
Isometric insurgent simulator. Fight on foot and in vehicles, build and steal a private arsenal and bring the war home to the businessmen who started it all in this continuation of the Brigador saga.
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Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Same day: best CA #31, worst PL #99 · 9 markets collected
About
Isometric insurgent simulator. Fight on foot and in vehicles, build and steal a private arsenal and bring the war home to the businessmen who started it all in this continuation of the Brigador saga.
You are a member of Team Anchor, deployed to the SNC homeworld to make them pay for what they did.
Get around Mar Nosso on foot, or go loud against local forces with your own armor.
Acquire and fire 30+ firearms, from Nossian Corvid zipguns to the latest in man-portable Spacer tech.
Upgrade your arsenal by finding different combat rigs.
Salvage vehicles for parts to fabricate new tools of destruction in your base.
Mount weapons to your new creations and deploy with them.
Drive around rich detailed sprite environments in vehicles like clapped-out sedans, tanks or bipedal mechs.
Listen to an original soundtrack scored by acclaimed musician Makeup And Vanity Set.
Disrupt the corporate control of Mar Nosso by killing Brigadors.
Brigador Killers is in active development and coming to a Steam store near you.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 661reviews | 72% | — | $460.8K |
| $24.99 | 10ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 427 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Was very, very excited by the gameplay I saw online and interviews with the devs. First tutorial missions are fun if a bit hand holdy but then you’re immediately thrown into a pitch black cave where you have none of the tools you were just taught how to use, none of the fun cyberpunk vibes of the previous games and no tutorialising to explain how stealth works, the fact that you lose all your gear (including your flashlight) when you die, the fact that using your flashlight not only makes you unable to interact with objects but also stops intractable objects from being even highlighted, making the flashlight less useful that walking around in the dark. I understand this is early access and I do appreciate games that make you earn your power fantasy but I bought this game to shoot guns and drive mechs in a capitalist dystopia not scurry about in a hole as some loser in a capitalist dystopia. If I wanted the latter I’d go outside and dig. I am an adult with a job and limited time. If I have bought your cool game I want to play your cool game, sections like this just feel like a dev wasting my time. Hope to pick this up again when it’s good.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 428 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It sucks to say this, but this is not ready for prime time. The economy and mission order comes together to make a game that is frequently frustrating, punishing and just not very fun to play. Which is absolutely wild, as Brigador is a masterpiece, and the demo for this showed incredbile promise. I fear the devs might have got a bit of playtester syndrome, where an entrenched group of players have mastered the game and keep asking for it to be harder and more complex. It's just not fun using the tools you have to tackle the problems you are given - all the chaos and joy of the trailer (and the demo!) is replaced with gruelling, miserable missions where you crawl around maps pulling singular bullets and bags of chips off enemies, get hit, and lose all your stuff. Progression isn't satisfying - there is a very small range of usable, effective weaponry and the upgunned vehicles you get access to arrive too late to be useful. The campaign has a great story but, after a kinectic, thrilling four mission opener that gives you a sampling platter of everything the game has to offer, kicks you into throwing rocks at people underground. It's slow, boring and not a good example of what Brigador does best. Enemy variety is awful - comp[ared to the readability of a Brigador encounter, where the mix of vehicles and mechs in a group all lead to dynamic, evolving challenges and a high level of readbility, Killers throws mobs of blurry little guys at you with nondescript guns, who you deal with in mostly the same way. There's some wonderful lore here, but like the rest of the game it feels broadly sketched out with a few quality deep dives that unfortunately don't currently add up to much. This is an incredibly ambitious and admirable project by the devs, and I hope they put some new and inexperienced players through the mission flow to get some feedback. I can't recommend the game in its current state but the demo provides everything good here and more, and is free. Pop this on your wishlist, enjoy the soundtrack, and hope that the next few years see this game hit its potential.
Mad cause bad
Incredible game and an exceptionally solid base for them to expand off of. It's a tad too easy though and could genuinely do with some elements being made harder. The tutorial boss can quite easily be one shot with a shotgun from behind, which in this instance, I'm perfectly fine with, since it's a nice reward for acknowledging his slam keeps him locked into position, momentarily giving you that window. The kick is OP. I should not be able to group up 5+ enemies, some of which have shotguns, and then just beat them to death with my feet and fists. That is a situation which I should be punished for and having that knowledge in the back of my mind kind of undermines the gunplay. Why use guns when I could just fist an entire map of men to death with no repercussions or challenge presented to me if I took that path? The AI has its moments of pretending it hasn't just seen you blast its buddy into a fine red mist which is entertaining in its own way...it's not right, but it's funny. Other than that though, game is solid. - Incredible aesthetic, vibes and overall atmosphere - Art style is phenomenal, but I honestly think they should remove the ability to zoom in too far. It doesn't hold up under close-scrutiny in some respects. - Phenomenal soundtrack as expected - I haven't found a gun I don't enjoy using thus far, even the trash tier guns have their moments. - Freedom to approach missions as you wish is always a plus. (It could and should lean more into the sandboxy elements) - Love that just about every thing is destructible - The new, more focussed narrative approach is incredibly welcome. - Scrap....so much scrap...shiny, glorious scrap - LOVE bringing vehicles back to scrap and modify, that's an enjoyable loop - Base expansion and such isn't usually my thing, but I've been enjoying what's here currently Fantastic base for what's next and looking forward to where it goes
This feels like an RPG set in the Brigador world. The difficulty curve is steep, but it's worth it. Never expected to find a game where Bubba's pissin hot reloads are an actual usable ammo type.
