
Explore the galaxy in this deckbuilding, sci-fi roguelike where ship upgrades and crew management are key to your survival. Optimize resource generation, engage in intense turn-based battles, and take on ever-growing threats as you seek out The Signal.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 23 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Captain – assemble your crew, load out your ship, and prepare to engage in intense turn-based battles while navigating through the galaxy. Acquire more powerful tools of the trade over multiple runs as you manage relationships across the many factions of Breachway – from the Militarist Solarii to the technologically inclined Numen, there are many friends and foes to be found among the stars as you shoot, sneak, and smuggle across the galaxy.

Choose from a multitude of ship chassis and then kit your selection out with a variety of weapon systems, defensive upgrades, and internal modules. Find unique synergies between your options as each choice comes with an associated set of cards for your deck, with additional cards and upgrades unlocked at your discretion after each victorious encounter – will you dodge dangerous regions, or face them head-on in the hopes of acquiring powerful new options for the journey ahead?.
Gather crew to operate your equipment, managing their morale and taking advantage of their unique skills and the benefits they provide your outfit, as well as their relationships with the factions you might encounter. But be warned, crew members have their own personalities and allegiances to remain mindful of.
Seek out upgrades and new crew members as you traverse the galaxy – unexpected equipment combinations will provide powerful card synergies, each with their own risks and rewards.

Explore diverse tactical options as you engage in turn-based card battles where resource management, strategic foresight, and adaptive thinking will determine the victor.
Your sensors will pick up on enemy activity, letting you know what to expect when they strike. Calculate cooldown times and strategize around enemy equipment that poses the greatest threat to you in upcoming turns. Will you prioritize disabling specific equipment with focused fire, or will you instead rely on using defensive countermeasures to stand your ground as you burn past enemy shields and punch through their hulls? Not all equipment is created equal, and your options are determined by the unique capabilities of your loadout, and the resulting cards at hand.
The right order of operations can be the difference between a powerful alpha strike that obliterates a weaker ship, or an impenetrable defensive stack that buys you more time to chip away at a tough adversary. Hack enemy equipment, overheat their ships, overwhelm their point defense systems, and devise unique combinations with which to dominate space warfare.

