
Explore the dangerous life, the accurate historic events and contemporary inventions of the North American/US 19th century. Acquire one of the most legendary steam machines and transform it into a fortress on rails.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 29 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 68.5/day in the week to Jul 17 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 1.7Kreviews | 70% | — | $550.3K |
| $0.99−90% | 128ratings | 72% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Muy buen juego de trenes
确实不咋好玩
Bounty Train is an ambitious genre-blending title that combines train management, economic simulation, tactical encounters, and light narrative role-playing into a single experience set in 19th-century America. Developed by Corbie Games and published by Daedalic Entertainment, the game is less about pure rail simulation and more about life on the rails, where commerce, danger, and historical upheaval intersect. It aims to capture the romance and hardship of the expanding railroad era while giving players a surprising amount of freedom in how they survive and prosper. The story frames the experience through the eyes of Walter Reed, who arrives in America following the death of his father and inherits a stake in a struggling railroad company. What begins as a personal matter quickly expands into a broader struggle involving rival corporations, shifting political alliances, and the looming shadow of the American Civil War. While the narrative is not heavily scripted or cinematic, it provides a steady backdrop that contextualizes the player’s actions and gives purpose to the constant movement across the map. Historical tension seeps into the experience gradually, making the setting feel grounded even when the focus remains on trade and survival. At the heart of the game is the management of your train as both a business and a mobile base. You must carefully plan routes between cities, purchase fuel, manage limited cargo space, and decide which goods or passengers are worth transporting. Markets fluctuate depending on location and timing, encouraging players to learn trade routes and exploit regional demand. Money can be earned through legitimate trade, passenger transport, or riskier ventures like smuggling, each carrying different levels of profit and danger. These systems create a steady push-and-pull between efficiency and risk, where greed can just as easily lead to disaster as success. The world map serves as a strategic layer where nearly every decision has consequences. Cities respond to your reputation, affecting prices, mission availability, and how characters interact with you. Detours may lead to better profits but cost precious fuel and time, while staying on safer routes can limit growth. Random events frequently interrupt travel, presenting moral choices, ambushes, or unexpected opportunities that add texture to long journeys. This constant uncertainty keeps travel engaging, preventing the experience from becoming a purely mechanical loop. Combat and tactical encounters introduce a change of pace that reinforces the danger of frontier life. Bandit attacks and hostile encounters force players to defend their train using hired crew members, each with different skills and combat roles. These encounters are relatively simple but meaningful, as losing crew or taking heavy damage can cripple progress for hours afterward. Crew management becomes an important secondary system, requiring players to recruit, equip, and maintain personnel who are essential not only for combat but also for operating the train efficiently. Visually, Bounty Train adopts a stylized, illustrated presentation that prioritizes clarity and usability over realism. Menus, maps, and train components are easy to read, which is essential given the number of systems players must monitor simultaneously. While environments are not highly detailed, the art direction successfully conveys a sense of place and era, supported by atmospheric sound design and music that reinforces the feeling of constant motion and looming danger. The interface, though occasionally dense, generally succeeds in communicating complex information without overwhelming the player. One of the game’s strengths is its ability to generate emergent stories. A routine delivery can spiral into a desperate struggle after a poorly timed ambush, while a risky trade decision might fund a major upgrade that changes your entire strategy. However, this ambition also exposes some rough edges. Pacing can feel uneven, particularly in longer sessions, and certain mechanics may appear underdeveloped or unbalanced. The narrative, while thematically strong, often remains in the background and may feel thin to players expecting a more character-driven story. Additional content expands the experience, offering new missions, resources, and equipment that deepen the sandbox for players who want more complexity. These additions enhance longevity and provide more opportunities to experiment with different playstyles, though they do not fundamentally change the game’s core structure. As with the base experience, enjoyment depends largely on the player’s tolerance for hybrid systems and occasional friction between mechanics. Ultimately, Bounty Train is a game defined by its willingness to take risks. It does not fit neatly into a single genre, instead offering a layered experience where economic planning, tactical survival, and historical atmosphere coexist. While it may not fully satisfy purists of strategy, simulation, or narrative RPGs, it offers something distinctive for players who enjoy systems-driven gameplay and emergent storytelling. For those drawn to the idea of carving out a living on the rails during a turbulent period of history, it provides a challenging, sometimes uneven, but often rewarding journey through the heart of the Wild West. Rating: 7/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Ukrainian, German, French, Spanish - Spain, Polish, Simplified Chinese, Traditional Chinese, Japanese
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
弹出的太频繁了,有时候存档的时候弹出会存档丢失
值得推荐
Больше нечего сказать...
游戏很难玩各种招罪,很多东西非常紧缺,买了只建议体验一下。
thrully cool game, with fine gameplay and economy, quest and missions but this % of CONFLICT. Say why i could not reload my save and get another result? When i get % of CONFLICT example is smuggling GAME is already know im ♥♥♥♥♥♥
やる意味ない
Polecam każdemu!!!!! Taki tycoon na dzikim zachodzie ;) Podróżujesz pociągiem od miasta do miasta, kupujesz taniej sprzedajesz drożej, przy okazji wypełniasz misje. Pierwsza część polega na tym, by wykupić aukcje swojej firmy , a druga na zbudowaniu kolei. Mogła by wyjść jakaś kontynuacja ;) Jest tryb swobodny ale tam to idzie jak po maśle ;)
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $31.1K | 31 | 65% | $25.49 | |
| $4.2M | 2K | 73% | $49.99 | |
| $8.6M | 9.7K | 83% | $29.99 | |
| $1.6M | 1.5K | 73% | $35.99 | |
| $549.3K | 1.2K | 87% | $14.99 | |
| $646.5K | 1K | 85% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $550.2K | 3.8K | 82% | $7.99 | |
| $550.3K | 1.1K | 76% | $13.49 | |
| $550.4K | 2.6K | 94% | $8.99 | |
| $550.1K | 769 | 78% | $27.99 | |
| $550.5K | 1.2K | 94% | $14.99 | |
| $549.9K | 2K | 85% | $12.99 |