
Isometric insurgent simulator. Fight on foot and in vehicles, build and steal a private arsenal and bring the war home to the businessmen who started it all in this continuation of the Brigador saga.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Isometric insurgent simulator. Fight on foot and in vehicles, build and steal a private arsenal and bring the war home to the businessmen who started it all in this continuation of the Brigador saga.
You are a member of Team Anchor, deployed to the SNC homeworld to make them pay for what they did.
Get around Mar Nosso on foot, or go loud against local forces with your own armor.
Acquire and fire 30+ firearms, from Nossian Corvid zipguns to the latest in man-portable Spacer tech.
Upgrade your arsenal by finding different combat rigs.
Salvage vehicles for parts to fabricate new tools of destruction in your base.
Mount weapons to your new creations and deploy with them.
Drive around rich detailed sprite environments in vehicles like clapped-out sedans, tanks or bipedal mechs.
Listen to an original soundtrack scored by acclaimed musician Makeup And Vanity Set.
Disrupt the corporate control of Mar Nosso by killing Brigadors.
Brigador Killers is in active development and coming to a Steam store near you.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 667reviews | 73% | — | $460.8K |
| $24.99 | 10ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 433 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
There's a lot of negatvity centered on the fact that the early access verison is early access and has less stuff than the demo. The demo frontloaded tons of toys to play with, while EA version is more evenly paced. You start with absolutely nothing and slowly build up the arsenal. The core gameplay is excellent. It's a tactical sandbox, and even right now there's quite a lot to play wth. As of writing this, the game is in a very early access, there are tons of placeholders there, but the core is solid. Not regretting getting it.
Rough and a little lacking in content at the moment, but It still in very early in its early access release. With how much I liked the demo and Brigador 1 I'm more than willing to trust Stellar Jockeys with my money. Looking forward to how the game evolves.
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Hours played at review time, across 434 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game is good, you should play it, you will be punished. MAR NOSSO BEARS WITNESS.
заебись прогрессия в одной миссии кидаешься в бомжей кирпичами а уже в следующей тебя ♥♥♥♥ артиллериской бомбардировкой чтобы ты проебал всю экипировку и опять шел пиздить бомжей кипричами
I love Brigador, and the core mechanics here are solid, and now that's out of the way I will list things that need to change IMMEDIATELY. 1.When you buy guns from a merchant in a mission please show the icon of the gun so I know what I'm buying. I am not going to remember all your cute little pseudo spanish nicknames. 2.Let me buy more than one gun at a time. I brought 1000 creds, thinking I could just buy a few guns until I found one I liked. NOPE. Once the crate is placed he won't sell you anything else unless you reload the mission and start all over. 3.Mission designs that require foreknowledge are bad designs. 4.Bring back the character portrait from the demo. That guy was way better. You should still buy this game btw. I criticize out of love, not hate.
整体上OK,有剧情(虽然我一个字都没看),有战斗(虽然部分任务(尤其是terror)很傻逼就是了)。 游戏目前还是EA状态,期望不要太高,游戏的潜力是有的,给开发者一点时间。Let them cook。 [spoiler]那个坦克可以用APC装两把RPG(或者law),走左侧一路碾过障碍,绕后开火。注意不要让坦克开盾,现在几乎没有办法击杀开盾的坦克。[/spoiler]
Welcome back, Brigador™.
A very worthy successor to Brigador. Still very early access, the campaign is not there yet, but SJ are adding content pretty frequently. If you want a more finished (and longer) experience, wait for a few months before buying.
Playing with an Xbox Controller and having fun so far ^_^.
Too early to tell, but there's SO much potential. IDK really how to express how I feel, but I'll try. TLDR: the fun parts are STUPID FUN and exciting. The less fun parts can be tedious, annoying, and unpolished. I have a good feeling this game is going to be awesome when finished. Brigador Killers for sure leans more heavy on the strategy side of gameplay compared to Brigador. In Brigador, you get to be a walking Geneva Code violation mowing down hordes of pathetic resistance from your massive mech. In the last level of the EA (as of 9/6), ONE hit from the enemy boss mech will instakill you. So it's a bit of an adjustment. The one part where you get to control a mech is a ♥♥♥♥♥♥♥ BLAST and fully showcases the sky high potential - I can't wait for 1.0 to come out so I can just play skirmishes. The last few missions in the undercity I found to be tedious and annoying with all the scavenging and crappy guns, but it makes sense for the narrative - you'll have to work towards getting to pilot the fun vehicles, brand new insurgents don't immediately get the top tier hardware. The visual design is even better than Brigador somehow, Makeup & Vainty Set hit another home run with the soundtrack. The story is interesting but the game desperately needs an in game Wiki/Journal/Character Log or something; that would make it easier to remember who's who and what's what. The visual storytelling is fantastic, the lore is potentially rich. Other opinions/nit picks: The crafting system is just obnoxious and should be scrapped entirely. The character inventory menu UI needs work. Sometimes the assassination objectives aren't super clear. Having to select missions ingame through a specific area is annoying, that could just be done in menu. The tank controls and the front/back damage system should be tutorialized more so we don't encounter another Brigador situation where people think it's a twin stick shooter. Overall, this game is going to be awesome when it's finished. Despite my annoyances, what's there is a solid base and I have faith in this project. I don't regret buying this Early Access game because I want to support the Devs, but should you? That's really up to you. Maybe play Brigador first and see how you like that game.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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