Still very Early access, but have faith! the only place to go from here is up. Buy it.
难度曲线太高,和人物自身的装备武器子弹药品息息相关,这一代玩起来更像是刷子游戏想获得更好的武器去抢敌人的吧想要更多的子弹反复的刷一张图吧,你问我敌人身上的那些钱有什么用?我不知道我只知道那些钱只能拿来拿买炸药我就很奇怪明明把钱那个模型都做出来了为什么不能去买子弹???明明连工作台都有为什么不能去手搓子弹我就很奇怪?这明明就是没有问题去给玩家制造问题,没有难度去给玩家制造难度,这就是这一代给我的感觉,游戏前期的武器要么是精度不足要么就是伤害太低想要更好的武器只能反复刷一张图里面的敌人抢他们的武器用,关键就是这个游戏连卖武器的商人我都没找到更何况说每张地图的难度一次比一次高我死了之后人物的所有装备全部都掉光包括子弹啥都不剩,你这又不是搜打澈,,,说好听点儿是ea阶段测试版本不如让我来说这指定是哪个工作室的人喝高了想给买的玩家强行上难度,我只感觉玩这个游戏像在坐牢比塔科夫还牢,游戏一开始的章节给人物上的那个装甲在游戏第3张你都用不上可笑吧游戏的前三章人物只有20滴血一旦敌人多起来围攻你你连跑都跑不掉关键就是主角还是个肾虚,一会儿速度马上就降下来了敌人的子弹分分钟就打上你的屁股狠狠的触摸你的翘臀,我看评论区其他玩家说这个版本还不如demo还真让他们说对了游戏难度高,不是你C作有问题而是制作组在反复的给你上强度,好武器是要自己刷的子弹打光了是要自己反复在地图里面拾的,这个游戏就是如此现在版本根本不推荐的,当你玩了demo你会爱上它之后再买这个游戏我保证你会后悔死
Honestly would not recommend playing in its current state but I'm marking this review as positive because I feel bad for the developers especially given the poor initial reception of the original Brigador and desperately wish for this game to succeed. Its got good bones, but is missing a lot of its flesh and some of its skin is covered in fleas. They gutted half the vehicle roster compared to the demo (can't even play as a mech in the "mech game" lmao). Pacing is off (mostly because they got rid of the latter half of vehicle and suit progression but kept the same enemy progression). Difficulty on foot is 80% of guys can't scratch you but then 1 guy lasers you and guns you down in an instant with almost no time to react. Knockdown system would be ok if this game didn't make you lose all of your stuff upon death (forced to lie on the ground spamming bandages hoping the .22 rounds don't shred you to pieces). Nospol apc turrets seem far more accurate when in enemy hands compared to using them yourself (maybe this is just my imagination idk, just find it ridiculous that a machinegun is way less accurate mounted to an apc than when handheld). Extraction shooter elements encourage the player to take as few risks as possible or you could just alt+f4 cheese because the last 2 missions of the game are ridiculously difficult compared to prior missions. Funnily enough I think the start of the game where you're forced to throw rocks cause you have no bullets was actually pretty fun although a lot of people seemed to hate this. The "good" vehicles you currently have access to feel bland, all the interesting ones (i.e. upgunned motorbike, cannon sprat van, armored forklift, upgunned mobility scooter) are impractical and not advisable to use when the cost of death is so high. I know you're supposed to be this somewhat stealthy "guerilla operator" but so much of the fun in the original brigador was how unique each vehicle felt. Now if you wanna win it's just "van with gun" or "van with 4 guns" or "car with gun", if you're gonna gatekeep all the well designed vehicles from the original game behind 10 hours of clicking on dudes with the sẽnor graxa at least let us paint the van after we strap a gun to it. Like the brigador killers are a group of vengeful fanatics that constantly reference their beloved founding colonists, is it really that crazy to imagine them getting a little corvid with the vehicular decorating? That being said it's not like this game is completely doomed or anything. That's what's so infuriating about it, I can imagine a version of this game where everything works and it's beautiful. The story (even though there isn't much) feels intriguing. The idea of scoping out your target and coming up with a strategy to take them out sounds really cool. Being able to disembark from your mongoose to score a cheeky LAW shot on an unaware enemy, or detonating a covertly placed explosive to attract attention away from you when you're about to enter a heavily guarded compound, they're all very fun ideas. The devs have still improved on some elements since the demo, notably the merchant system seems like a good way to make the "lose gear on death" part of the game not as grueling. The enemy suppression system is really fun, I love how they eventually just throw their hands up and run away if you lay down mg fire. Exit's character, although not fleshed out yet, seems fascinating. If (and hopefully when) the devs fully flesh out this game it will be wonderful. But as it stands, unless you're buying the game to support the dev team, I can't say it's worth the price or time investment. Also honorable mention to how horrific they managed to make the lil' buddies look, like 10/10 job on that one it makes my skin crawl. TLDR: Don't buy the game unless you just wanna support the devs, also BRING BACK THE PARTY VAN
有一说一,demo的框架都做得挺好的,完善一下剧情线然后开放更多开放式任务地图并完善任务收益和逻辑就行了,结果EA做的还不如demo时期是真的难绷。现阶段不建议入手该游戏,等后续调整吧。
