
Pilot a mech to hunt down and destroy the oppressive government of a cyberpunk autocracy. In this fast-paced, top-down shooter, use overwhelming firepower to destroy columns of tanks and level buildings. Unlock up to 56 unique vehicles and 40 weapons.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.11/day in the week to Aug 4 → 1.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 5.8Kreviews | 93% | — | $3.5M |
| $6.49−74% | 671ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 847 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
With Brigador Killers now on the horizon I can finally remember how fun this game was. Maybe one of the best indie games ever made, and an incredible passion project that despite it's initial failure stands as testament to why you should always make that art even if it kills you. Unfortunately I can't recommend it, nor am I getting the ten years late sequel. Mostly because the developers were part of an active forum that was just hate speech central, with one of them actively spewing bigoted remarks while married with kids and in his forties. I doubt they've gotten better at all. It's a shame, because this is a really fun game. Just made by some unrepentantly nasty dude(s) who'll probably try to flag this review because of their own inability to recognize that a game can be unrecommended because of its creator's opinions... in the game based on political turmoil. It also goes without saying (for you edgy chuds who are currently thumbing your ♥♥♥♥♥♥ in your jorts wanting to try and dunk on me for not wanting to support a guy who has the political opinions of a psuedo-reichist) that politics informs real life, and materially supporting people who want you or people like you dead is kind of a bad thing for multiple reasons. If you don't understand that, then that's on your small, smooth brain and your self-report to how myopic and hateful your world view is kind of hilarious. You can't help getting mad because Le Woke Politique.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Italian, Simplified Chinese, Traditional Chinese, Polish, Korean*languages with full audio support
Hours played at review time, across 849 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I just can't get used to the controls. They're brutal. You've got this isometric view here, and a real time firefight. But you have to control your gun elevation manually in such a setting and that's not as easy as it sounds when you and the opponents are moving around and you're also rotating your turret. Plus the movement isn't intuitive. I'm always facing the wrong way or turning in a way I don't want to turn and just generally being ridiculous. I was able to win all the missions I tried but there really wasn't any strategy or enjoyment to how I was doing it. I can't really tell you 100% NOT to buy it. It seems like a good, very replayable game other than that. And some people take to the controls well enough. Maybe it's like certain other games which I haven't played. But I was not one of those people who took to the controls and I gave it 2 hours.
THE GREAT LEADER IS DEAD Thus it starts Controls that seem clunky become second nature Difficult becomes intuitive SOLO NOBRE A quick operation becomes a Full Campaign Run "Just the campaign" becomes "every single loadout" "How can i do this?" becomes "oh these are actually so easy MUST FALL I've found this game on accident Mentioned in a comparison in a review of another game on steam (Mech Havoc) I looked into it, bought it, tried it Then absolutely and utterly fell in love with it It's a true labour of love in each and every way It's a masterpiece in every way of the word For any frustration there's ten more things to love about this game And once you truly start to get it it's too late to run You're hooked, you're in it and you're attempting the Closed Casket Special with Precursor James for the fifth time with a fifth different build and you've gotten oh so further than before but then you got blown up by a stray you didn't notice and ♥♥♥♥ it we're trying again straight away even though i just spend an hour and a half on it i'm going again i'm not getting titled and oh i'm dead. Run it again. No Efi, i don't need a different gun run it again. This game and it's lore and it's writing has affected me so deeply i'm genuinely considering getting the Brigador emblem as a tatoo Would love a blessing from the devs/copyright holders WELCOME BRIGADOR
Mediocre at best. Absolutely not worth full price. Glad I got this on sale. All the freelance missions are identical. You always have to kill three captains, take out some orbital guns, take out some depots, take out the garrison, and take out some structures, and comms towers. Rinse and repeat. This was the main point that I wanted when I bought this game which was free play mode with some light mech customization and fun gameplay but it gets very boring and repetitive extremely quickly. The only variation to the objectives are the campaign mode which most of the missions I've played so far which is about 10 of them have been where you really can't customize anything about your mech at all. It's fun for a bit but very repetitive and feels like it's missing something to bring it all together. I can't quite put my finger on it, but it's missing some cohesion in its makeup. Controller support is absolutely terrible.
