
Blue Wyrm is a psychedelic first-person souls-like with a retro aesthetic and skill-heavy combat system. Do you have what it takes to save your wife in the crypt of the Blue Wyrm?
Modeled estimate, not a reported figure. How we estimate →
About
Your wife - the Blue Knight Lucia did not return home from her journey to slay an ancient evil. Odd beings wreck havoc on the lands nearby. A rumor of a crypt unearthing is spread.

Blue Wyrm is a first-person skill-based action game, where you take upon the role of the Red Knight Gabriel, armed only with her trusty sword to fight off a tight, but varied roster of enemies in a nonsensical surreal dungeon. Learn the ways to use your movement and position, directional attack variety and timing to perfect your battle technique and succeed in your quest to save her.

The game is 60~ minutes long and is not recommended for people suffering with Epilepsy.
It includes a speedrun mode.
There are secret rooms to find.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 68 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very fun action FPS dungeon crawler with satisfying fluid movement, bumping music, and a cool aesthetic. The story mode is short and there's not much story to be had, but I enjoyed every moment fighting through it. Also includes an arena mode to really get locked in on the engaging combat. Worth the entry fee.| And it's pronounced "worm". I know. I don't make the rules.
It's not your business. Blue Wyrm is a cool experience. Its a little different with the controls trying to imitate Kings Field with an arena shooter jump movement. After getting use to it the combat becomes really engaging and addicting. The low poly graphical dreamlike atmosphere is a such cool visual effect. Music kind of reminds me of early Fromsoft stuff with a vaporwave element added in some scenarios. Weird vibe but uniquely fits this game. I am really impressed with this short little gem.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 68 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I am proud to be one of the first reviewers of this game. First of all, this game is a perfect wholistic product, from art direction, music, story to gameplay, everything is perfect as the developer intended it. I am used to playing on the hardest difficulties when I start a new game, but I recommend anyone to not start at hard difficulty in this game, I got filtered badly, my cheeks wooped so hard I went to normal difficulty, which was challenging even then at times. The combat in this game feels at times like a rhythm, hard to get used to at first but then when it clicks, game gets a lot easier, but do expect hard enemy placements at times. If not for this difficulty the game would be a lot shorter even, and remember you can run past a lot of enemies, you do not have to fight everything (especially on hard difficulty, I lost all of my sanity). The art direction in this game is very amazing, looks like something out of a dream, the soundtrack is also very fitting. Story delivers where it must, at the start and at the end, remains simple and clear, perfect for this type of game. There is not much else to tell without spoling the whole package, as the game is quite short, on normal it took me around 45 minutes to beat it. You can replay it on hard afterwards, there is also an endless and speedrun mode. PS: If you walk to the left at the start of the game, near the shore to the trees, you will actually fall into the water and then of the map and skip the entire tutorial section. I also recommend buying the soundtrack so you can headbang to "Beating Hearts" and "Anomaly Slayer". And remember: "IT IS NOT YOUR BUSINESS"
Weirdo artstyle I like, nice combat. Neat little game that'll run you an hour of your time, but it left me feeling like it was well spent. Hope to see more from the dev in the future.
DEFINITELY encourage this dev! We need more from them! Pretty surprised by this game! I love the look, the combat mechanic and the vibes! The only thing I wish is that it was WAY longer and had more of everything (weapons, levels, enemies, maybe skills), so I'll pray they make a bigger game out of this extremely good bite-sized base!
Peak Yuri
If the dev are looking for any sign to grow a concept further, this review is going to be it. The gameplay loop, the story, the artstyle, it was laid out perfectly in this game and I would not mind if this game built upon that solid foundation to make something beautiful. For now, while some people felt that the length was perfect for what they think the game offers, it felt more like a demo for me. Cant wait to see what else the studio can offer.
Механіка бою дуже приємна і винагороджує агресивнісить під час самого бою, що для мене великий плюс. Візуал атмосферний і разом з остом створюють відчутья параної і неспокою. Декілька разів лкалась ембіанту чи незрозумілих плям що нагадували ворогів. Взагалом чудова гра на вечір, дуже рекомендую.
bite sized but engaging and worthwhile. Story was nice. Visuals were particularly stand out and made the experience lovely
So happy this game finally came to Steam, it got me to finally check it out after first hearing about it like a year ago. I love the really harsh neon style with all sorts of crispy looking textures and patterns. The story is really cute too, I love any time you get to do butchfemme knight/princess stuff in a game. I found the later parts of the game (like last half hour) to be really frustrating but that's mostly because I suck at this and got skill checked a lot. My few actual complaints though are either some sort of effect or screen tearing at the edges of the player POV. I couldn't tell if it was a purposeful decision or a bug but it was really distracting at times. The timing on the charge attack crystal breaks is also reeeeaaaally tight and I was still struggling to consistently get it at the end of the game. I also wish you could change the difficulty mid-playthrough. I know it's like a less than an hour long game, but when I got stuck I was sort of forced to just get good because I couldn't change the difficulty without starting over. But still, this is a great little game despite some small issues. Certainly one of the most visually compelling indie titles I've played in while. Great if you like really rhythmic and clunky feeling swordplay and boomer shooter enemy designs.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| $15.3K | 82 | 93% | $7.99 | |
| $1.6K | 28 | 71% | $1.99 | |
| — | 0 | — | — | |
| $0 | 10 | 90% | Free | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.1K | 76 | 92% | $4.99 | |
| $6.1K | 117 | 89% | $2.99 | |
| $6.1K | 269 | 72% | $1.59 | |
| $6.1K | 98 | 100% | $4.99 | |
| $6.1K | 98 | 70% | $3.99 | |
| $6.1K | 63 | 37% | $4.99 |