Hmm so I want to start off this review by saying that I did play through the demo. I enjoyed the high stakes, the fact that you could lose everything in seconds (your gear your vehicles all of it). Did it bother me? not really, well maybe a little bit at the beginning when I still didn't know about the other mechanics/features, such as: -Multiple rigs (your basic terror rig, stealth rigs, power rig, etc..) that present the player with different combat capabilities. -Melee combat (lol you could easily kill all on foot npcs including bosses, by simply kicking them multiple times over, okay maybe this was unintentional but sure was a power trip for me) -You could easily gather ressources you need to build powerful vehicles -And the fact that you could easily gain back what ever you lost. Now while the main game (note that at the time of this review it's still in early access so I believe this is subject to change) brings more engaging stuff to the table than the demo, yes the main game has a little bit "more" content and it expanded the main story line which is cool. But it still it just feels like a watered down version of the demo, I assume it was done so to prolong the gameplay, which is totally okay btw, hey I don't mind the challenge. So here is my problem, this "watered" down feeling that I have experienced originates from some major issues that I encounter while playing this game: -The game doesn't always present you with the necessary tools for the next mission, there are a few missions like terror missions (wave defense they last for 3 to 4 minutes), so far I've only encountered two of those, so here is what I discovered at the beginning of the mission (pre wave start/prep time) you always spawn at a random spawn-point and the extraction point is always on the opposite direction of the map from where you have previously spawned in, so far so good, it's simple brigador killers mission scenario (Hmm not really), to start the terror mission you have to cross an invisible border and here is where I personally encounter problems you have to go into the open where you are completely exposed from angles (it would be great if I could simply trigger the waves from a distnace maybe via a plot device), after the mission starts the whole place is being stormed with NOSPOL forces they come from all possible directions (not really, they have fixed spawn locations), so yeah I did die a lot fo times on those missions until I have found good locations with choke points, I fortified them with vehicles and also stashed some cars near by for a quick get away, I also had to bring a grenade launcher and an LMGto deal with approaching enemy vehicles and those pesky lil'buddy droids, my biggest concern was my hp management (I could only carry 20 bandages in my inventory, and acouple others in my backback alongside other useful items), now at this point of the game in the demo I owuld ahve already unlockeda better rig one that would offer me more hp and better melee capabilities, but in the main game even after utilizing grueling guerrila tactics I still found myself barely surviving an enemy onslaught. I guess my problem is that I don't have enough hp idk it could be a skill issue on my part, maybe maybe not, I still mamanged to go through those terror missions but suddently got to a point where I am a very hrad time killing kill a bunch of enemies who have personal shield + stealth rigs + cancer guns + rounder tech etc.. my best weapons don't even put a dent in their armor, and even when I still take them out I just get swarmed by the other npcs, this brings me to my next point. -Lack/incomplete stealth options, sometimes enemies know where I am (like during terror missions, I am perfectly hidden and yet they soem how find me everysingle time) the game doesnt offer much when it comes down to stealth in general unless you are exploiting the games engine to strike enemies down outside their detaction range, meele kills take too much time, kicking an enemy to death that posses heavy armor or simplyl cnat be staggerd like the lil'buddy droids is realy time consumming, I am not asking for splinter cell based stealh takedowns, but at least for some helpful tools like meele wepaons that you can equip for faster melee kills, like maybe a combat knife that procs bleeding or straight one shots normal enemies, also make it so you can stagger lil'buddies with kicks. So yeah in conclusion, this game lacks a lot of content as featured in the demo but expands on other ones, like story and overall character progression as well as long term engagement. I wish the devs the very best and that they will soon improve the game!
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