
Ready your pack, grab your walking stick and step into a world of mystery. Craft your character and immerse yourself in the enchanted lands of Braided Shore.
Modeled estimate, not a reported figure. How we estimate →
About
Book of Travels is a serene RPG adventure that sets you adrift in a fairytale world without the restraints of linear missions and plotlines.
Book of Travels is all about the journey, not the destination. Explore the wilds and visit the cities of the Braided Shore peninsula. Wander deep into the layers of this hand-drawn world, stumble upon its hidden places or unravel its many mysteries. There is no overarching goal and no real beginning or end.

Take note: This is a game for wayfinders and wanderers and your route is not pre-destined. Instead, it will be up to you to play in your own style and to shape your own journey. Whichever way you choose to travel, you’ll soon be adding your own chapters to Book of Travels.
Roleplaying and individual playstyles
Pick one of 12 different Forms in a detailed character creation sheet that focuses on personality and identity rather than stats and classes. The game allows you to play in a style that matches your character and set your own personal goals. Are you a danger-seeking adventurer, a stoic practitioner of magic binding, or a carefree tea drinking gambler?
A narrative that won’t hold your hand
Your travels will present you with randomly occurring events making your story unique and each session different from the last. Peel back the layers of diverse plotlines and discover a deep fairytale world.
A beautiful world of uncertainty
An intricate and unique world that draws inspiration from old-world fairytales, Eastern mythologies and early industrial eras. Intricate event chains unlock items, characters, deep world secrets, and hidden gameplay features and tricks.
Communicate using symbols
Learn to use a unique set of symbols to communicate with other players.
Innovative RPG systems
Define your character by unlocking and mastering 100+ abilities, magical skills and passive feats that will have a huge impact on your character and open different experiences of the game. Gain experience in numerous ways: by exploring, being courteous, gathering and trading. Battles can be rewarding, but you will learn more in defeat than in victory.
The world is a hand painted diorama
Experience a unique game view perspective ‘painted’ in a richly detailed art style. Click to walk like old school RPGs, but in scenes with 3-dimensional depth.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 62 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
As the the online servers sunsets, I would say that this game has been one of the most unique games I've seen thus far. It was whimsical and brings a certain allure that Ive never felt with other games, I didnt play much of it as It wasnt complete when I started on it. But as we have reached the end of it's life cycle, even though it was never completed and likely never will be, I still hope that someday someone somewhere will pick it back up again. The world was built with such love and creativity but the game as a whole was not executed to a degree that it deserved. I will not recommend it as this is an incomplete game, patch wise, it's still stuck in it's early access phase, Episode 0, the beginning, there are incomplete maps, features as well as bugs. I cannot under good conscience recommended it. At this point, its a nice walking simulator from the artwork and the music to the leisurely, depsite minimal, travelling merchant simulation gameplay loop. The servers have been shutdown so no longer will there be random encounters with strangers on the net, which was a big part of the experience imo. For the current price of $7 AUD, its not bad but knowing that its an abandoned game with no further update, its essentially either a very elaborate tech demo or a very shallow/minial game, I'd just wait for a sale, if they ever will. Best of luck to MaD and their future endeavors, I myself will take some time to recover and hope that perhaps the modding community will take up the mantle, if possible.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 62 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really want to like this game, and I will keep on trying, but for now I just cannot. Worst of all is the lack of direction and the lack of an automatic journal updating you about your quests and information you possess. Some people will say that it is a feature of the game, and that you have to "live it", that you should not expect to have your hand hold etc, but look this is a game. If I play it 1 hour a week, because I have a job and a real life outside, I will of course forget stuff: it is much shallower experience than living in a tridimensional world where all my senses are involved. And just setting up a journal that you have to fill yourself is laziness masked as "immersion". Take No Man's Sky: that's a game that you can "live" and yet if offers you clear pointers on where you are and what you are doing. That's what this game should have imitated. As it is, I suspect that the players are requested to search for content by themselves because there is not much of it, so the only way to stretch playing time is to make quests difficult to find and complete. Might & Delight has basically failed with this game. It is not "illegal" to not keep promises, and Early Access is just a promise, but for sure it is a stain to their reputation, and people will think it twice before supporting other incomplete projects from this developer. At least they have made it available for offline play and now that the title is going to be opened for modding, I hope that some these problems will be addressed. As it is, it's incredibly frustrating not being able to enjoy a game that looks so great.
I saw this game on sale and bought it with no idea what it was. I didn't know it had been intended to be a TMO. I didn't know it had essentially been abandoned in early access. At first I enjoyed it, I made my character, I did some exploring, I got some new gear, I did a few quests... and then nothing. That seems to be it. I've played 38 hours and 37 of that was just wandering around. There doesn't seem to be a story line. There doesn't seem to be any activities or goals. There doesn't seem to be any combat despite weapons and armour (I even walked around what was described as "the most dangerous area in the game at night" and nothing, no enemies in sight. Essentially what this is is a really beautiful environment but no game. Which is really disappointing because it has so much potential, but it's exceedingly clear it's been abandoned very early in the process.
I had to get used to the gameplay, but it is very calming, something I can appreciate in the evening after work. After 7 hours of playing, I haven't fought a single non-practice battle yet. It's more like in the real world: you try to avoid fights usually.
Runs like molasses on my mid-high end system. Also multiplayer game that plans to kill servers by the end of the month.
Not sure I understand what this game is about. It seemed interesting based on the description. However everything feels so tedious to do and understand that I have bounced of really fast.
Take it on discount. Not perfect, but it's quite fun. Especially with friends. The game has almost no handholding, other than basic tutorial. Lots of exploring, but I guess you should've already been prepared for that with a game called 'Book of Travels'.
This game is utterly unique. I don't know how complete it is, but I have enjoyed all that I've played of it. Read the FAQ before you buy it though. As it is unique, it's not for everyone, and it might not be for you. For me, the art, music, pace and exploration as fantastic. Now just 2 months before the servers go offline, I've managed to find a partner to experience it with together in the last days before then. I hope to write more about my experiences of that and how I find all the parts of the game fit together later.
TLDR: this is not a real "recommended" vote. I had high hopes for the game, because the concept was really intruiging. But as others have said, it ended up just being another disappointment, going from a successfull kickstarter and 29,99€ game to a barely finished 5€ proof of concept. Part of me is angry at the studio for many reasons, part of me still acknowledge the massive undertaking they had and just wishes them the best for the future. Buying a liveops or long-term commitment game is always a bet, and this kind of things (sadly) happens too often in the online gaming space. That being said, the initial success of the game proves that the space of TMORPG with a more slow-paced approach to core gameplay has yet to be explored and that many players, including myself, are craving for this type of experience. Hopefully, some studio will see this opportunity and build something out of it. That's the first reason for my thumbs up. The second reason is me hoping that the studio may build upon the foundations of this game for their future projects. But going forward I will be careful before comitting with what M&D offers, as they now fall for me in the category of "over-promisers and under-deliverers" until proven otherwise.
Gave me some UO vibe...but thats all the + I can say about this chore-galore.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $43K | 115 | 94% | $9.99 | |
| $1.8K | 43 | 84% | $2.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 114.8K | 86% | Free | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $199.1K | 303 | 79% | $19.99 | |
| $199.1K | 300 | 52% | $19.99 | |
| $198.9K | 762 | 69% | $10.99 | |
| $198.9K | 424 | 70% | $14.99 | |
| $198.9K | 206 | 64% | $44.99 | |
| $199.2K | 291 | 73% | $17.99 |