
Book of Demons is a Hack & Slash in which YOU decide the length of quests. Wield magic cards instead of weapons and slay the armies of darkness in the dungeons below the Old Cathedral. Save the terror-stricken Paperverse from the clutches of the Archdemon himself!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Procedurally Generated Dungeons
Roguelike Mode for fans of extreme challenge
70+ different types of monsters, with different traits and custom mechanics
Xbox and Steam controller support
Dungeons & Streamers - Twitch and Mixer integration
Monthly and all-time Leaderboards, 200+ Achievements



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.4Kreviews | 91% | — | $5M |
| $6.25−75% | 275ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 806 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is a blast, not only the look is unique. The game is not easy, it takes some skill. I haven't played a Diablo like game that was this much fun is quite a while.
it's stupid and awkward that the same cards of different rarities do not share upgrades.I enjoy slashing in this game but can't accept lengthening player's gaming time with such an inhuman approach. 不同品质的同一种类卡牌不共享等级是真的蠢,这种强行延长玩家游戏时间的非人性化设计太恶心了。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 15: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, French, Italian, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, German, Turkish, Spanish - Spain, Bulgarian +2 more
| $24.99 |
| 238ratings |
| 78% |
| — |
| not modelled |
| $24.99 | 150ratings | 88% | — | not modelled |
| $24.99 | — | 76%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 808 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It is good so far. Item (Card) building and seeing their results are more satisfying than normal ARPGs somehow.
Bof on s'ennuie vite
Um jogo leve, que roda no meu leptop ruim, com graficos simples mais muito bonitos e bem feitos na minha opnião e uma trilha sonora e narrativa surpreedente com ar de suspense e terror. Muita estratégia e cuidado na hora de montar seu card para a batalha. SHow!!!
It wasn't an easy decision, but in the end I can't recommend this game. I'd rate it 5 of 10. This game has a lot of pros: great humor, beautiful graphics style (paper) and nice progression system. However, it has one big con, the gameplay. It looks like an action-rpg, but you can only stay in the middle path of the dungeons. So you can only move one dimensional, but the enemies can use two dimenions. This makes it very difficult to dodge missiles. I gave this game an honest attempt, but the clunckiness of the battle system (which is the entire gameplay) is really not enjoyable at the end of the day.
This game borrows so much from Blizzards Diablo that I opted to just be refunded and go play the actual Diablo. This really can't be overstated, it has the same three classes, has Deckard Cain, has the spooky cathedral on the hill, has the butcher (named the cook), has the jars and tombs you ransack for coins. Swap out freedom of movement with a linear path you can only go forward and backwards on, items and armor with card drops.
El diseño visual es muy bonito, es entretenido, las mecanicas son simples de entender pero hechas a la medida para ser un desafio si no las manejas, incluso si tratas de ser OP.
经典脱裤子放屁设计,所谓卡牌大菠萝就是把装备技能道具变成卡片,必须装备在卡槽上才可以用……然而,你可以在战斗中随时切换和使用卡库里的卡,虽然非常麻烦,有多麻烦呢,我给你举个例子: 你想喝一口红药 需要先打开背包 把红药替换掉装备 然后关闭背包喝药 喝完打开背包 把红药放回去 把装备穿上 然后关闭背包 我草拟大坝直接给我技能栏和道具栏不行吗??? 美术风格也就这样,其实本质是投机取巧,用风格化省略了所有的动作设计
好玩歸好玩,但是農到懷疑人生
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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