
Welcome to Mt. Holly, where every dawn unveils a new mystery. Navigate through shifting corridors and ever-changing chambers in this genre-defying strategy puzzle adventure. But will your unpredictable path lead you to the rumored Room 46?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best AU #50, worst UK #79 · 4 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.86/day in the week to Aug 23 → 14.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 17.5Kreviews | 86% | — | $17M |
| $17.99−40% | 12.6Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1384 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Рекомендую с большой натяжкой по двум причинам: а) Первые условно 20 забегов интересно изучать загадки, искать подсказки, потому, что сами загадки опираются на логику и те знания, что ты находишь в комнатах и они заставляют задуматься, но не слишком мудрёные б) Чем дальше ты продвигаешь, тем дурнее и шизовее (имхо) становятся загадки, которые сложно решить даже будучи носителем языка (игра на английском). Без знания языка в них без прохождения в интернете вообще нечего делать (загадка с 4 картинками и словами). Если ещё дальше - передают привет абстрактной загадке из комнаты 8. К тому же в силу рандома комнат - некоторые забеги хоронятся просто в зачатке, даже если ты нашел нужную вещь просто по причине того, что тебе насыпало комнат с тупиками, с которыми ты ничего не можешь сделать (не дало реролов комнат). Потому рекомендовать опять же могу только лютым любителям сложнейших пазлов со знанием английского. В противном случае лучше попробовать себя в другой игре.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17M | 22.8K | 87% | $39.99 | |
| $17.1M | 17.3K | 92% | $39.99 | |
| $16.9M | 45.7K | 90% | $14.99 | |
| $17.1M | 45.1K | 98% | $29.99 | |
| $17.2M | 25.1K | 94% | $24.99 | |
| $17.2M | 15.7K | 96% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $324.2K | 908 | 87% | $19.99 | |
| $23.5K | 64 | 88% | $14.99 | |
| $1.2K | 19 | 68% | $1.99 | |
| $427 | 4 | 100% | $5.99 | |
| $284 | 10 | 100% | $0.99 | |
| — | 0 | — | — |
Every market we collect.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $29.99 |
| 3.4Kratings |
| 76% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you like puzzles, give this one a go
Super fun and engaging, especially if you are the kind of gamer that likes to search for lore and understand the history in games. You play as a young person who has the opportunity to inherit a large manor, but you must find a hidden room in order to receive your inheritance. The game is played in a series of days where you learn more about the house and its quirks as you explore. Very highly recommended for puzzlers.
I'm in my blue prince era, he's in his blue prince era. I like puzzles, he likes puzzles. His favourite room is the library, my favourite room is the library. He's not good with names, I'm not good with names. He's a cute blonde twink, I'M a cute blonde twink. Simon P. