
Isometric insurgent simulator. Fight on foot and in vehicles, build and steal a private arsenal and bring the war home to the businessmen who started it all in this continuation of the Brigador saga.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Same day: best CA #31, worst PL #99 · 9 markets collected
About
Isometric insurgent simulator. Fight on foot and in vehicles, build and steal a private arsenal and bring the war home to the businessmen who started it all in this continuation of the Brigador saga.
You are a member of Team Anchor, deployed to the SNC homeworld to make them pay for what they did.
Get around Mar Nosso on foot, or go loud against local forces with your own armor.
Acquire and fire 30+ firearms, from Nossian Corvid zipguns to the latest in man-portable Spacer tech.
Upgrade your arsenal by finding different combat rigs.
Salvage vehicles for parts to fabricate new tools of destruction in your base.
Mount weapons to your new creations and deploy with them.
Drive around rich detailed sprite environments in vehicles like clapped-out sedans, tanks or bipedal mechs.
Listen to an original soundtrack scored by acclaimed musician Makeup And Vanity Set.
Disrupt the corporate control of Mar Nosso by killing Brigadors.
Brigador Killers is in active development and coming to a Steam store near you.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 661reviews | 72% | — | $460.8K |
| $24.99 | 10ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 427 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The devs are cooking, but it's not ready yet. All that cool stuff you see on the store page? Don't even think about doing it in the EA version. You literally start out throwing rocks, and progress up to... Not having any mechs or tanks or agravs whatsoever. Even so, I think people are being a bit too harsh. It IS early access and the bones of a good game are here.
It's a Brigador Game -MB
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 428 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
During the demo/itch period of the game i once said that im probably gonna buy the game only once it came into early access and probably only when it have a 50% sales, yet here i am, deliberately waited for the 10% sale to expire and bought not only the game but also the deluxe edition. The devs argueably already found their niche and cult following in Brigador 1, they could just improve and refined the (reletively simple) recipe of arcade mech shooting and would likely get another successful game, yet they still decide to risk it all and made the sequel the opposite of the first game. Instead of playing the mercenaries that betray their planet, using Mechs and Tanks and obliterating every buildings, cars, trees and civilians in their path, this time you play as the Death Squad send into a foreign planet to made those mercenaries traitor pay, moving on foots through a planet plunge into chaos, exchaging firefight with poor ♥♥♥♥♥♥♥ shipper and larper gang using weapons made from scrap and dream. If there is one word to describe Brigador Killer, it will be: Personal, and it was reflected upon on all aspect of the game, especially the story and gameplay. Compare to B1, in BK you are weaker, more vulnerable, yet that made the game feel more impactful, in B1 you could kill a dozen of enemies in a seconds and it just feel like cutting grass, in BK each kill in consecutive order have the impact of recoil kicking into your shoulder, it made you want to hold the trigger and move foward, atleast until your gun are empty and the enemies run up and rush you. The amount of equipment you can carry are limited by the weight limit of your suit, the bigger the gun the more likely heavier and more exotic the ammo, so you can't alway use the strongest weapon constantly, and what kind of ammo you can get are not reliable, forcing you to adapt and switch and experiment with different weapons. The biggest change to Brigador Killer compare to it predecessor must be the story. Like i say previously this time it much more personal, not just in the stories but also in the world surrounding you, item now have description, most of them written by witty technicans oozing with personality, some from analyst report of your enemies on you, display contempt and begrudgingly respect both, others time it by various other characters, expanding the universe through personal (and sometime criptid) stories. It made you feel much more immerse and care for the characters and also made you question what you done in the first game. Despite releasing the early access in a rough state the devs have quickly patch some of the most glaring issues, you are given a saw-off shotgun and aren't forced to use the frankly clanky brick throwing in the early state of the game(though i would rather they give you ammo for the first gun you pick up from your sofa), common ammo are now purchaseable at the base, enemies AI are no longer lobotomised ( genuinely suprised when a corvid dodge my shot and running back to cover) This is my first review ever, for the first game i purchase at full price. It goes without saying that i am somewhat biased toward the game, mainly because my short but genuienly fun experiences with the community, but i wholeheartedly believe the game could climb to mostly positives review in a month or two, and will likely reached very positive or even overwhelmingly positive once 1.0 released. The devs are short on funds from last i heard so it may explain the rough state of the EA, so i hope they could release a supporter pack so i could continue to support them with my 3rd world university student's fund.
Incredible game and an exceptionally solid base for them to expand off of. It's a tad too easy though and could genuinely do with some elements being made harder. The tutorial boss can quite easily be one shot with a shotgun from behind, which in this instance, I'm perfectly fine with, since it's a nice reward for acknowledging his slam keeps him locked into position, momentarily giving you that window. The kick is OP. I should not be able to group up 5+ enemies, some of which have shotguns, and then just beat them to death with my feet and fists. That is a situation which I should be punished for and having that knowledge in the back of my mind kind of undermines the gunplay. Why use guns when I could just fist an entire map of men to death with no repercussions or challenge presented to me if I took that path? The AI has its moments of pretending it hasn't just seen you blast its buddy into a fine red mist which is entertaining in its own way...it's not right, but it's funny. Other than that though, game is solid. - Incredible aesthetic, vibes and overall atmosphere - Art style is phenomenal, but I honestly think they should remove the ability to zoom in too far. It doesn't hold up under close-scrutiny in some respects. - Phenomenal soundtrack as expected - I haven't found a gun I don't enjoy using thus far, even the trash tier guns have their moments. - Freedom to approach missions as you wish is always a plus. (It could and should lean more into the sandboxy elements) - Love that just about every thing is destructible - The new, more focussed narrative approach is incredibly welcome. - Scrap....so much scrap...shiny, glorious scrap - LOVE bringing vehicles back to scrap and modify, that's an enjoyable loop - Base expansion and such isn't usually my thing, but I've been enjoying what's here currently Fantastic base for what's next and looking forward to where it goes
难度曲线太高,和人物自身的装备武器子弹药品息息相关,这一代玩起来更像是刷子游戏想获得更好的武器去抢敌人的吧想要更多的子弹反复的刷一张图吧,你问我敌人身上的那些钱有什么用?我不知道我只知道那些钱只能拿来拿买炸药我就很奇怪明明把钱那个模型都做出来了为什么不能去买子弹???明明连工作台都有为什么不能去手搓子弹我就很奇怪?这明明就是没有问题去给玩家制造问题,没有难度去给玩家制造难度,这就是这一代给我的感觉,游戏前期的武器要么是精度不足要么就是伤害太低想要更好的武器只能反复刷一张图里面的敌人抢他们的武器用,关键就是这个游戏连卖武器的商人我都没找到更何况说每张地图的难度一次比一次高我死了之后人物的所有装备全部都掉光包括子弹啥都不剩,你这又不是搜打澈,,,说好听点儿是ea阶段测试版本不如让我来说这指定是哪个工作室的人喝高了想给买的玩家强行上难度,我只感觉玩这个游戏像在坐牢比塔科夫还牢,游戏一开始的章节给人物上的那个装甲在游戏第3张你都用不上可笑吧游戏的前三章人物只有20滴血一旦敌人多起来围攻你你连跑都跑不掉关键就是主角还是个肾虚,一会儿速度马上就降下来了敌人的子弹分分钟就打上你的屁股狠狠的触摸你的翘臀,我看评论区其他玩家说这个版本还不如demo还真让他们说对了游戏难度高,不是你C作有问题而是制作组在反复的给你上强度,好武器是要自己刷的子弹打光了是要自己反复在地图里面拾的,这个游戏就是如此现在版本根本不推荐的,当你玩了demo你会爱上它之后再买这个游戏我保证你会后悔死
Either stick with the demo or wait (possibly, judging by the rate of changes throughout) a few years until the EA finally has as much content. As of now you'd be paying to get a lot less.
Представьте мехвориор, но в котором вы играете не аристократом, на огромном мехе, а простым человеком, где аристократы на мехах очень даже существуют. Вы просто щепка, в огромном водовороте событий. И как думаете, сколько усилий нужно приложить, что бы начать на этот водоворот влиять? Ответ - много! И наверное, это основная причина негативных рецензий. Все ждали, что представляя аристократов-наемников, верхом на многотонном мехе мы будем стирать города и уничтожать армии. А мы обычный микрочел, и у нас из репертуара, только партизанские методы. Путь с низов до верхов, долгий, и нам предстоит его пройти в этой игре! Для кого-то, это замечательно, для кого-то скука. Вам нужно решить, нравится вам такая идея или нет. Сам же геймплей, как по мне, просто супер. Он глубокий в плане механик, есть стелс, система экипировки, очень хорошая стрельба, все машины ведут себя по разному, разные участки бронирования как машин, так и людей и мехов. Городские системы тоже смоделированы, можно взорвать подстанцию и обесточить город, подорвать заправочную станцию, а следом на воздух взлетит вся что было с ней связано трубопроводом. Но есть загвоздка. Двигает тебя по череде заданий не сюжет, а развитие твоей базы. То есть, что бы получить задание на уничтожение танка, неплохо было бы иметь что-нибудь, что этот танк позволит взорвать. Миссия, где нужно продержаться под волнами врагов, подразумевает, что ваш арсенал достаточно полон для такой задачи. Логично и здорово звучит? Да, конечно! Просто равитие происходит путем лутания всего и вся на уровнях. А заход на уровни протекает по формуле экстракшен-шутеров. Экипировался, вышел на задание, залутался, ушел через точку эвакуации. Или умер, по одной из кучи причин, а значит всё потерял. И вот, думаю, последняя часть, может вызвать фрустрацию. Не только случайные смерти с полными карманами добра, а вот такой вот игровой цикл. Графика и музыка - великолепны! Ну вот такая игра. Если зацепит, то точно займет место в вашем сердечке. Если нет, то значит, не ваше.
Still very Early access, but have faith! the only place to go from here is up. Buy it.
Was very, very excited by the gameplay I saw online and interviews with the devs. First tutorial missions are fun if a bit hand holdy but then you’re immediately thrown into a pitch black cave where you have none of the tools you were just taught how to use, none of the fun cyberpunk vibes of the previous games and no tutorialising to explain how stealth works, the fact that you lose all your gear (including your flashlight) when you die, the fact that using your flashlight not only makes you unable to interact with objects but also stops intractable objects from being even highlighted, making the flashlight less useful that walking around in the dark. I understand this is early access and I do appreciate games that make you earn your power fantasy but I bought this game to shoot guns and drive mechs in a capitalist dystopia not scurry about in a hole as some loser in a capitalist dystopia. If I wanted the latter I’d go outside and dig. I am an adult with a job and limited time. If I have bought your cool game I want to play your cool game, sections like this just feel like a dev wasting my time. Hope to pick this up again when it’s good.
It sucks to say this, but this is not ready for prime time. The economy and mission order comes together to make a game that is frequently frustrating, punishing and just not very fun to play. Which is absolutely wild, as Brigador is a masterpiece, and the demo for this showed incredbile promise. I fear the devs might have got a bit of playtester syndrome, where an entrenched group of players have mastered the game and keep asking for it to be harder and more complex. It's just not fun using the tools you have to tackle the problems you are given - all the chaos and joy of the trailer (and the demo!) is replaced with gruelling, miserable missions where you crawl around maps pulling singular bullets and bags of chips off enemies, get hit, and lose all your stuff. Progression isn't satisfying - there is a very small range of usable, effective weaponry and the upgunned vehicles you get access to arrive too late to be useful. The campaign has a great story but, after a kinectic, thrilling four mission opener that gives you a sampling platter of everything the game has to offer, kicks you into throwing rocks at people underground. It's slow, boring and not a good example of what Brigador does best. Enemy variety is awful - comp[ared to the readability of a Brigador encounter, where the mix of vehicles and mechs in a group all lead to dynamic, evolving challenges and a high level of readbility, Killers throws mobs of blurry little guys at you with nondescript guns, who you deal with in mostly the same way. There's some wonderful lore here, but like the rest of the game it feels broadly sketched out with a few quality deep dives that unfortunately don't currently add up to much. This is an incredibly ambitious and admirable project by the devs, and I hope they put some new and inexperienced players through the mission flow to get some feedback. I can't recommend the game in its current state but the demo provides everything good here and more, and is free. Pop this on your wishlist, enjoy the soundtrack, and hope that the next few years see this game hit its potential.
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