
Isometric insurgent simulator. Fight on foot and in vehicles, build and steal a private arsenal and bring the war home to the businessmen who started it all in this continuation of the Brigador saga.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Isometric insurgent simulator. Fight on foot and in vehicles, build and steal a private arsenal and bring the war home to the businessmen who started it all in this continuation of the Brigador saga.
You are a member of Team Anchor, deployed to the SNC homeworld to make them pay for what they did.
Get around Mar Nosso on foot, or go loud against local forces with your own armor.
Acquire and fire 30+ firearms, from Nossian Corvid zipguns to the latest in man-portable Spacer tech.
Upgrade your arsenal by finding different combat rigs.
Salvage vehicles for parts to fabricate new tools of destruction in your base.
Mount weapons to your new creations and deploy with them.
Drive around rich detailed sprite environments in vehicles like clapped-out sedans, tanks or bipedal mechs.
Listen to an original soundtrack scored by acclaimed musician Makeup And Vanity Set.
Disrupt the corporate control of Mar Nosso by killing Brigadors.
Brigador Killers is in active development and coming to a Steam store near you.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 667reviews | 73% | — | $460.8K |
| $24.99 | 10ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 433 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If the first two GTA and the Hotline Miami games had a baby and that baby was really into cyberpunk. It's fun and I am enjoying the sandbox run, gun, and scavenge gameplay loop. Oh and mechs, nuff said.
I never buy early access games, but I had so much fun playing the demo that I felt compelled to buy it. While I totally understand the frustrations and criticisms levied by a lot of other reviewers, I trust that this game will be incredible when it eventually releases in 1.0. This is an early access game and is not feature complete, so caveat emptor. For me personally, I don't regret buying this game, but each person needs to decide for themselves whether they want to spend money now for an incomplete product or wait for the full release.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $460.7K | 994 | 87% | $11.24 | |
| $460.6K | 2.3K | 74% | $9.99 | |
| $460.4K | 652 | 69% | $19.99 | |
| $461.2K | 2K | 73% | $11.99 | |
| $461.3K | 941 | 84% | $12.99 | |
| $460.3K | 3.4K | 90% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 5.8K | 93% | $24.99 | |
| $5.3M | 12.5K | 89% | $19.99 | |
| $327.2K | 844 | 97% | $9.99 | |
| $37.1K | 118 | 77% | $13.99 | |
| $14.5K | 61 | 90% | $9.99 | |
| $15.5K | 148 | 73% | $2.49 |
Hours played at review time, across 434 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is in early access. Bear in mind that it does not contain the full breadth and depth of mechanics and content that it one day will. An additional caveat; this is not Brigador, it does not play or feel exactly like Brigador. If you liked Brigador for its bleak but resplendently written world, this will push those buttons perfectly, but it is fundamentally a different experience. All that said, this game is brilliant, and I am thoroughly enjoying my departure from playing as a despicable war criminal in a 400-Ton death machine trampling civilians into a fine paste I like to call "collateral damage", to becoming a sneaky bastard terrorist slotting cops and criminals alike in chokepoint ambushes, stealing all their ♥♥♥♥, planting bombs in their cars and generally being an extremely lethal nuisance. Brigador Killers is great, and it is only going to get better.
quite an excellent game, very excited to see how it shapes up although it's already a very fun game as-is my opinion of the demo seems to have echoed what the developers were thinking, in that progression was much too quick (intentionally so for testing) and that later missions were a cakewalk even with just a carmine rig as you could easily deal with any threat extant at the time with the weapons you found in earlier missions that, and the inclusion of merchants to more easily acquire the goods i want and sell what i don't, basically all of my wishes from the demo got fulfilled in the EA release, plus the awesome narrative missions that made me see the combat of the game in a completely new and challenging way, honestly i've been blown away by what i've played so far very hopeful for things to come! keep on cooking SJ!!
Conceptually it’s brilliant, and if it fixes a few core issues, it actually has the potential to be played 30 years from now—just like classics like Fallout or Resident Evil. But the gameplay desperately needs polishing. Unfortunately, like pretty much every innovative game in recent years, it feels half-baked. It’s happening so often now that I’m honestly starting to think someone is paying devs on purpose to leave unique games unfinished. Still, I’d recommend it; it’s in a playable state, but it just needs a few finishing touches to become an unforgettable classic.
I absolutely love this game so far. If this is only the beginning then I can't wait for what's to come.
Brigador was possibly one of the best games ever made, and its sequel is not only incredibly ambitious, but it looks to be a worthy if not superior successor.
Like the original, this game has an incredible atmosphere. Some of the strongest art direction you'll ever see in a video game. Amazing soundtrack. The prose is sharp and very often funny, and the little bits of dialogue and item descriptions leave you wanting more. Mechanically, the combat is tense, challenging, and forces you to think about the tools you have and how best to use them. It's extremely creative with its vehicle and weapon sandbox, and the player is forced to constantly make choices about both short term survival and long term strategy and arsenal building. I dumped probably 30-40 hours into the demo and I'm on my way to doing the same here. There is really nothing like Brigador in terms of its writing, tone, and art direction. As with the original, it scratches an itch that no other game does. What's there of the story is pretty limited in terms of content right now, but it makes up for it with an expansive and open ended sandbox mode. Even the demo would be worth the asking price. Support the artists.
확실히 진짜 앞서 해보기 정도의 게임입니다 딱 14시간정도하면 할깨없어요 영상에 나오는 존나쩌는 탱크! 못만들어요!
Als Alpha schonmal vielversprechend. GTA-Esque gameplay. Inventar und Base Building. Roguelike Elemente - d.h. zwei mal nachdenken bevor man eine Mission beginnt, sonst verliert man alles mitgenommene :D Ich bin schon gespannt wie die Vollversion wird. Wer ein komplettes Spiel erwartet sollte warten bis das Spiel zu Ende entwickelt wurde. - UI-Elemente und Platzhalter Grafiken werden noch gestaltet - vermute 50-80% vom fertigen Spiel. - Storyline, hat bis jetzt eine Einführung - vermute 5-15% vom fertigen Spiel. - Baseline an Gegenstände und Fahrzeuge ist gegeben - vermute 15-20% vom fertigen Spiel.
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Players by region
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