
Isometric insurgent simulator. Fight on foot and in vehicles, build and steal a private arsenal and bring the war home to the businessmen who started it all in this continuation of the Brigador saga.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Same day: best CA #31, worst PL #99 · 9 markets collected
About
Isometric insurgent simulator. Fight on foot and in vehicles, build and steal a private arsenal and bring the war home to the businessmen who started it all in this continuation of the Brigador saga.
You are a member of Team Anchor, deployed to the SNC homeworld to make them pay for what they did.
Get around Mar Nosso on foot, or go loud against local forces with your own armor.
Acquire and fire 30+ firearms, from Nossian Corvid zipguns to the latest in man-portable Spacer tech.
Upgrade your arsenal by finding different combat rigs.
Salvage vehicles for parts to fabricate new tools of destruction in your base.
Mount weapons to your new creations and deploy with them.
Drive around rich detailed sprite environments in vehicles like clapped-out sedans, tanks or bipedal mechs.
Listen to an original soundtrack scored by acclaimed musician Makeup And Vanity Set.
Disrupt the corporate control of Mar Nosso by killing Brigadors.
Brigador Killers is in active development and coming to a Steam store near you.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 661reviews | 72% | — | $460.8K |
| $24.99 | 10ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 427 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
综合测试版以及目前的抢先体验版,来说游戏还是很不错的。 虽然抢先体验版的内容确实比测试版缺失但是让整体的武器利用率高了很多,在玩家获取到各种武器的整个流程中明显是比测试版要合理。 不过看了一下最新的新闻里面所说的,测试版不存在难度这点其实是不这样认为的,如果按照跳关的游玩流程来说确实是符合,但仍然习惯按照固定流程去推进的玩家这难度可称不上低 对于panel van货车的武装改装版本 (loader,uogunned)在测试版中损失了不下10辆这通通都是敌人的凶猛火力以及可以用的武装车辆,只有轮式车导致的,就反过来要说的就是抢先体验版虽然落差没有那么大,但还是存在的 叛击士杀手(Brigador Killers)相比于同类有搜打撤元素(Escape from Tarkov 游玩要素)的游戏,这款作品在生存探索以及搜刮上很显然都是比不过同类型产品的,其最大的差距也是本身的特色就是载具方面,恰恰是这点刚刚面向观众的抢先体验版就很糟糕,本身是希望加多更多改车元素以及让前期就有替代动力甲的更多小型武装车辆可以使用,结果却是优化了一下步兵的流程,但是载具方面却没有任何一辆新的对旧的也没有多少优化 无论是测试版的Lowboy快递车武装改装型号,还是目前抢先体验版本的作为前期可装枪械同时材料需求较少的改装类型车辆,属实非常难用哪怕是前向角度都会出现明显的死角,用自动锁定更是毫无用处,同时较为便宜的带武器武装车辆只剩下了Varlet(turret)这辆三轮车毫无疑问是挺好用的只不过使用它等于带不了多少东西,以及警用车辆的武装改装版本武器槽的载重比较大但是视角很窄,只能充当歼击坦克(Tank Destroyer)使用 和其他类型的都增加了更多的零件以及就算获取也没有什么是好用的,只能说是继承于测试版的武装Lowboy是较好的存在 希望于作者在优化步兵的流程的过程中不忘增加更多可用武装载具,就比如公告所提到的采用统一的摩托车底盘可以改装出什么样的那个思路,里面就有第一代的忠诚者的移动岗哨。 对了,还有需要说明一点是虽然目前继承了第一代的多种操作方式的切换,但还有一点是值得提醒的就是不是所有玩家都适应非履带式车辆的操作模式特别是面对狭窄的地方来说,这操作基本等于噩梦,在测试版面对敌人经常处于前进或倒车这两种模式,这就是因为履带车辆或者说可以原地转弯的车辆前期无法获得哪怕是辆摩托车体型改装版本对于整体的武装载具体验都会好很多 以及最后一点游戏是很明显有设计击穿和击穿伤害这两个属性,但是在另外一些方面可能为了游戏性却显得有点违和并用不同类型的载具如民用和警用之间区分的不是很明显,包括无防御的三轮车(varlet),普通民用面包车(panel Van)以及 快递车(Lowboy) 特别是三轮车本身按照这种设计本身无法抵御任何的子弹却能够抵御常规.22以及9mm同时不伤及驾驶员,其他类型的看起来很薄的民用车辆都有这些点,这也许是为了整体的游戏性取舍的,但是希望如果未来该游戏有更多载具的前提下特别是让载具改造系统占据较多的内容的前提下希望能有所改变对于整体视觉上的逻辑性也更好,同时也能分出不同定位的载具之间的区别,就像第一代作品三个派系的载具操作以及其本身都有很大的差别…… 这算是附加内容吧?除了之前出现的东西,还是希望看到并非是前作那三个派系常见的载具希望看到更新的新内容比如本地的公司势力所使用的军用载具以及其他殖民地的相关商品