just watch Mandalore Gaming's video on Brigador. edit: nvm apparently one of the devs is a neo-nazi, hate to see it :( https://x.com/mithaldu/status/1276491006431674376?lang=en
I really like the idea of a top down vehicle combat game and they have genuinely put a lot of effort and love behind this. There is a lot of vehicles and a lot of missions to try them on. I really wanted to recommend it but ultimately I found it to be unenjoyable, rather pointless beyond the few hours of gameplay and hard to justify playing beyond or even until then. I hate the controls. You will often get confused which way is forward or left/right as the indicator is barely visible, it gets lost during combat. There's faster vehicles that trade armor for speed but they just end up being challenge vehicles because of this. So two of every four vehicle given to you sucks. Not to mention the barely visible debris or dead units that can block your movement mid combat... Target cross hair is also hard to read, often hard to determine where the mortars falls. We are this far into the future but this is the best targeting tech we apparently get. Enemy AI is pretty basic with only one tactic of bomb rushing you with no regard for their lives. This and the constant need to take their shields/ammo kind of limits the way you can approach them, basically the whole game is baiting them into your shots in moderate amounts so you don't get overrun. I also don't like how they are often hidden by buildings or have their lights off until you alert them which makes stealth or taking them out carefully even more difficult... Then there is the lack of warnings towards instant deaths, given the unforgiving nature of the game these just feel unfair. Why do random buildings blow up and why does the game constantly introduce new ones!? Why do they one shot my mech when it normally takes multiple heavy shots to even break my shields?! The blast radius is also hard to determine and It doesn't feel natural or fair to instantly perish seemingly out of nowhere. Genuinely made me quit when I finished a mission just to die to a random building that can apparently blow up... Then there is the story. The missions are plenty but rather repetitive, the gameplay often clunky and unsatisfying due to controls, this leaves the story as the sole driving force for you to keep going. Unfortunately the only story is the walls of texts spread out between descriptions, unlocks and mission briefings (which also cost your hard earned money btw) I doubt most people would even bother reading or piece together. The whole game feels like a demo without purpose. The campaign is basically glorified challenges. Difficulty curve doesn't exist, you can have super easy missions or super hard ones right after another based on vehicles you get to pick. In fact missions don't seem to get harder only lengthier as the objectives never change. There is no sense of progression. It only throws money at you to spend on freelance on vehicles you can't even try out before purchasing, unless you have played them in campaign. Money gain rate in campaign is anemic, you barely get 5mil from one mission in the best case scenario when there is dozens of vehicles and equipment that cost multiple millions. It all boils down to having to play freelance to unlock stuff, which feels more of a campaign than the campaign itself because it at least lets you bring your own stuff. However It genuinely sucks not having the ability to save loadouts, given the number of combinations you can make. Lastly, I love the designs of the vehicles and the overall look of the game. However I despise how most of the pilots look. Its off putting to say the least when everything else looks so good. The decision to redact their pictures until you buy them is also stupid.
I don't know how to phrase this without sounding like a danger to society so I'll just write it out and hope for the best: In 2004, Marvin Heemeyer culminated over a year's worth of conversations with himself and God in his derelict muffler shop turned garage and began his rampage across town. Fitted inside a bulldozer covered in a helmet of QuickCrete and steel plates lowered onto its chassis, the MKTank(or Killdozer) began its caterpillar speed path of destruction across Granby, Colorado. People have a tendency to overstate the "genius" of his design. Don't get me wrong: It got the job done, but it's not a piece of mechanical ingenuity. Anyways, Marvin's one way trip saw him in his beater tank plow through everything until the engine's stress or wear on the coolant systems of his bulldozer began to obscure his already limited vision via security cameras fed to CRT and he toppled into a basement and got stuck. You know how it ends. This game not only has the Killdozer, but it is the essential Killdozer experience. No, not in the Tread On Them t-shirt or whatever sense, I mean that the thing goes like 2mph with only small arms to complement its trampling ability and you'll spend lots of time enjoying the rush of destruction up until an unforeseen issue arises and you die.
little yellow men go splat
space banana company wants to reclaim space cuba after the death of space fidel castro
The game so damn good I bought it the next day after pirating it
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $460.8K | 657 | 72% | $24.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $5.5M | 13.1K | 94% | $19.99 | |
| $472.8K | 12.5K | 89% | $1.99 | |
| $50.4K | 254 | 73% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 14.1K | 88% | $9.99 | |
| $3.5M | 3.3K | 78% | $18.99 | |
| $3.5M | 14.7K | 98% | $5.99 | |
| $3.5M | 6.7K | 90% | $24.99 | |
| $3.5M | 2.9K | 65% | $59.99 | |
| $3.5M | 3.6K | 92% | $14.99 |