
Blue Wyrm is a psychedelic first-person souls-like with a retro aesthetic and skill-heavy combat system. Do you have what it takes to save your wife in the crypt of the Blue Wyrm?
Modeled estimate, not a reported figure. How we estimate →
About
Your wife - the Blue Knight Lucia did not return home from her journey to slay an ancient evil. Odd beings wreck havoc on the lands nearby. A rumor of a crypt unearthing is spread.

Blue Wyrm is a first-person skill-based action game, where you take upon the role of the Red Knight Gabriel, armed only with her trusty sword to fight off a tight, but varied roster of enemies in a nonsensical surreal dungeon. Learn the ways to use your movement and position, directional attack variety and timing to perfect your battle technique and succeed in your quest to save her.

The game is 60~ minutes long and is not recommended for people suffering with Epilepsy.
It includes a speedrun mode.
There are secret rooms to find.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 68 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A short game but well worth the cost. The main combat system of 3 directional attacks that you can chain to heal is incredibly creative and combat in general feels very smooth and satisfying. You will be sprinting at nearly all times. The art style is also very enjoyable, and the 3D and 2D elements mix surprisingly well. I went in expecting it to be a sort of run-around-and-attack-wildly Ultrakill knockoff, but the combat actually requires a surprising amount of patience and each enemy needs to be approached and prioritized slightly differently. The soundtrack got a little repetitive, and I would've liked to have at least heard a new song in each of the "areas", or if the loop could've been something longer. Not sure if the dev has this in mind, but I think there is a lot of potential for a longer game expanding on these ideas... maybe something stage-based, focusing more on the stab-vertical-horizontal combo as the main way to heal (instead of the frequent healing pots), maybe some enemies/bosses weak or immune to specific directional attacks rather than hitting them all with the same combo each time. Imagine an enemy that you had to stab a few times to deal damage before they became vulnerable to other directions, or a boss with weak points that had to be hit with the right combo to damage, or an enemy that shoots projectiles that can only be destroyed with a specific swing... There is so much potential here, but even this little adventure is more than worth the experience.
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Hours played at review time, across 68 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I adored MROI_ and I'm a fan of action-platformers so this seemed like an easy clap, but I ended up with mixed feelings. It's fun, it doesn't take long and when you get in the groove, moving quickly through levels while comboing your swings is sick. But the enemy and area designs were underwhelming, the platforming was meh, and I spent the whole game convinced there would be another, hidden layer to it that would add the depth the game was lacking. I still think that layer might be there and I simply missed the necessary secrets. Some of it is my fault, as I came in with expectations based on their past work. I thought Blue Wyrm would be more than meets the eye because MROI_ is more than meets the eye, but this is its own thing: an aesthetically interesting speedrunner with a good, not great, combat mechanic. $3.99 for that is a perfectly good deal. Looking forward to whatever this team makes next, sincerely.
So happy this game finally came to Steam, it got me to finally check it out after first hearing about it like a year ago. I love the really harsh neon style with all sorts of crispy looking textures and patterns. The story is really cute too, I love any time you get to do butchfemme knight/princess stuff in a game. I found the later parts of the game (like last half hour) to be really frustrating but that's mostly because I suck at this and got skill checked a lot. My few actual complaints though are either some sort of effect or screen tearing at the edges of the player POV. I couldn't tell if it was a purposeful decision or a bug but it was really distracting at times. The timing on the charge attack crystal breaks is also reeeeaaaally tight and I was still struggling to consistently get it at the end of the game. I also wish you could change the difficulty mid-playthrough. I know it's like a less than an hour long game, but when I got stuck I was sort of forced to just get good because I couldn't change the difficulty without starting over. But still, this is a great little game despite some small issues. Certainly one of the most visually compelling indie titles I've played in while. Great if you like really rhythmic and clunky feeling swordplay and boomer shooter enemy designs.
ITS NOT YOUR BUSINESS
An intense and psychedelic experience. Whilst short, it still excels in what it presents and delivers! If you're in the mood for a quick game of rescue your beloved and wish to fight some horrors to do so, Blue Wyrm delivers you an excellent dish of just that.
The game is a unique and touching experience, that reminds me of my first childhood attempt of exploring Doom 1, as well as the novelty and honesty of Cruelty Squad. It Is A Love Song!
Is DOSMAN incapable of publishing even semi-okay games?
very cool combat and aesthetic
Really enjoyed this short and sweet game! Has really nice addictive combat and great visuals, took about an hour to complete, however there are multiple different difficulties and an endless mode to keep you coming back. Would love to see this concept expanded as this was great stuff!
Fighting freakazoid monsters with very satisfying sword mechanics in a maze. Basically a perfect videogame. I hope this dev does more with this melee system.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| $15.3K | 82 | 93% | $7.99 | |
| $1.6K | 28 | 71% | $1.99 | |
| — | 0 | — | — | |
| $0 | 0 | 90% | Free | |
| — | 0 | — | — |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.1K | 76 | 92% | $4.99 | |
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| $6.1K | 269 | 72% | $1.59 | |
| $6.1K | 98 | 100% | $4.99 | |
| $6.1K | 98 | 70% | $3.99 | |
| $6.1K | 63 | 37% | $4.99 |