
Join Bunny and his pals Gunny, Faye, and Ganny on an epic quest to earn enough money to buy himself an Auto-repair unit!Boo Bunny Plague is an action/adventure game featuring a story with wacky musical cinematic scenes. The all original soundtrack has everything from punk rock to opera and feature musicians from Houston Texas.
Modeled estimate, not a reported figure. How we estimate →
About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's like an early 2000's adult swim show. it's pretty buggy and jank but very funny. I am not gonna finish it though. It's funny but not fun.
скриншоты красивее чем игра, намного.
I mean no disrespect to the guys who made the worst game I have, or will ever have played.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game sucks. How it managed to get YouTube advertisements back in 2014 and a DC comic tie-in is beyond me. The dialogue is the best part, but it’s nowhere near strong enough to carry the experience or make up for the game’s many flaws. The gameplay feels janky, and the combat is pretty unimaginative. The worlds are larger than they need to be and end up feeling mostly empty. On top of that, the game is buggy. I experienced multiple frame drops and even ran into two crashes. The autosave system is spaced too far apart, meaning you can lose a significant amount of progress when the game crashes. There’s really no excuse for a game that looks this rough to run this poorly. Skip this one. it’s not worth your time, regardless of the price.
Toy bunny gone wild Songs and chaos fuel the quest Repair waits, still far
Let's get the negatives out of the way first. This plays like ass and it doesn't look much better. Why do I still recommend it? The voice actor perfectly sell what might be the stupidest script ever written and that's worth experiencing at least up until the rap battle, yes you read that correctly.
A hidden gem.
I do not understand why this game costs so little and has recieved such little attention. Despite the sudio issues, the game plays and feels like a playstation 2 game. A good one. This actually has me upset because I really like this game and its clear the creators had fun making it.....
I'm bent on giving it a thumbs down/in the middle due to some frutration in the game but its a short/sweet kind of game and I got my laughs out of it. Pros: Just a pure acid trip. It's a musical Control is tight Music is an acid trip Voice acting is cringy but loveable. Easy to play. Cons: The camera was the ring dinger it auto adjusts back to the center and QUITE quickly! I've died a good few times because of it. The final boss can possibly glitch out shooting his never ending 1 hit laser. Jump around and be a silly bunny and it may lock him out of it. I was able to beat the game and defeat evil Morgan Freeman so a thumbs up happened here. If not...well :) Other than a treat of a game. Hope they make a sequel (BUT PLEASE fix that camera!) 7/10
Boo Bunny Plague, developed and published by On The Level Game Studios, is a bizarre and irreverent indie action-adventure that attempts to blend absurd humor, musical storytelling, and hack-and-slash gameplay into one chaotic package. It tells the story of Bunny, a robotic toy who gains sentience through a virus and sets out on a strange, comedic quest involving gods, metal music, cosmic conspiracies, and friendship. The game’s plot is intentionally nonsensical and satirical, leaning heavily into over-the-top jokes, random dialogue, and an intentionally exaggerated sense of humor that pokes fun at gaming tropes, religion, and pop culture. Boo Bunny Plague was clearly designed as a parody rather than a traditional adventure; its goal is to entertain through sheer ridiculousness rather than deliver a coherent story. From a visual standpoint, the game wears its indie status plainly. The character models are simple, the environments sparsely detailed, and animations occasionally awkward or abrupt. The art direction feels experimental and uneven, alternating between cartoonish exaggeration and rough 3D modeling that betrays its limited production budget. Despite this, there’s a certain charm to its visual chaos. The levels may look plain, but they are often filled with strange set pieces and surreal imagery that reflect the game’s eccentric tone. Boo Bunny Plague doesn’t aim for visual polish or realism—it relies instead on personality. The developers seem to embrace their limitations by turning them into part of the joke, creating a game that feels more like a fever dream than a structured adventure. The gameplay combines light hack-and-slash combat with exploration and simple puzzles, though combat is the dominant element. Bunny uses his guitar as both a weapon and an instrument, hacking through robotic enemies and other bizarre creatures