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 428 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I've kept up with the development of the game since before the demo. Every build that I played, up until the most recent release, was an objective improvement on what came before. The early access release plays like an awkward, fan-made difficulty hack. Game progression is essentially linear, and progression is excruciatingly slow. You won't touch a vehicle for several hours, and you won't touch any of the mechs from the demo at all (outside of the tutorial), as they've been removed. The game isn't playing to its strengths at all. Powersuits, mechs, and vehicle combat have been sidelined in favor of "gritty" extraction-shooter gameplay, which doesn't feel that good to play in a game engine that was purpose-built for vehicle combat. If you enjoyed the demo, I wouldn't recommend the early access release today, and I'd recommend it less in the future. The direction the game is going in just isn't very fun.
I loved Brigador so this was a no brainer for me to buy and these are my thoughts so far. The Good: Visually the game looks great. The Music while not as great as the first game is still good and so are the sfx. The core feeling of the Atmosphere The aiming and shooting still have that certain something altough nowhere near as great as in Brigador. The bad: Story and lore are currently just the bare minimum without any sort of Payoff. Placeholders on the regular. The game inventory feels clunky. Level balance is all over the place with weird difficulty spikes that feels alot less thought out compared to brigador. Npc's have weird unsensical behaivor. The same kind of NPC can turn from harmless cant hit anything in front of them to mowing you down while you are running from farther away. The ugly: The wasted potential after all this time. The Blueballs I got after the opening of the Story.
A message to Stellar Jockeys, I don't care about your reason for taking out the other Rigs is because of Balance and I don't give a damn about what ever excuse you have about the Tanks and Mechs not being in right now. You set the Standards with the Demo you gave us Public Access which was very fun and you completely ignored those Standards. Also, WHY IS THE WILDERNESS MISSION A RAIN COAT CAMP NOW INSTEAD OF A LIGHT SECURITY ARMORY WITH A FEW POLICE APC UNITS!?
you would be amazed at how many complainants apparently can't understand what "early access" means. love me insurgency, love me guerilla warfare, simple as.
I really enjoyed the story content that's been added with this, and I have confidence the game will be good when it's finished. I don't mind throwing rocks and using semi-auto .22s, I actually really like it and think it's a good starting point for the campaign, and I'm interested in the narrative. I just find it unreasonable that the free demo has more satisfying freeplay than the paid product. If there were more story missions, I'd probably be willing to forgive this, but there's only a bit more than an hour's worth of gameplay from the properly written levels. It just feels like the demo offers a more engaging experience over the paid product and that's very frustrating as a buyer. Time will probably fix this, but it isn't a great deal right now.
