
Explore the galaxy in this deckbuilding, sci-fi roguelike where ship upgrades and crew management are key to your survival. Optimize resource generation, engage in intense turn-based battles, and take on ever-growing threats as you seek out The Signal.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 23 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Captain – assemble your crew, load out your ship, and prepare to engage in intense turn-based battles while navigating through the galaxy. Acquire more powerful tools of the trade over multiple runs as you manage relationships across the many factions of Breachway – from the Militarist Solarii to the technologically inclined Numen, there are many friends and foes to be found among the stars as you shoot, sneak, and smuggle across the galaxy.

Choose from a multitude of ship chassis and then kit your selection out with a variety of weapon systems, defensive upgrades, and internal modules. Find unique synergies between your options as each choice comes with an associated set of cards for your deck, with additional cards and upgrades unlocked at your discretion after each victorious encounter – will you dodge dangerous regions, or face them head-on in the hopes of acquiring powerful new options for the journey ahead?.
Gather crew to operate your equipment, managing their morale and taking advantage of their unique skills and the benefits they provide your outfit, as well as their relationships with the factions you might encounter. But be warned, crew members have their own personalities and allegiances to remain mindful of.
Seek out upgrades and new crew members as you traverse the galaxy – unexpected equipment combinations will provide powerful card synergies, each with their own risks and rewards.

Explore diverse tactical options as you engage in turn-based card battles where resource management, strategic foresight, and adaptive thinking will determine the victor.
Your sensors will pick up on enemy activity, letting you know what to expect when they strike. Calculate cooldown times and strategize around enemy equipment that poses the greatest threat to you in upcoming turns. Will you prioritize disabling specific equipment with focused fire, or will you instead rely on using defensive countermeasures to stand your ground as you burn past enemy shields and punch through their hulls? Not all equipment is created equal, and your options are determined by the unique capabilities of your loadout, and the resulting cards at hand.
The right order of operations can be the difference between a powerful alpha strike that obliterates a weaker ship, or an impenetrable defensive stack that buys you more time to chip away at a tough adversary. Hack enemy equipment, overheat their ships, overwhelm their point defense systems, and devise unique combinations with which to dominate space warfare.

Seek out the mysterious Signal as you carve your own unique path through the tense narrative encounters of Breachway. If at first you don’t succeed, try and try again – each run improves your odds of success with better knowledge and tools, while the varied events will send you down unexpected journeys full of twists and turns keeping each run fresh.
Engage with pirates and converse with members of four unique factions that might help or hinder you in various ways. Grapple with morally gray decisions as you come across people spread throughout the systems, coloring how the world looks at you and your crew.
The right faction relationships, properly managed, can unlock access to extremely powerful arsenals, but your ties with each of the factions will determine how your story unfolds – will you be swayed by the genetically enhanced Starkin and their desire for unity by any means necessary, or does the independence of the Free Roamers call to you instead?
Breachway puts you in charge of a rag-tag crew piloting a lone warship on a grand adventure – strategize and synergize your way on each run through the galaxy.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1.4Kreviews | 75% | — | $1.1M |
| $9.99−50% | 45ratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 111 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Highly recommend as a frash take on a card-building version of FTL. Gamepad controls are a bit weak, but hey have also just been added, they are likely to get improved over time.
По началу всё понравилось, но потом поиграв подольше понял, что баланс в игре сломанный до ужаса, сначала думал просто дело не в играбельности некоторых кораблей, но нет, игра намеренно кидает против определённых кораблей противников которых ты либо просто физически на данном этапе не вывозишь либо остаёшься с пробитой жопой до точно такого же следующего противника и если летать на мародёре/копье который изначально идёт без щитов, то 3-5 таких боёв без починки/приобретия щитов то трай быстро закончится. Так же интересно выходит, что элитных противников побеждать нередко легче, приятней и интересей, чем рядовых пустышек, но с пушкой за 1 заряд с уроном от 4 до 10!! Вы в своём уме там? Я банально не успеваю вкидывать в такое чудовище все свои карты даже если с десяток выбрасываю за раунд нанося тонну повреждений и даже если побеждаешь улетаешь после ПЕРВОГО ЖЕ БОЯ С ДРОНОМ С ПОЛОВИНОЙ ПРОЧНОСТИ. Там даже банально нереалистично эта огромная бандурина на корпусе больше самого дрона/мелкого корабля. Механик почти нет, некоторые модули просто не играбельный, пилотов слабо развили, да и полезность некоторых настолько субъективна, что ты используешь ну максимум 1 раз за весь трай. Чтобы что-то открыть нужно обязательно проиграть, хотя конечно это рогалик и победа здесь подразумевает прохождение игры (скорее всего так, я максимум до 3 системы дошёл стартовым кораблём, где ЕСТЕСТВЕННО игра с первого же хода закинуло мне чудовище с 3 ганами по 1 заряду и урона по 10, спасибо, я вообще должен с двумяи щитами и треями ракетами играть потому что ракеты по крайней мере на стартовых локациях никто не контрит из нпс) Короче чините, не играбельно. Системы пустые, ивентов интересных почти нет, даже русский язык не до конца внедрён (это вообще смех) игра давно в стиме висит, чем занимаются там непонятно.
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese, Italian, Czech, Hungarian, Polish +4 more
| $19.99 |
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| $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 112 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Love this game but wish somewhere it had a save spot so you didn't have to start over at the beginning all the time. There should be more salvage in the battles to sell later nothing useable all the time like ship parts, just raw metals from the ship you just blew up.
AWESOME space combat system!
Hard to recommend the game in its current state as it is quite bare bones, gets boring fast and comes down to a boring easy grind. The aesthetics and the core idea is really nice tho. There's a bit of innovation but this game just needs more aspects in order to not be just a weak FTL card combat clone. I am very much looking forward to the full version and wish the game all the best. Buy if you want to support the devs.
Seit dem letzten Update (incl. Hotfix am nächsten Tag) eine einzige Ruckelparty. Mir werden zwar 140 fps angezeigt, es fühlt sich aber an, wie 3 fps.
优化很有问题,回合结束的时候经常莫名掉帧 卡组难成型,遇到卡手或者资源紧缺的情况容易被连到死,想尝试点新的流派过程比较折磨,经常碰到互相都打不死,在那过牌等cd,很僵硬
klare Empfehlung! verschiedene Arten Waffen zu nutzen, Raumschiffe unterscheiden sich, viele Synergien.
Fun mechanics and great visuals. Since it’s in Early Access, the unfinished feeling is understandable, but new content is being added very slowly. I spent ages in the final sector trying to figure out how to progress (cause of misleading message after boss fight) only to realize there simply wasn’t anything beyond it yet. Unlocking ships also pure grind. Overall, it’s a promising card-based roguelike, but it still needs much more content.
I really wasn't going to review this game, though I felt compelled to give a positive review to cancel out the negative review complaining about "no 'shrug' score" in Steam Reviews. There is a "Shrug score". It's called 'not leaving a review at all'. The game is in EA and you know this. Give it some time. The game is just fine. Interested in how this one develops.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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