
Minesweeper, but you only solve each situation once.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, Japanese, Polish, German, Dutch, Danish, Russian, Swedish, Korean +2 more
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is brilliant and creator is a genius ngl. Also i really like the popping sound when rule is applicated. 10/10
Incredibly cool idea for a game; instead of solving individual Minesweeper puzzles, you code a solver, and gain access to more powerful coding tools as you progress through puzzles. The game evaluates rules you've coded for correctness. It's fun to weigh different decisions: should you code a specific rule to deal with a single stubborn puzzle, or look for a more general pattern? When's the right time to refactor your solver to take advantage of new tools? Would highly recommend, it's a really unique game with a lot to think about.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[spoiler]ロボット[/spoiler]が使えるようになってもいきなり最大で実行しないこと 遊んでいる端末の性能次第ではフリーズする [strike]フリーズしない程度に自動で制限をかけてくれるとありがたいがそうも言ってられない[/strike] 手づまりルール数の制限なしで全クリしたいけどそれが難しいレベルには難しい でも好きなのでたまにやってます。 自分の持っているルールがどれくらい上位陣にとって有用なルールかわかれば いくらか簡単になりそうだがそれそれでなんか違う。
The UI makes it difficult to learn. I got a bit into the game, where I unlocked 2 variables to work with but then I hit a brick wall and couldn't be bothered to learn and understand.
Minesweeper but evil- I've spent so many hours on this game (60+ on my alt), told all my friends about it and love it so much. If you like logic puzzles you will LOVE this game.
Very interesting take on the minesweeper ruleset program the computational complexity into the machine and have it solve for you
レビューというよりも愚痴に近いです このゲームにおいて目の前の問題を解くことは非常に簡単です。 マインスイーパに毛が生えた程度の内容であり、それならば式を作って問題を解くという面倒なステップを踏まずに単にマインスイーパをやればいいのではないでしょうか、それならばお金もかかりません。 マインスイーパーを改造しより面白くしたゲームもあります。 ならこのゲームは何がいいのかというと、問題を解くための式をたてるという行為に面白さがある訳です。 式を立てれば目の前の問題だけでなく可能性として存在する大量の問題も同時に解くことができます。 そういう考えで行けば、良い式とは目の前に問題に加え他の問題にも対応できる一般的な式が良いわけです。 ですがこの一般化にはある問題点があります。 それは式を解いた結果が増えることでゲームが重くなるという問題です。 このゲームの処理は問題を解くために必要な式だけが用いられるのではなく使用可能な式は全て使用されて計算結果が出力されます。 そして出された結果を基に他の式が動作するということにもなります。 このゲームの式は基本的に情報量を増やす方向にだけ進むので無限に計算がされるということはないと思いますが、バカな式を書けば指数関数的に計算量が増えます。 当然PCは悲鳴を上げますしゲームの進行にも影響が出ます。 「一般的な式を書くことで少ない式で多様な状況に対応できるようにしたい、でも式を一般化すると処理が遅くなってしまう」 このジレンマがなかなかきつい。 きっと優秀な人物なら理想と妥協を追求できるのでしょう。 ですが私みたいな凡人には理想通りにできないということが苦しい、どのような妥協が良いものなのか分からない。 一応この処理速度の問題は開発者もよく理解しているようで、プレイヤーの工夫次第で計算を減らすことでゲームを軽量化することができます。 ただこれは式の一般化がゲームを重くするという根本的な問題は解決せず、あくまでその影響を緩和できるというだけです。 指数関数的に増える計算結果を引き算で減らすなんて言う対処は不可能です。 結局は計算が増えすぎないような立式が求められることには変わりありません。
Overall: I think gameplay wise this game did the best it could. Greatly recommend if you like meta logic games in general. Most glaring issue is just the really terrible unintuitive UI, but if you power through that there's some part to be enjoyed about this game. The rule system overall is a bit clunky and takes a while to understand, and you only get to enjoy writing a few clean general rules before getting thrown into a huge mess of pretty ugly specific rules, and the matching system for rules is not really clear to understand. The enjoyment of what's promised is really short lived. Although I can't really blame the dev since content wise there isn't a lot of clean general rules that you can write, but the UI definitely amplified the negative experience by several times. Good thing about this game: - It's super satisfying when you create a rule and it automatically solves a lot of puzzles in an instant - Truly abstract reasoning about minesweepers - There is a really good mix of easy levels and really challenging / interesting levels Problems in order of most importance to least important: - UI is horrendous. Of course if you know what each thing does it makes sense, but it takes a lot of effort to figure out what each thing does and already presupposes a way of thinking about minesweeper that isn't quite common. - Really visually unappealing - Features are locked behind number of levels to make the game artificially hard in the beginning, and just requires you to start from the beginning - Rules are applied restrictively, so a rule that can be applied to a x+ region will not apply to an x region unless you make another rule that says if a region has x mines it must have at least x mines, which is tautological - It's hard to organize rules, you quickly get a lot of rules - Rules feels a bit restrictive at times, making you feel like it's specifically harder so you need more complicated rules (i.e. no negative reasoning, i.e. you can't assume that if a cell is a mine then after a long sequence of deduction there is a contradiction, you must deduce that positive results, i.e. the mine count of these cells is such such)
At first UI seems intimidating and clunky, but once it starts to click, you start solving with the rules interface more than the actual puzzles themselves.
It's good
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