
This is the original version of Braid from 2009, which may not work well on newer systems. For an updated version of the game with nicer graphics, more levels and a large amount of developer commentary, see Braid, Anniversary Edition.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
This is the original version of Braid from 2009, which may not work well on newer systems. For an updated version of the game with nicer graphics, more levels and a large amount of developer commentary, see Braid, Anniversary Edition.
Braid is a puzzle-platformer, drawn in a painterly style, where you can manipulate the flow of time in strange and unusual ways. From a house in the city, journey to a series of worlds and solve puzzles to rescue an abducted princess. In each world, you have a different power to affect the way time behaves, and it is time's strangeness that creates the puzzles. The time behaviors include: the ability to rewind, objects that are immune to being rewound, time that is tied to space, parallel realities, time dilation, and perhaps more.
Braid treats your time and attention as precious; there is no filler in this game. Every puzzle shows you something new and interesting about the game world.
Key features:
Newly added Steam Cloud support
Save your in-progress game to the cloud, then play where you left off from on any Steam connected computer.
Forgiving yet challenging gameplay:
Braid is a 2-D platform game where you can never die and never lose. Despite this, Braid is challenging — but the challenge is about solving puzzles, rather than forcing you to replay tricky jumps.
Rich puzzle environment:
Travel through a series of worlds searching for puzzle pieces, then solving puzzles by manipulating time: rewinding, creating parallel universes, setting up pockets of dilated time. The gameplay feels fresh and new; the puzzles are meant to inspire new ways of thinking.
Aesthetic design:
A painterly art style and lush, organic soundtrack complement the unique gameplay.
Nonlinear story:
A nonlinear fiction links the various worlds and provides real-world metaphors for your time manipulations; in turn, your time manipulations are projections of the real-world themes into playful "what-if" universes where consequences can be explored.
Nonlinear gameplay:
The game doesn't force you to solve puzzles in order to proceed. If you can't figure something out, just play onward and return to that puzzle later.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 10Kreviews | 93% | — | $4.6M |
| $14.99 | 519ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 820 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very clever game. Maybe a little too clever at times, but a very enjoyable time overall. One of the achievements is to speed run the game in less than 45 mins, which is usually not enjoyable, but even that was fun to learn the routing. If you like challenging puzzle games with some cool art and interesting mechanics, highly recommend this.
> I'm starting to think I just don't like puzzle games ## Why - Beautiful painting-inspired art style - Constantly introducing new wrinkles - A lot of puzzles have very clever/creative solutions ## Why Not - Some frustration from platforming, even with rewinds - You don't like puzzle games, not matter how many great ones you play ## Impressions Braid is clearly a great game and I can see why its one of the classics of the genre, but I just can't make myself finish it. My brain-rotted millennial attention span has me reaching for hints or even a guide after ~5 minutes of being stuck on a puzzle, preventing me from enjoying the feeling of solving the game's trickiest challenges. Up until around World 5 I was getting enough done on my own to enjoy it, but the time shadow mechanic was eventually too much for me and I bailed rather than get walked through the rest of the experience. If you like puzzle games you'll probably love this but you've also probably already played it. If you just like good games but aren't the biggest fan of puzzle games, this isn't likely to change that.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, Portuguese - Portugal, German, Spanish - Spain, Japanese, Korean, Traditional Chinese
Hours played at review time, across 822 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
童年时期玩过的神作,补票重新玩了一遍,流程比印象中短,可能是因为各关的解法都还大致记得导致的。推荐。
bok gibi oyun
Good old vibes
Кастет рекомендует
Je ne suis pas un grand fan de casses-tête en général, mais celui-ci fait parti des meilleurs jeux auxquels j'ai joué de ma vie. Et l'histoire est intéressante. Et la musique est vraiment magnifique.
Brilliant, beautiful, moving. Just like its innovative time mechanics, it’s a timeless classic.
прикольно
2008년 출시 당시에는 기념비적인 인디 게임이었다고 생각하지만, 현시점에서 즐기기에는 다소 애매한 감이 있습니다. 오늘날에는 더 흥미로운 퍼즐을 제공하거나 밀도 높은 스토리를 갖춘 작품, 혹은 시간을 참신하게 활용하는 대체재가 무수히 많기 때문에 굳이 본작을 고집할 이유가 없습니다. 과거 인디 씬에서 선구자적인 위치를 차지했던 타이틀인 것은 맞지만, 그렇다고 해서 지금 시점에서도 여전히 재미있는가에 대해서는 이야기가 다릅니다. 명성이 워낙 대단하여 호기심에 구매해 두고 라이브러리에 방치하다가 이제야 꺼내 보았으나, 현세대의 기준으로 평가하기에는 확실히 아쉽다는 생각이 계속해서 듭니다. 퍼즐은 정교하게 다듬어졌다기보다 다소 투박하게 느껴지고, 스토리텔링은 불필요하게 난해하며, 핵심인 시간을 활용하는 기믹 역시 더 이상 본작만의 전유물이 아닙니다. 유효한 것은 이 작품이 지닌 역사적인 상징성 하나뿐이라는 평가가 가장 정확할 것입니다. 인디 씬에 남긴 거대한 발자취는 존중받아 마땅하지만, 그것이 낡고 피로한 경험까지 즐겁게 포장해 주지는 못합니다.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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