
Launch into the Borderlands universe and shoot ‘n’ loot your way through a brand new adventure that rockets you onto Pandora’s moon in Borderlands: The Pre-Sequel!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Jul 30 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 43.3Kreviews | 79% | — | $38.5M |
| Free | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 922 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
the writers of this game need to be ejected out of an airlock
Look this game is good for like one playthrough but this loot is asinine. Nothing ever drops, nothing EVER drops. They want you to use this stupid "Grinder" mechanic, which works like this; Find three purple guns by some miracle of God out on Elpis, and bring them back to the hub. You will then insert those three guns of the same rarity into the Grinder and hit the confirm button. It will play an annoyingly long animation for something you're supposed to do ten thousand times for like a 3% chance of those 3 items increasing in rarity and becoming a random item of a higher quality. Does this sound fun, BECAUSE ITS ♥♥♥♥♥♥♥ NOT A side effect of this ♥♥♥♥♥♥ system is that they have DRAMATICALLY lowered the chances of you finding anything above white rarity. So that you use the Grinder. I ♥♥♥♥♥♥♥ hate it. I spent two hours trying to get a Quasar, never saw it once. I have seen two guns ♥♥♥♥♥♥♥ EVERYWHERE in this game to the point of getting pissed off when I see them; The Machine Ol Painful These two guns are so frequently dropped by every enemy in the game, every boss, its in every vendor, THEYRE EVERYWHERE. I am beginning to question if other guns exist. I kill Felicity I get the Machine and Ol Painful. I kill the Sentinel I get MULTIPLE Ol Painfuls and the Machine. I kill the stupid buzzard boss and he drops THE MACHINE AND OL PAINFUL. Oh hey look its the Stalker boss NOPE ITS THE ♥♥♥♥♥♥ MACHINE AND OOOOOOOOOL PAINFUL. They're not even bad guns but I'm so sick of seeing them. This game is alright but this end game is so needlessly frustrating purely based on the ♥♥♥♥♥♥♥♥ loot table that I would say do a playthrough and then move on. What a shame because the Vault Hunters in this are REALLY good and almost never get a chance to shine because everything that drops is WHITE.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Russian, Korean*languages with full audio support
Hours played at review time, across 927 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
its terrible
рыготня
no multiplayer here and thats fax
Looking at old games I wonder why I never finished this. I remember now. Boosted jumps still kill you. and one of the early quests you have to use your depleted shield, standing in a small spot to kill 4 cameras and an electric barrier..... $1k worth of grenades later and still no dice..... Needed 2 grenade explosions to "activate" shield special. Grenades bounce and so do you when you get exploded. I gave up on quest, tried to jump chasm with boost, hit other ramp, fell to my death, logged out and uninstalled the game.
Gameplay is sort of okay, voice acting can be somewhat irritating e.g. Pickles may, or may not, have appeared previously in a badly voiced version of 'Oliver Twist'. Most annoying feature is having to replay almost entire levels if I should fail to reach some imaginery check point. Just playing 'Pitys Falls' for the last time and had ejected the engines and escaped before having to leave the game. On restarting I'm back at the start and have to fight all the way back again. It's not fun! (Still better than BL3 though)
Its really gay, the side kick Springs is prolly a self insert from a trans ♥♥♥♥♥♥, this game is disgusting
Doesn't have live service when Gearbox CEO is a billionaie.
Borderlands: The Pre-Sequel – Ein unterschätztes Abenteuer zwischen zwei Legenden Borderlands: The Pre-Sequel hatte es von Anfang an nicht leicht. Es stand zwischen dem für mich nahezu perfekten Borderlands 2 und dem späteren Borderlands 3. Viele Spieler haben es deshalb unterschätzt oder sogar übersprungen. Meiner Meinung nach völlig zu Unrecht. Schon nach den ersten Stunden war ich wieder genau da, wo ich sein wollte: mitten im Borderlands-Wahnsinn. Die bekannte Mischung aus verrückten Waffen, rasantem Gunplay und der endlosen Jagd nach immer besserem Loot funktioniert auch hier hervorragend. Genau dieses Gameplay ist der Grund, warum Borderlands für mich bis heute die beste Looter-Shooter-Reihe überhaupt ist. Besonders spannend fand ich, dass die Geschichte endlich die Ereignisse zwischen Borderlands und Borderlands 2 erzählt. Zu erleben, wie Handsome Jack langsam zu dem Mann wird, den wir später kennenlernen, war für mich eines der Highlights des Spiels. Viele Figuren erhalten mehr Tiefe, und Fans der Reihe bekommen Antworten auf Fragen, die lange offen geblieben sind. Auch spielerisch bringt The Pre-Sequel frischen Wind. Die niedrige Schwerkraft sorgt für völlig neue Kämpfe, die Sprungeinlagen machen überraschend viel Spaß und die Cryo-Waffen gehören bis heute zu meinen Lieblingsideen der gesamten Reihe. Die Kammerjäger gehören ebenfalls zu den kreativsten der Serie. Jeder spielt sich einzigartig und lädt dazu ein, mehrere Durchgänge zu starten. Dennoch erreicht The Pre-Sequel für mich nicht ganz die Magie von Borderlands 2. Das liegt vor allem an der Spielwelt. Die Mondlandschaften und die Raumstationen vermitteln zwar das Gefühl, tatsächlich auf Elpis unterwegs zu sein, doch optisch fehlt mir oft die Vielfalt und der raue Charme von Pandora. Der Stil wirkt stellenweise etwas steril und nicht mehr ganz so "sexy" wie in Borderlands 2. Viele Gebiete sehen sich zu ähnlich, wodurch das Erkunden nicht immer dieselbe Begeisterung auslöst wie beim Vorgänger. Auch das Pacing leidet gelegentlich darunter. Einige Abschnitte ziehen sich etwas in die Länge, und nicht jede Nebenmission bleibt so gut in Erinnerung wie die besten Aufgaben der anderen Teile. Trotzdem habe ich viele Stunden in The Pre-Sequel versenkt und jede Minute genossen. Das motivierende Loot-System, die großartigen Klassen und die Verbindung zur Hauptgeschichte haben mich immer wieder zurückkehren lassen. Es ist eines dieser Spiele, die vielleicht nie den ganz großen Ruhm erhalten haben, ihren Platz innerhalb der Reihe aber absolut verdient haben. Fazit: Borderlands: The Pre-Sequel ist vielleicht nicht der stärkste Teil der Reihe, aber ein viel besseres Spiel, als sein Ruf vermuten lässt. Die Geschichte rund um Handsome Jack, die kreativen Spielmechaniken und das gewohnt fantastische Borderlands-Gameplay sorgen für viele Stunden Spielspaß. Auch wenn die Welt optisch etwas steriler wirkt und ihr der besondere Charme von Borderlands 2 ein wenig fehlt, bleibt es ein großartiges Abenteuer, das jeder Borderlands-Fan gespielt haben sollte. Vielleicht nicht der König der Reihe – aber definitiv ein unterschätztes Kapitel einer meiner absoluten Lieblingsspieleserien.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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