I'm kinda surprised at all the negative reviews this is getting. Not entirely sure why but I can only assume it is due to the difficulty spike from the demo (it was far easier) and people getting turned off by the fact they're not rolling through the levels at the same speed they were. Honestly, this is a decent start. It's early access, so anyone going in expecting a completely polished game is deluding themselves. Furthermore, it is not Brigador, yes there are big stompy robots and vehicle combat, but you have to earn it. This game is what it says on the tin: insurgent simulator. You're alone, you do not have regular lines of supplies, everything is either crated, stolen or procured through back channel means. It means that planning logistics and supply runs are a part of the game. You may need to backtrack to gather resources. You may need to far a bit to scavenge enough ♥♥♥♥ to challenge later levels. You are definitely going to want to horde muiltiple versions of the equipment you like so that you can recover quickly after an unfortunate death causes you to lose your kit. Is this a difficult game, sure. It isn't a "power fantasy" you're going against the odds and you're going to be extremely outnumbered. As I said, this isn't "Brigador" where you're strapped into some of the scariest machinery on the planet, you're just some dude with a gun up against a bunch of ohter dudes with probably slightly better guns. If you think you're going to kill everything in sight then you're going to be frustrated quickly. For those of you who do take the time to learn how to play the game you'll find that this is an engaging and well thought out game that rewards both moment to moment and long term planning and decision making. The combat is responsive, the enemies react organically to your actions: if you overwhelm them with fire they'll retreat, if you retreat they'll close in for the kill. If you're static they'll try to flank or rush you. You'll have to pick your fights and ground carefully based on what equipment you have and they have. Is this going to be a game for everyone, probably not. But I think a lot of people who are leaving negative reviews are suffering from sour grapes.
支持,比叛击士装甲强化版还要有可玩性,目前游戏还在更新中,但是已经迫不及待半夜就买来体验了,确实很不错,非常值得入手。
it's a lie,bro,don't get it,what you play in demo,you can't play here
I love the ♥♥♥♥ out of Brigador. Both the game, and the world. I was super hyped to see that Brigador Killers was going to actually be a thing and wasn't going to be in development hell forever. Unfortunately, if this is the direction the devs at Stellar Jockeys want to take the sequel, I think it may be a miss for me. I'm fine with the shift to infantry combat in Killers. In fact, it's arguably the biggest draw for me apart from the MaVS OST and increased visual fidelity and detail in the spritework on display. The act of running around shooting dudes is fun, but only for a little while. Ammo is very scarce, and most if not all the guns available off rip in the early game are underpowered peashooters (.22 cal rifles and wildly innaccurate handguns) so most runs usually burn my ammo supply before the mission is over. The fact you LOSE your entire loadout if you die during a mission is a huge bummer too. I understand that rearming oneself isn't particularly difficult in the early game, but it's a tedious timesink and honestly just a baffling dev decision. A huge pull for Brigador to me was being able to go into a run with my pilot, mech, and weapon choice and see if I was able to hack it through the mission. If I die during a run, oh well, I can restart and try again or I can go back to the menu and change my loadout. I didn't LOSE my Touro or access to Hugh Armbruster or my Zeus because I got got by some spacer prick in an exploding ping pong ball. In Brigador Killers you lose EVERYTHING you had on you during a mission. These kinds of mechanics only work in multiplayer extraction games (like Tarkov or ARC Raiders or Marathon etc etc) where they are staples of the genre, or in roguelikes where every run is seeded totally differently and player power scales the further you get into THAT run. Brigador Killers presents itself like an infantry shootemup in the trailers but in actual gameplay none of that is to be found. Why even bother with high tier loot if it's just going to sit in my armory back at base because I'm to afraid of the frustration and time wasting I'll go through if I bring it on a mission and get killed by some douche with a gogogadget 1911? I highly recommend that the devs course correct HARD with the obtuse death penalties pushed onto the player at the current moment and try to bring back some of the fun and charm that Brigador had. Because at the end of the day I paid for this on Itch back in like 2024 expecting Brigador's arcadey "pick up and have a grand old time" charm but on foot and I'm really not feeling it right now in 2026. I don't want Brigador 2 with a fancy new logo, but I also don't want isometric singleplayer Tarkov. TLDR, putting my nuts in a vice grip isn't fun and Brigador Killers is basically that plus a really good OST.
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