
Isometric insurgent simulator. Fight on foot and in vehicles, build and steal a private arsenal and bring the war home to the businessmen who started it all in this continuation of the Brigador saga.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Same day: best CA #31, worst PL #99 · 9 markets collected
About
Isometric insurgent simulator. Fight on foot and in vehicles, build and steal a private arsenal and bring the war home to the businessmen who started it all in this continuation of the Brigador saga.
You are a member of Team Anchor, deployed to the SNC homeworld to make them pay for what they did.
Get around Mar Nosso on foot, or go loud against local forces with your own armor.
Acquire and fire 30+ firearms, from Nossian Corvid zipguns to the latest in man-portable Spacer tech.
Upgrade your arsenal by finding different combat rigs.
Salvage vehicles for parts to fabricate new tools of destruction in your base.
Mount weapons to your new creations and deploy with them.
Drive around rich detailed sprite environments in vehicles like clapped-out sedans, tanks or bipedal mechs.
Listen to an original soundtrack scored by acclaimed musician Makeup And Vanity Set.
Disrupt the corporate control of Mar Nosso by killing Brigadors.
Brigador Killers is in active development and coming to a Steam store near you.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 661reviews | 72% | — | $460.8K |
| $24.99 | 10ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 427 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game breaking bugs throughout, confusing plot, poor gunplay. When I went to the official discord for help, the only advice the Devs could give me was to skip the broken levels with Console Commands.
A message to Stellar Jockeys, I don't care about your reason for taking out the other Rigs is because of Balance and I don't give a damn about what ever excuse you have about the Tanks and Mechs not being in right now. You set the Standards with the Demo you gave us Public Access which was very fun and you completely ignored those Standards. Also, WHY IS THE WILDERNESS MISSION A RAIN COAT CAMP NOW INSTEAD OF A LIGHT SECURITY ARMORY WITH A FEW POLICE APC UNITS!?
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 428 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
首先我要指出,我给好评基本是基于demo的体验,EA目前的内容和游戏体验应该位于中评和差评中间。 游戏目录-assets-scripts-data-recipes里面的recipe_base_garage_01是现在车库的制作配方,recipe_base_01是demo的基地制作配方。你有修改json的经验的话可以试着给部分缺少的旧配方加回来,但是注意json格式的可改动的内容并没那么多,另外有很多部件没有正常获取途径,我根据内容认为几个recipe_merchant就是商人交易列表,大概要按格式把对应项加入到recipe_merchant_carparts_01就能加入部件商人交换列表里。 说到缺少的旧配方,我替你们试过了,赌徒坦克不行,出来的无法上车并且自带ai,估计最后一关要打的赌徒就是拿原本代码直接加的AI才导致这个结果。cutter也不行,无法上车,估计和我穿了游戏流程里的外骨骼(虽然不加血)有关?而且我还没找到正常脱下来的办法,意味着其他需要脱下外骨骼才能上的双足之类的估计也不行。双足我犯懒没测试不确定。 猫鼬倒是可以上。你可以加回来,但是还需要给商人加入框架和双腿,或者直接在配方里改一下把这俩部件删掉换成几万块钱。另外就是paty♂Van建议加回来,中型履带和大护盾能买到,强度够下深坑。 如果你喜欢用棺材,甚至可以不改配方直接加回来。需要的部件都能正常获取。 很遗憾json能改的文件并没有那么多,很多底层内容估计都直接打包了。比如我就想不到要怎么加回来5000大箱子。如果有什么新发现可以留言☆ 说到改json,cdda的I稳定版因为r畜和maya乱搞玩起来很烂,除了已有的ctlg和cbn,我个人建议入坑从五月实验版分出来的新分支Cataclysm-Cleanwater-Bomb,亦即CCB(笑)。
I've kept up with the development of the game since before the demo. Every build that I played, up until the most recent release, was an objective improvement on what came before. The early access release plays like an awkward, fan-made difficulty hack. Game progression is essentially linear, and progression is excruciatingly slow. You won't touch a vehicle for several hours, and you won't touch any of the mechs from the demo at all (outside of the tutorial), as they've been removed. The game isn't playing to its strengths at all. Powersuits, mechs, and vehicle combat have been sidelined in favor of "gritty" extraction-shooter gameplay, which doesn't feel that good to play in a game engine that was purpose-built for vehicle combat. If you enjoyed the demo, I wouldn't recommend the early access release today, and I'd recommend it less in the future. The direction the game is going in just isn't very fun.
