
Welcome to Mt. Holly, where every dawn unveils a new mystery. Navigate through shifting corridors and ever-changing chambers in this genre-defying strategy puzzle adventure. But will your unpredictable path lead you to the rumored Room 46?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best AU #50, worst UK #79 · 4 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.86/day in the week to Aug 23 → 14.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 17.5Kreviews | 86% | — | $17M |
| $17.99−40% | 12.6Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1384 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
gg
Pretty fun game, but be prepared to take lots of notes. I also wish this game had a quick save option, just so I wouldn't have to worry about having enough time to finish a day and not feel rushed. There's been a couple puzzles where I've been really confused on how anyone has found the answers without getting hints online. Overall I think there's a lot of cool ideas and I really like the exploration and the art style.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17M | 22.8K | 87% | $39.99 | |
| $17.1M | 17.3K | 92% | $39.99 | |
| $16.9M | 45.7K | 90% | $14.99 | |
| $17.1M | 45.1K | 98% | $29.99 | |
| $17.2M | 25.1K | 94% | $24.99 | |
| $17.2M | 15.7K | 96% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $324.2K | 908 | 87% | $19.99 | |
| $23.5K | 64 | 88% | $14.99 | |
| $1.2K | 19 | 68% | $1.99 | |
| $427 | 4 | 100% | $5.99 | |
| $284 | 10 | 100% | $0.99 | |
| — | 0 | — | — |
Every market we collect.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $29.99 |
| 3.4Kratings |
| 76% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
fair bit of puzzles, annoying at times where puzzle solutions could be hidden in places that the game never expected you to look there before (or really any reason to look there) which i didnt think was a fun conclusion to a longer puzzle i thought was interesting up until then. the very late game puzzles are also tedious at times, feeling like a boring fetch quest at the worst points, but the "final" puzzle was a very nice conclusion that captured the magic of the start of the game. some of the last achievements are annoying and frustrating with rng, and i can be notoriously unlucky. a great bunch of puzzles and the drafting mechanic is fun but also left me desiring more; feeling like it was not necessarily underutilized, but left me wondering what a puzzle game with a deeper focus on drafting challenges could look like. hope some more challenges like that could be added in the update. dirigiblocks when edit: i forgot to mention but i could not really connect with the story personally. it was serviceable, but also so ridiculous and often hilarious that i just could not take it seriously. i saw someone say they felt "ludonarrative consonance" with the gameplay and story, however i couldnt see it as anything but the exact opposite. [spoiler] when i was piecing together the story at the start, one very important motivating question was why would a mother leave her child? by the end, when i had finished the story, i understood she was motivated by a plot point to leave, but still, abandoning her child felt like too much for me to believe, that she felt less like a character who lived with and raised this child and more like a poorly crafted caricature that was used to motivate you to continue solving puzzles and discovering more of the plot. i said "she must hate her child" as a joke, but by the end it genuinely felt like the only reason she could abandon her child is because she is a horrible mother with political delusions of grandeur who felt her child had bad vibes, and not anything righteous either- just another monarchy?.. every new plot point i discovered would make me laugh from my gut with its absurdity. it all felt like rich people with psychosis, which hey, given the worlds current conditions, maybe isnt too far from reality [/spoiler]
Every time you open a door you find 2 doors, much like solving one puzzle gives you clues to 2 more puzzles, branching all the time. Much like Vampire Survivors, every 30 minute session will suck you in further, enjoyed time is not wasted time. I wholeheartedly suggest this game to anyone who enjoys puzzles.
Fantastic puzzle game. There's so much to discover! It's like a massive escape room.
Great game.
If you are a lover of puzzles, escape rooms & deck builders - you have to pick this one up and give it a try. I recommend you do yourself one favor though - do not give up and go look things up outside of the game when you get stuck. You will find all you need within the game so keep at it! One day at a time. One room at a time. The end result is so worth it if you do!
I think I solved it. Blue Prints. Blue Prince. Do I win? 4/5
First puzzle game to successfully give me a headache.
The depth Blue Prince has as a game is unmatched. I've spent well over 135 hours playing this game on Xbox Game Pass and now am continuing on PC, and still have what feels like the final act to still uncover and complete. This game encompasses all the feelings of "so close, yet so far" in the best way possible. This is such a well contained experience that will have you going for weeks if not months on end. Grab a notebook and maybe even a pal to play with from the start. You will need all the brain power you can get to finish this game!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.