
A Robinson Crusoe–inspired VR roguelike survival adventure set in the 17th century. Shipwrecked on a ruthless tropical island, you must survive without guidance. Trust your instincts as you face wild beasts, nature’s fury, and a mysterious local tribe.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 11 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A roguelike survival adventure inspired by Robinson Crusoe — where every decision matters, and every mistake can cost you everything.

You step into the role of Daniel, a merchant cast ashore in the 17th century and forced into a brutal fight for survival. Unprepared for the wilderness, you must trust your instincts, learn through failure, adapt to ever-changing dangers, and endure a world that shows no mercy.

A highly realistic, systems-driven world where everything reacts. Day and night cycles, weather, fire, and liquids interact in complex ways - creating endless, unpredictable challenges.
The island can be explored freely. Beaches, riverlands, jungle, and other biomes offer different resources. Every interaction encourages experimentation and instinctive problem solving. You just have to be creative.

Every failure is a lesson. Learn, adapt, and return wiser and better equipped each time. The island is relentless — prowling predators, violent storms, sickness, territorial threats, poisonous plants, and tense encounters with a local tribe.
No two runs are the same. Resources, weather, and dangers shift with every attempt, forcing you to rethink how you survive.

Uncover the past of a stranded survivor — the life before the shipwreck and the uncertain future ahead. As you explore, piece together who you are, why you were on the ship, and whether your arrival on the island is mere coincidence or something far more meaningful.
There are signs of others. Whether they become allies or enemies depends entirely on you.

Tailor the experience to your playstyle. Adjust day length, world intensity, and survival systems to shape the journey you want — whether you crave a relentless challenge or prefer a slower, exploration and base-building focused adventure.


Co-funded by the European Union. Co-funded by European Union Creative Europe Media.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 1.4Kreviews | 83% | — | $1.5M |
| $24.99 | 145ratings | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 168 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game isn't easy and it has some issues of course, but I believe its absolutely worth it. I've put 42 hours into it and it's taking me this long to finally learn most of the beginning parts of the island and learn how to build a few things. I've never been one to enjoy survival based games but I do like this one a lot. It's a lot of trial and error and there isn't much hand holding in the game so you do die a few times typically. If you can't load an old save in time then it will start you back at day 1, but you get to keep the progress of the stuff you've unlocked throughout the days which can spawn in random chests. Anyway good luck to anyone wanting to try it and I hope you learn to praise the Fire Goddess as much as I. Survive and thrive!
it fun survive
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish*languages with full audio support
Hours played at review time, across 168 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is great in concept. I’m running a rtx 5060ti 8gb i7 6700k clocked at 4.5Ghz and 24 Gb ddr4. It’s on an ssd. I get pretty good avg fps but occasionally I’ll get a lag spike off ten seconds or more. When it comes back whatever I was holding is either on the ground or in orbit. I tried my i7 5820k with the same results. When it happens my gpu is idle. My cpu is idle. My ram has more than ten gb available and my vram usage is at 7gb. My ssd is doing nothing
This is a really fun game and I enjoy playing it, though I do have a few critiques. I really dislike how much it rains, since there is no cave along the shoreline where you spawn in, it makes it difficult to loot chests because you're always heading inland to find a cave, which leads to my next critique. I also dislike how some caves are blocked off, it's really annoying when it's raining and almost night and you're heading towards a cave only to find it blocked off, and since you need a fire to make it through the night, you either die or you just load back to the morning (last save). I mean no harm or hate sending this, these just make the game less fun. All the best to you.
mid
eu gosto desse jogo mais se vc joga no vr nao e muito bom porque da muito medo mas recomendo compraria se vc for muito medroso e for joga no vr melhor ao compra mas se vc nao tive tanyo medo pode compra sem pensa duaa vezes e muito legal
Best survival vr gmae
This game graphics is very stunning but please add more coconuts hydration drains faster than a f1 car at its max speed and please add multiplayer
ts very funn and there is a lot to it
TLDR: Fun game but it has its issues. The Good - Feels immersive on how you break locks with stones, open the coconut (and other fruits) etc. - Preparing a fire for the night while various creatures roam around is fun and creates a certain tension - World looks great in general but also could use some improvements (see below) - Weather effects are pretty good. Sitting in a cave while it just pours outside with thunder felt immersive What could be improved - World feels kinda bland. There are all these clean pathways as if you are on some resort on Tahiti, not a remote jungle that has never seen people before. Could also be a bit more open and reduce the linear pathways. - The graphics do look decently but also kinda look Questish. But the there is no quest port at all. It just is not those PCVR graphics that for example Green Hell has. - Not much to explore. There are different regions (beach, jungle, river lands etc..) but there is not really anything to find except a few things to proceed the story. - Besides the general VR clunkyniss they should have made your gun go back to its holster instead of just falling on the ground. Too many times I dropped the gun and even lost it. Better yet, I had it drop to the floor even though I saw the white silhouette when releasing the gun - Days could be a bit longer. Preparing for the night is fun but can become repetitive. - Rain is OP. If it is rains there is no point in doing anything, unless you got a hiding spot that is dry at the place where you are going. For example I wanted to traverse to the beach area to loot chests. I could not do this for 4 ingame days (day lasts 15 min) since it just kept raining and my cave was too far away from the beach. If I would have went to the beach I would get stuck there in the dark without the chance to light a fire due to the rain = death. - Sometimes when picking something up it just does not pick it up and the item flies away?? - I play this game through Virtual Desktop through the usual branch (the one that does not support VDXR) and the game worked decently. Some performance issues here and there and slow loading the main menu from a current game session but it was oke. I tried the VDXR branch but the game keeps crashing when loading the save file. - I placed some buildings from the book and walked a away to find wood (not far), only to get back and the blueprints are gone? My biggest dislike for this game was finding out that after dying you start all the way back at day 1. I knew about the roguelike features such as unlocking stuff as you surive more days but not that I basically have to start almost all over when I die. In my situation I survived way past the 20 days before deciding to face the first boss. I took good prep but still got taken by surprise by the rain that happened just when the fight started. Because of the rain my guns did not work and I was basically ♥♥♥♥♥♥. I died and now started with nothing. I had to loot all the stuff again, prepare again for my fight and even lost all the progress on my achievements. I understand other people like this, but I personally dislike games that treat my spare time like this. Even though my ''improvement points'' are much higher in numbers than the things I liked, I do recommend this game. It is a fun game to play and it kept me engaged throughout all the chapters.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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