
Welcome to Mt. Holly, where every dawn unveils a new mystery. Navigate through shifting corridors and ever-changing chambers in this genre-defying strategy puzzle adventure. But will your unpredictable path lead you to the rumored Room 46?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best AU #50, worst UK #79 · 4 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.86/day in the week to Aug 23 → 14.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 17.5Kreviews | 86% | — | $17M |
| $17.99−40% | 12.6Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1384 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great blend of puzzles, roguelike mechanics and deep deep lore. A bullseye in my exact Venn Diagram.
It was hard but pretty fun and unique
The RNG DESTROYS this game. I know how to complete it. I have all the puzzle pieces. I KNOW WHAT TO DO, but you have to luck out and get the *perfect* run to finish it. you have to haul your ass all the way to a specific room, HOPE that it spawns, get down through a buttload of secret passages, do a thing, and THEN you gotta explore the mansion and HOPE one of three things happen. a 3 hour puzzle game stretched to 15 by asinine gameplay.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $29.99 |
| 3.4Kratings |
| 76% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Amazing game with lots of varied puzzles, sometimes the RNG gets on the nerves but it's alright.
Esse jogo foi feito por (e para) pessoas completamente insanas. Se você for ZERAR (fazer o final verdadeiro e todos os segredos), sem qualquer auxílio de guia, se prepara pra sofrer muito. Após "terminar" o "primeiro final", simplesmente o jogo dá uma guinada e arrasta demais na minha opinião, sendo que o final verdadeiro não vale todo o esforço empenhado. É um jogaço, provavelmente o melhor jogo de puzzle que já joguei, mas podia ser menos mirabolante e mais surpreendente.
iT RIPS ♥♥♥♥♥
The fantasy of the "uncanny puzzle house" has a powerful pull on me. I think I was born to it. It is my place. Christopher Manson's MAZE was quite possibly my favorite book as a child, and absolutely formative to my tastes. My daydreams gravitate toward puzzles and their spaces, spaces and their puzzles, and shadowy subterranea for which puzzles are a metaphor and occasionally an access. This is all to say that I am of the tribe, and one recognizes another. Blue Prince has been made with deep sensitivity and dedication to the ideal. It gets it, the mysterious it, more truly than any game I've played before, and I suspect that in this respect it will not be surpassed. The symbolist atmosphere is exquisite and precise, and the game is enormously generous of content in a way that makes good again and again on the loving insinuation of hidden depths. It is potent. I feel very grateful to have had such refined puzzle-dreaming shared with me. I must also say this: The run-based game loop is a brilliant inspiration — it's what makes the special atmosphere possible — but it means that over time the game offers a less and less considerate experience. During the first 20 hours, hardly a minute will pass between new discoveries. (20 hours! That's an incredible amount of sheer discovery; I've never experienced anything quite like it.) For the next 50 hours, the focus shifts wonderfully from discovery to mastery. But in the late game, with deep mysteries still whispering but few stones left obviously unturned, the player is left to flounder in too large a possibility space. The conveniences offered don't keep pace with the esoteric demands being made; by that point, every hypothesis requires substantial time and luck just to test. I found that I was suffering through session after session laboriously pursuing false leads and making no meaningful progress, and eventually came to feel that my time wasn't being sufficiently respected by this game, this same wonderful game that had given me 70 truly magical hours!... but then made me wander around for another 50. I ultimately resorted to an unofficial hint system and I'm very glad I did. I just wish it hadn't come to that, because that's not magic. So the game is flawed. But it is also a masterpiece. And it seems to me that it is both of these things for the same reason: because it believes in itself utterly. The game was manifestly built to be adored in every detail, by someone who adored it in every detail. It is rock-solid certain that it is worth obsessing over, world without end, amen. That in itself is enormously rewarding. You know it when you see it. And it is absolutely worth seeing. What house will all live in? This one will do. Kudos.
really fun puzzles and strategy
honestly kinda messed up to have most of the game be post-game content (as far as puzzles are concerened) and an upsetting amout of luck required to have any fun at all, that being said this game is neato
play game good
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $284 | 10 | 100% | $0.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17M | 22.8K | 87% | $39.99 | |
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| $16.9M | 45.7K | 90% | $14.99 | |
| $17.1M | 45.1K | 98% | $29.99 | |
| $17.2M | 25.1K | 94% | $24.99 | |
| $17.2M | 15.7K | 96% | $49.99 |