
Pilot a mech to hunt down and destroy the oppressive government of a cyberpunk autocracy. In this fast-paced, top-down shooter, use overwhelming firepower to destroy columns of tanks and level buildings. Unlock up to 56 unique vehicles and 40 weapons.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.11/day in the week to Aug 4 → 1.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 5.8Kreviews | 93% | — | $3.5M |
| $6.49−74% | 671ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's an isometric mech-and-tank-and hovercraft murder simulator with a surprisingly robust munitions system (which can simulate things like overpenetration on light armor). It's quite a lot of fun and has fantastic writing (imagine, if you would, a nuanced version of the standard evil megacorp colony plot), but I can't help but feel like there's a lack of mechanical variation even with the varied loadouts (maybe it's that the objectives are all kinda similar). I'm very much hoping that Brigador Killers, when it comes, will rectify this. As it stands, however, this might be the most fun you'll have blowing things up in 2.5D for the time being. Oh, and the soundtrack consists entirely of exceptionally good outrun music. Worth picking it up for that alone.
I've taken to driving around shooting at random buildings whenever the mission is over because it earns me more money
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Italian, Simplified Chinese, Traditional Chinese, Polish, Korean*languages with full audio support
Hours played at review time, across 852 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Enter the cyber mech city laser shooter launcher destruction zone!
8.5/10 So far! WHY? --> Brigador is GREAT, but has MAJOR flaws! But if you understand them, it's great! -- The campaign is a very slow tutorial for 2 hours, then gets fun. *I've apparently only played 4.6 hours, but it feels like I've played 10… in a bad way, as the first 2 hours felt looong. -- The Lore is VERY NECESSARY to enjoy the mission outlines, and setting as it provides very necessary context for hidden meanings. Most text is very cumbersome, boring, and dry as heck without it. -- Lore is hidden in Home-->Acquisitions-->Lore, and is not automatically unlocked in-line with the campaign. ++ The Lore is great if you buy it, in-game money is easy to earn, buy it. -- The "contract" Lore is too dry, technical in a bad way, hard to read, and mostly soulless. Skip unlocking it entirely. It should not be at the top of the lore section. - The humor / atmosphere is often too dry in mission briefings 80% meh, 20% awesome -- Menu navigation feels cumbersome for a while. ++ The weapons have a lot of variety. + Combing different weapons plays very differently. ++ The selectable vehicle types move very differently, thus play very differently. ++ The difficulty is dynamic. + If you are "screwed" on low health, you simply play more strategically, the low-health tension is great. ++ Enemy variety --/++ The controls are weird. The driving controls can be EASILY toggled between "Absolute" and "Relative" in the "Game settings" menu. BUUUT you first have to find them and know where they are… They should have put it at the top of this menu. - 4k resolution is not natively supported. It requires a very simple tweak. This should be mentioned in the "Display settings" menu. - Controllers kind of suck… This game is meant for keyboard and mouse. A controller is usable, but not with tank controls on an analogue stick, it feels very bad. "Absolute" driving mode makes a controller usable, but makes driving strange. Forwards and backwards should possibly be controller via trigger, or button, or combo, or tap vs tap-vs-hold mechanism. - Aiming at enemies that are flying, or buildings that are above the ground can be hard. There is no highlighting, or aim-assist. Because of the isometric view of this game, this is a problem. It gets better with experience, but doesn't feel entirely intentional. - "Auto-fire" is not explained via a tooltip, or example, or tutorial in the controls. There is a binding for it. It turns out it's only for specific weapons I do not know of yet. + The sound / music is great. I'd give it a ++ if I could appreciate music like most people. - Weapon aiming arcs fade. This looks pretty, but you do not know where things will land, having glowing markers on the ground for each shot would be great. This is likely semi-intentional as it creates a learning curve. BUUUT some weapons just have terrible arcs… Right now I can't use smoke grenades well and it bothers me. - Smoke grenades MIGHT (I need to play more) simply be badly implemented, more hassle than they are worth. * I bought this game on sale for $16 AU with the audiobook, I'm cheap as, and it seems good value to me.
It's okay in terms of concept and design, but the isometric POV and the gameplay loop does nothing for me.
Plays like Desert/Jungle/Urban Strike with a bit of Syndicate-like immersive destruction/customization. Don't think of it as a twin-stick shooter or it will disappoint with its clunky controls. Campaign mode is more like a lengthy tutorial with some flavor text but the level design is solid. You spend the money from the campaign to customize/unlock stuff to use in the endless roguelike mode. Nothing too deep but a lot of fun.
convinced 3 of my friends to buy it and they all hated it
«Это не военное преступление, если тебе было весело.» Женевская Конвенция, Раздел VI, ст. 57.
I'll be what I am.
Outstanding ultraviolence.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $460.8K | 667 | 73% | $24.99 | |
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| $3.5M | 14.1K | 88% | $9.99 | |
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