Seek out the mysterious Signal as you carve your own unique path through the tense narrative encounters of Breachway. If at first you don’t succeed, try and try again – each run improves your odds of success with better knowledge and tools, while the varied events will send you down unexpected journeys full of twists and turns keeping each run fresh.
Engage with pirates and converse with members of four unique factions that might help or hinder you in various ways. Grapple with morally gray decisions as you come across people spread throughout the systems, coloring how the world looks at you and your crew.
The right faction relationships, properly managed, can unlock access to extremely powerful arsenals, but your ties with each of the factions will determine how your story unfolds – will you be swayed by the genetically enhanced Starkin and their desire for unity by any means necessary, or does the independence of the Free Roamers call to you instead?
Breachway puts you in charge of a rag-tag crew piloting a lone warship on a grand adventure – strategize and synergize your way on each run through the galaxy.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1.5Kreviews | 76% | — | $1.1M |
| $9.99−50% | 45ratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 111 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不太推荐,因为这游戏 平衡性稀烂。 喜欢这个风格可以考虑 打折很大的时候入库当收藏。 为什么我说平衡性稀烂? 这游戏没法存档,是一命通关的设计,只是想体验游戏的人不会喜欢的,非常恶心,即使通关前面的任务后,后面只要死亡还是得从第一关重新打。随机地图带来的 补给点和维修点非常随机,这导致体验非常差。 原因是做完教程后,可以有一次机会获得额外装备,但是 这一次 也是高概率 过不了任务的。死亡后,新开游戏没有额外装备。 最终BOSS 需要导弹 才能打,叠护盾速度极快,除了导弹外,其他武器打起来非常费劲,激光尤其最差,而战舰的资源点数生产 跟不上, 一张高攻击卡,至少需要3点资源,而飞船的燃料限制玩家不能到处跑,最终就是没有办法去升级。而反应堆升级一次 并不会获得+1。这导致面对BOSS 时非常难受。这个游戏给人的感觉就是玩起来非常难受,既然难受,自然不算好玩。 到我发评测时 ,我试了走过许多路线,依然没通第一个任务。 这游戏的设计目的,很明显就是让玩家不断死亡去解锁 新飞船和装备,但是这没有用,因为你的 货币买不了新武器,而燃料的限制让你很难到处转。没有货币也很难去升级飞船。
Whatever the sauce is, this game's got it. A diversely tactical deck builder, each starting ship drastically changes how you want to play. Melt the enemies by overloading their reactors, land devastating railgun shots to disable their equipment, or pepper them with an endless barrage of lasers. Engaging narrative events, risk-vs-reward map exploration, and a deep combat system unlike any other roguelike deck builder I've played. Every run leaves you scraping together coins as you decide what's best; hire a new crew member, slot in some new equipment, upgrade what you already have, buy fuel, repair your hull, get a new card - you'll never have enough credits! I do wish you had more fuel though, I love exploring the map. To top it all off, the devs are incredibly responsive to bug reports and feedback, and it's been a pleasure to chat with them about the game!
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese, Italian, Czech, Hungarian, Polish +4 more
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 112 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Highly recommend as a frash take on a card-building version of FTL. Gamepad controls are a bit weak, but hey have also just been added, they are likely to get improved over time.
klare Empfehlung! verschiedene Arten Waffen zu nutzen, Raumschiffe unterscheiden sich, viele Synergien.
Разработчики посмотрели/прочитали The Expanse, завершили 20-е возвышение в Slay the Spire, победили Флагман Повстанцев на корабле Stealth-B и решили сделать все точно такое же, но другое. В целом - попытка достойная. Плюсы: - Качественный и достаточно оригинальный геймплей. Чем вдохновлялись - очевидно (FTL, StS), но по итогу сделали свое. - Визуал в духе космической оперы ближнего прицела. Что можно показать реалистично - показывается реалистично. Корабли постоянно работают маневровыми, радиаторы нагреваются в бою, стрельба ведется на дистанции вне прямой видимости и т.п. Да и в целом кораблики замоделены с любовью. - Разработчики знают, что делают. Обновление механик и баланса довольно умные. Это пока не уровень StS, но мы видим такое же стремление сделать качественно. Некоторые люди думают, что если игра одиночная, и рогалик, то можно не париться над балансом ведь "рандом все спишет". К счастью это совсем не тот случай. Минусы: - Разработчики сами себя закопали довольно сложной экономикой, где очень много движущихся частей (разные модули, уровни библиотек, редкости карт и т.п.). Поэтому игра никогда не станет такой же лаконичной и одновременно глубокой как StS. В лучшем случае она будет просто глубокой. - Текстовых ивентов катастрофически мало и те что есть, как правило скучные (и нарративно и геймплейно). Это безусловно можно исправить, но пока игра может предложить только бои, довольно интересные, но все же утомительные из-за частоты. Никаких Giant Alien Spider вы не встретите.
По началу всё понравилось, но потом поиграв подольше понял, что баланс в игре сломанный до ужаса, сначала думал просто дело не в играбельности некоторых кораблей, но нет, игра намеренно кидает против определённых кораблей противников которых ты либо просто физически на данном этапе не вывозишь либо остаёшься с пробитой жопой до точно такого же следующего противника и если летать на мародёре/копье который изначально идёт без щитов, то 3-5 таких боёв без починки/приобретия щитов то трай быстро закончится. Так же интересно выходит, что элитных противников побеждать нередко легче, приятней и интересей, чем рядовых пустышек, но с пушкой за 1 заряд с уроном от 4 до 10!! Вы в своём уме там? Я банально не успеваю вкидывать в такое чудовище все свои карты даже если с десяток выбрасываю за раунд нанося тонну повреждений и даже если побеждаешь улетаешь после ПЕРВОГО ЖЕ БОЯ С ДРОНОМ С ПОЛОВИНОЙ ПРОЧНОСТИ. Там даже банально нереалистично эта огромная бандурина на корпусе больше самого дрона/мелкого корабля. Механик почти нет, некоторые модули просто не играбельный, пилотов слабо развили, да и полезность некоторых настолько субъективна, что ты используешь ну максимум 1 раз за весь трай. Чтобы что-то открыть нужно обязательно проиграть, хотя конечно это рогалик и победа здесь подразумевает прохождение игры (скорее всего так, я максимум до 3 системы дошёл стартовым кораблём, где ЕСТЕСТВЕННО игра с первого же хода закинуло мне чудовище с 3 ганами по 1 заряду и урона по 10, спасибо, я вообще должен с двумяи щитами и треями ракетами играть потому что ракеты по крайней мере на стартовых локациях никто не контрит из нпс) Короче чините, не играбельно. Системы пустые, ивентов интересных почти нет, даже русский язык не до конца внедрён (это вообще смех) игра давно в стиме висит, чем занимаются там непонятно.
Love this game but wish somewhere it had a save spot so you didn't have to start over at the beginning all the time. There should be more salvage in the battles to sell later nothing useable all the time like ship parts, just raw metals from the ship you just blew up.
I played it longer than FTL: Faster Than Light, I liked it even more. I think slay the spire fans should try this instead of FTL fans.
Hard to recommend the game in its current state as it is quite bare bones, gets boring fast and comes down to a boring easy grind. The aesthetics and the core idea is really nice tho. There's a bit of innovation but this game just needs more aspects in order to not be just a weak FTL card combat clone. I am very much looking forward to the full version and wish the game all the best. Buy if you want to support the devs.
バグが非常に多く、艦船や武器のアンロック条件を達成しても解放されず条件がループすることがあります。 (敵を75体倒す 76/75→1/75) また、バフ系のカードやモジュールの効果は正確に反映されないことがあります。 反映されることもあるので発生条件が不明ですが、モジュールのダメージ+1系はほぼ死んでます。 おま環なのかもしれないですが、遊べるレベルのものではないです。 あとはレールガン主兵装の艦種でシールド/イオン装備の敵艦に当たると詰みます
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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