
Welcome to Mt. Holly, where every dawn unveils a new mystery. Navigate through shifting corridors and ever-changing chambers in this genre-defying strategy puzzle adventure. But will your unpredictable path lead you to the rumored Room 46?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best AU #50, worst UK #79 · 4 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.86/day in the week to Aug 23 → 14.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 17.5Kreviews | 86% | — | $17M |
| $17.99−40% | 12.6Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1384 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good
Might be my favorite game ever.
bloop rinse
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $29.99 |
| 3.4Kratings |
| 76% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I never thought I could enjoy an "escape room" type video game, despite doing over 100 escape rooms IRL. The fact that this has roguelite elements intrigued me plus I loved some of the previous works of this developer so I tried it. Wow, this was an Absolutely phenomenal puzzle game. Core roguelite gameplay loop is well done, meta progression/puzzles are challenging and well done, and the story/lore was great too.
probably the most frustrating roguelike ive ever played, I considered dropping it multiple times. that being said there's quite a bit to like in this game and i found it really hard to put down. though now that ive gotten the first (?) ending, i really have no desire to push into the endgame story just for completion's sake. ymmv but i had fun
Oof... What a journey and I have a lot to say about it. I have just a minute ago finished the FULL game, discovered (as I believe) everything I could that could possibly get uncovered. I've spent 10 days, almost 8 hours a day on this mind breaking masterpiece. I still can't believe how a person could even come up with a story, lore, and puzzles of such level of complexity. I think that I lost quite a bit of my sanity trying to understand each puzzle and how one tiny detail relates to another. But all in all, at least to me, this is a spectacular, heartbreaking experience that made me tear up on several occasions despite the lack of traditional narrative cutscenes. You learn the story mostly in written form and each little crumble feels incredibly rewarding once you get your hands on it. VAGUE SPOILERS (DO NOT READ IF YOU WANT TO GO IN COMPLETELY BLIND): As a fair warning, however, this game is not for everyone and many people have pointed it out in the reviews. If you're the type of person who wants a linear experience with a grand finale, a reward for your hard work and time, you most likely will be disappointed. The narrative establishes that there truly is no ending and some mysteries will remain unsolved despite your best efforts. And so for me, the point of the game was to teach you to be curious. That, as I believe, is the reason why we play as Simon, because he's a child, because children's curiosity is boundless. That's why you, in the role of Simon, if you learn to be endlessly curious, are the rightful heir to the ever changing Mount Holly Estate.
Very addicting and enjoyable puzzle game. I have now "beaten" the game, but I still feel that there are mysteries for me to uncover and will continue playing for a while yet.
Absolutely addictive. Take notes, pay attention, and don't be afraid to look things up if you're about to lose your mind!
C'est très intéressant. Je n'ai vu aucune vidéo là-dessus, donc le découvrir est un régal Je vais le finir à coup sûr
boo pince.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $324.2K | 908 | 87% | $19.99 | |
| $23.5K | 64 | 88% | $14.99 | |
| $1.2K | 19 | 68% | $1.99 | |
| $427 | 4 | 100% | $5.99 | |
| $284 | 10 | 100% | $0.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17M | 22.8K | 87% | $39.99 | |
| $17.1M | 17.3K | 92% | $39.99 | |
| $16.9M | 45.7K | 90% | $14.99 | |
| $17.1M | 45.1K | 98% | $29.99 | |
| $17.2M | 25.1K | 94% | $24.99 | |
| $17.2M | 15.7K | 96% | $49.99 |