
Book of Demons is a Hack & Slash in which YOU decide the length of quests. Wield magic cards instead of weapons and slay the armies of darkness in the dungeons below the Old Cathedral. Save the terror-stricken Paperverse from the clutches of the Archdemon himself!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Procedurally Generated Dungeons
Roguelike Mode for fans of extreme challenge
70+ different types of monsters, with different traits and custom mechanics
Xbox and Steam controller support
Dungeons & Streamers - Twitch and Mixer integration
Monthly and all-time Leaderboards, 200+ Achievements



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.4Kreviews | 91% | — | $5M |
| $6.25−75% | 275ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 806 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It is good so far. Item (Card) building and seeing their results are more satisfying than normal ARPGs somehow.
纸片人ARPG,但真的很容易腻
El diseño visual es muy bonito, es entretenido, las mecanicas son simples de entender pero hechas a la medida para ser un desafio si no las manejas, incluso si tratas de ser OP.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 15: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, French, Italian, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, German, Turkish, Spanish - Spain, Bulgarian +2 more
| $24.99 |
| 238ratings |
| 78% |
| — |
| not modelled |
| $24.99 | 150ratings | 88% | — | not modelled |
| $24.99 | — | 76%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 808 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩歸好玩,但是農到懷疑人生
Somewhat original idea of mixing famous hack'n'slash with a card game. But the game we receive is boring and repetitive, with simple gameplay. Crude steering and a few not too fortunate ideas like picking gold from something that looks like s...t. Just a waste of money and time.
Um jogo leve, que roda no meu leptop ruim, com graficos simples mais muito bonitos e bem feitos na minha opnião e uma trilha sonora e narrativa surpreedente com ar de suspense e terror. Muita estratégia e cuidado na hora de montar seu card para a batalha. SHow!!!
Daha Diablo 2'yi keşfetmemişim, o zamanlar yaş 16, oyun almak için "oyuncu abi"nin yanına gittim ve orada dikkatimi bir oyun çekti, Titan Quest. Öncesinde rpg hac'n slash izometrik oyunların varlığından haberim yok. Bir oturmuşum başına, aman tanrım dedim, ne oyunmuş bu. Sonra Diablo geldi, peşinden Torchlight, Grimm Dawn... Son durağım Book of Demons oldu. Aynı tepkiyi huzurlarınızda Book of Demons için bir kez daha veriyorum.: Aman Tanrım bu nasıl bir oyun! Efsane oynmuş yanına koyim...
~6/10, better than average, had some mindless fun with it, but the game feels like someone forgot the brakes on - it's slow, and in the end got really repetitive. While the movement and combat system is pretty okay, at points the game really tries to use it effectively, but fails at it. There are just too many functions on the two mouse buttons, and the autorun-autoattack function messes up a lot more than what it helps. Also... who maps inventory on I **AND** C keys, and maps character sheet on U? Mouse clicking is somehow...inaccurate. I was repeatedly running up and down around some monsters when I tried to disable their channeled ability. Clicking on the ground to move, trying to get into range and clicking on a small circle to cancel that summon is weirdly inconsistent. Also mouse just not good for selecting targets for spells when they group up, the game tends to pick the enemy closest to you / last damaged. The gameplay is overall okay, while being super padded and slow-progressing. Loot sucks. Your real power-spike is finding a new card (items, spells). There are magical and legendary versions of them, but they add so little to the base effects and cost so much more to upgrade that they aren't really worth caring about. If you find an effective item, or you can equip/upgrade a used card, that can be a game-changer But until that - you don't really have much to work with. If you don't find the ice or flame weapon (to counter enemy ice/flame hearts), you will only chip away enemy health. Speaking about enemy health: Enemies are a pain in the ass for most of the game, and slog for the other. I found the elemental weapons somewhere in the second half of the game, I was doing 1 damage with each click against enemies that needed 15-20 clicks to kill. Meanwhile everything was out to poison, stun, or freeze me. There is obnoxious amounts of padding in combat - shields that you need to click on, golden shields that let in one attack only before invulnerability sets in, enemies spawning guardian minions, enemies teleporting all over the space, general invincibility between boss phases... and everything ice-related is a torture between the movement- and attack speed slows, freezes and roadblocking icicles. Enemies at the end of the game are ridiculously tanky, and unless you get a whetstone(?) item and use it repeatedly, any attack of yours does a single heart damage, or breaking the ice/flame "cover" of that heart. Some enemies have 20ish hearts, even using skills is just boring in lategame, because everything is a HP sponge. You likely have well-upgraded shield, HP regen items and such so it's not a real challenge, it just drags on and on and on. And basically that is the game. Nice design, weird choice with the controls, autorun and autoattack, and lots of padding to keep you busy for a few hours. (The story is nonexistent)
经典脱裤子放屁设计,所谓卡牌大菠萝就是把装备技能道具变成卡片,必须装备在卡槽上才可以用……然而,你可以在战斗中随时切换和使用卡库里的卡,虽然非常麻烦,有多麻烦呢,我给你举个例子: 你想喝一口红药 需要先打开背包 把红药替换掉装备 然后关闭背包喝药 喝完打开背包 把红药放回去 把装备穿上 然后关闭背包 我草拟大坝直接给我技能栏和道具栏不行吗??? 美术风格也就这样,其实本质是投机取巧,用风格化省略了所有的动作设计
Hidden gem on Steam. Probably some of the most unique game play I've experienced in a long time. Highly recommend.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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