
PropHunter - a fresh representative of the genre of hide and seek on the net! The players are divided into two teams - one team is hiding by taking the form and properties of objects, the second team is seek to find for impostors among props. The team that eliminates its rivals wins!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Engagement
Reviews
Themes across 60 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
That ain't me.
that aint me
PLEASE PLEASE PLEASE, add a Steam Workshop function so people can make and play their own maps. My friends and I have completely stopped playing this game due to lack of new maps/updates.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Bulgarian, Traditional Chinese, Simplified Chinese, Polish, Russian, Japanese*languages with full audio support
Hours played at review time, across 60 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
my friends are idiots
It's very hard to argue with the current 3.30€ pricetag. There's definitely more than enough in the game for the price. However, there are some things I think worth noting: [h1]Early access, really...?[/h1] The game is still in early access, 5 whole years after its initial release. The EA roadmap says the end of early access should be early 2023, and uhhhhh, idk maybe I fell in a time hole but we're long past 2023. [h1]Controls[/h1] First thing that immediately shocked me when I started the game: The game doesn't use physical key locations for keybinds. This means nothing for people with a QWERTY keyboard, but for people like me (an AZERTY keyboard in my case) with a different keyboard layout, this meant that the controls didn't work out of the box. For the record, supporting different keyboard layouts is a singular checkbox or line of code in most engines. Now you may think "well it doesn't matter much, you can rebind the controls and never worry about it ever again" except no actually, because you cannot rebind *all* controls. For instance, the free camera movement controls are hardcoded, they do not use the same keybinds as the regular movement controls and cannot be changed. This game came out 5 years ago. Other nitpick I have is that the controls to switch items are horrendous. I've actually opted to not switch items because it's [i]that[/i] unintuitive and you cannot move while switching items. I understand the concept of nesting variations of an item within the same keybind, but: - Either you make switching seemless, the mouse wheel for instance is unused since there is no weapon switching. - Or you have separate keybinds for all item variations. You can in fact do that, there's only a handful of items, they'd all fit on the top numbers row. [h1]Bugs[/h1] The game is wonky, particularly lobby settings. Sometimes the lobby settings don't apply. Sometimes the game refuses to change maps. Changing the rules mid-game is annoying, it wants you to either restart the round or wait for the next round waiting period instead of simply applying the changes next round - except even when restarting the round half the time it doesn't work until the next round... Now this one isn't as much of as bug as it is inadequate code, but the netcode is pretty bad. Not in that people teleport around and all, but there is a definite host advantage. I thought guns had *terrible* accuracy at first, but realized after hosting that no, guns don't have great accuracy but most of it was in fact just the total lack of compensation for the ping between me and the host, and it was suddenly much easier to hit people when I was host... (and inversely, they barely could ever hit me, no matter how big of a prop I was!)
The game was fun but it's deader than communism
fun
Tung Tung SaHide
that ain't me
its like prophunt
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3K | 18 | 94% | $3.99 | |
| $162 | 1 | 0% | $6.99 | |
| — | 0 | — | — | |
| $1.9M | 9.3K | 94% | $12.99 | |
| $26.1K | 73 | 95% | $9.99 | |
| $15.2K | 66 | 100% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $71K | 299 | 85% | $14.99 | |
| $71K | 137 | 78% | $19.99 | |
| $71K | 2.2K | 91% | $2.24 | |
| $71K | 936 | 77% | $3.99 | |
| $71K | 188 | 99% | $14.99 | |
| $71K | 385 | 96% | $9.99 |