Stellar Jockeys released a mech game into early access without any of the mechs. Genius.
Incredible game and an exceptionally solid base for them to expand off of. It's a tad too easy though and could genuinely do with some elements being made harder. The tutorial boss can quite easily be one shot with a shotgun from behind, which in this instance, I'm perfectly fine with, since it's a nice reward for acknowledging his slam keeps him locked into position, momentarily giving you that window. The kick is OP. I should not be able to group up 5+ enemies, some of which have shotguns, and then just beat them to death with my feet and fists. That is a situation which I should be punished for and having that knowledge in the back of my mind kind of undermines the gunplay. Why use guns when I could just fist an entire map of men to death with no repercussions or challenge presented to me if I took that path? The AI has its moments of pretending it hasn't just seen you blast its buddy into a fine red mist which is entertaining in its own way...it's not right, but it's funny. Other than that though, game is solid. - Incredible aesthetic, vibes and overall atmosphere - Art style is phenomenal, but I honestly think they should remove the ability to zoom in too far. It doesn't hold up under close-scrutiny in some respects. - Phenomenal soundtrack as expected - I haven't found a gun I don't enjoy using thus far, even the trash tier guns have their moments. - Freedom to approach missions as you wish is always a plus. (It could and should lean more into the sandboxy elements) - Love that just about every thing is destructible - The new, more focussed narrative approach is incredibly welcome. - Scrap....so much scrap...shiny, glorious scrap - LOVE bringing vehicles back to scrap and modify, that's an enjoyable loop - Base expansion and such isn't usually my thing, but I've been enjoying what's here currently Fantastic base for what's next and looking forward to where it goes
难度曲线太高,和人物自身的装备武器子弹药品息息相关,这一代玩起来更像是刷子游戏想获得更好的武器去抢敌人的吧想要更多的子弹反复的刷一张图吧,你问我敌人身上的那些钱有什么用?我不知道我只知道那些钱只能拿来拿买炸药我就很奇怪明明把钱那个模型都做出来了为什么不能去买子弹???明明连工作台都有为什么不能去手搓子弹我就很奇怪?这明明就是没有问题去给玩家制造问题,没有难度去给玩家制造难度,这就是这一代给我的感觉,游戏前期的武器要么是精度不足要么就是伤害太低想要更好的武器只能反复刷一张图里面的敌人抢他们的武器用,关键就是这个游戏连卖武器的商人我都没找到更何况说每张地图的难度一次比一次高我死了之后人物的所有装备全部都掉光包括子弹啥都不剩,你这又不是搜打澈,,,说好听点儿是ea阶段测试版本不如让我来说这指定是哪个工作室的人喝高了想给买的玩家强行上难度,我只感觉玩这个游戏像在坐牢比塔科夫还牢,游戏一开始的章节给人物上的那个装甲在游戏第3张你都用不上可笑吧游戏的前三章人物只有20滴血一旦敌人多起来围攻你你连跑都跑不掉关键就是主角还是个肾虚,一会儿速度马上就降下来了敌人的子弹分分钟就打上你的屁股狠狠的触摸你的翘臀,我看评论区其他玩家说这个版本还不如demo还真让他们说对了游戏难度高,不是你C作有问题而是制作组在反复的给你上强度,好武器是要自己刷的子弹打光了是要自己反复在地图里面拾的,这个游戏就是如此现在版本根本不推荐的,当你玩了demo你会爱上它之后再买这个游戏我保证你会后悔死
The devs are cooking, but it's not ready yet. All that cool stuff you see on the store page? Don't even think about doing it in the EA version. You literally start out throwing rocks, and progress up to... Not having any mechs or tanks or agravs whatsoever. Even so, I think people are being a bit too harsh. It IS early access and the bones of a good game are here.
I like what they're going for but at the end of the day I'm still playing the demo over the game I bought because the demo lets me actually reliably scavenge APCs and stuff and upgrade them and just generally derp around more. I don't HAVE to finish a level I hate in the demo to advance to obtaining other random gear I want. The demo let me hop around the order with which I did things whereas this hits you with arbitrary difficulty walls like RANDOM TANK or ♥♥♥♥ YOU TERROR MISSION HOLD THE POINT AND GET MOBBED BY A MILLION NPCs that don't really support the same creative builds as the other missions.
Still very Early access, but have faith! the only place to go from here is up. Buy it.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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