while occasionally breaking into musical sequences. The combat is fast and loud, but it’s also repetitive and imprecise. Attacks often lack weight, hit detection can be unreliable, and enemy AI is simplistic, making most encounters more about endurance than skill. The boss battles, while creative in concept, suffer from similar issues, becoming lengthy exchanges of dodging and button-mashing rather than tactically engaging fights. Platforming segments and quick-time events appear occasionally but offer little mechanical variety. The overall pacing is inconsistent, with bursts of action followed by long stretches of dialogue or cutscenes, resulting in an uneven rhythm that keeps the player off balance. Where Boo Bunny Plague truly stands out is in its sound design and musical direction. The game features a surprisingly elaborate soundtrack filled with rock and metal-inspired tracks that complement its manic energy. Several moments are presented as full musical numbers, complete with singing characters and theatrical performances that add to its eccentric charm. The voice acting is deliberately exaggerated but performed with enough commitment to sell the absurdity of the writing. The actors lean into their roles, delivering lines with enthusiasm even when the dialogue veers into nonsense. While the humor can be hit or miss—ranging from clever parody to crass immaturity—the energy of the performances and music give the experience a personality that few indie games attempt. The sound design is perhaps the strongest pillar of the entire production, and it helps sustain engagement even when the gameplay falters. Narratively, the game operates more like an animated comedy special than a structured adventure. The story shifts between outlandish scenes, self-referential jokes, and parodies of epic storytelling. Themes like divinity, corruption, and identity are tossed in, but rarely explored with any seriousness. Instead, Boo Bunny Plague thrives on absurdity, often breaking the fourth wall or introducing gags that have little connection to the central plot. This kind of humor will divide players—those who appreciate chaotic satire and surreal comedy may find it hilarious, while others may see it as incoherent and grating. Still, beneath the outrageous exterior, there is a faint sincerity in the way the story treats its central characters. Bunny’s relationship with his companions carries occasional emotional undertones, suggesting that even in this farce, the developers wanted to inject a hint of heart. Technically, the game struggles with stability and polish. The controls can feel clunky, camera angles occasionally obscure the action, and the hit detection during combat can frustrate even patient players. Visual glitches, awkward transitions, and uneven frame pacing occasionally disrupt the flow of gameplay. Yet, despite these flaws, the game maintains a certain scrappy charm. Its ambition is undeniable—it tries to merge musical theater, satire, and action into a single project—but its execution often collapses under the weight of that ambition. Performance-wise, the game is serviceable on modern hardware, though optimization issues were more noticeable around its release. Still, these rough edges contribute to its cult-like appeal: Boo Bunny Plague feels like a passion project made by a team that prioritized creativity and personality over refinement. As a whole, Boo Bunny Plague is an experience that defies easy classification. It is part musical, part comedy, and part chaotic indie experiment. It doesn’t succeed in every area—in fact, many of its mechanics feel unfinished or clumsy—but its sheer audacity makes it memorable. The game’s humor, wild soundtrack, and offbeat storytelling make it stand out in a sea of formulaic indie titles, even if it often stumbles on a technical and structural level. For players who enjoy quirky, low-budget projects with personality and aren’t deterred by rough design, Boo Bunny Plague can be a strangely entertaining detour. For others seeking tight gameplay, refined visuals, or narrative cohesion, it will likely feel more like a curiosity than a hidden gem. It’s a game that thrives on chaos and charm rather than polish—a flawed but fearless experiment that embodies the messy creativity of indie development. Rating: 7/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.1M | 13.3K | 98% | $9.99 | |
| $3.5M | 14.3K | 90% | $9.99 | |
| $737.7K | 1.8K | 92% | $19.99 | |
| $555K | 1.2K | 94% | $14.99 | |
| $355.3K | 3.1K | 96% | $5.99 | |
| $346K | 665 | 93% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.3K | 216 | 74% | $2.29 | |
| $12.3K | 436 | 86% | $0.99 | |
| $12.3K | 52 | 83% | $9.99 | |
| $12.3K | 142 | 81% | $4.99 | |
| $12.3K | 219 | 87% | $4.99 | |
| $12.3K | 147 | 96% | $3.99 |