen. - Poor Camera and zoom: Also the screen doesn't properly zoom out for coop we could stand by each other on our wall stand, and only be seeing the edge of the wall, so you can't even get the excitement of seeing the waves coming and blasting them, you had to wait till they touch your wall - controller controls are awful - Tutorial is awful and doesn't teach you anything useful, and its unnecessarily long - The color of all the walls are wayyyy too similar. Lava looks like normal metal, causing constant .... mishaps. - Optimization seems to be a bit lacking, the autosaving is super jarring, i dont think ive seen a game pause my game for 5 secs + to save in years. Which is wild this game does it. There is a good game here but it's buried under poor design decisions, RNG, and lack of QOL features. Maybe a sequel could save this. But this game very much feels like a game still trying to discover what it wants to be that you would typically see in an Early access.
内容很少,大部分时间一直在挖矿挖矿挖矿,玩法很枯燥单一
Бур делает бр бр бр
Controls are clunky. The gameplay is repetitive, and the exploration is not really satisfactory.
Darkness yields to drills Light returns through sweat and steel Hope digs ever deep
As many others hav enoted, DEMO is better and more fun whereas real game is repetitive and boring. Absolutely wasted potential, the mechanics are absolutely fine.
good concept but badly done...seems it was more enjoyable a couple years ago. not sure what they changed but it seems big difference
dont buy, dead game, fun, but no updates/fixes/balances incoming.
Players by region
Where this game's players are, estimated from review languages.
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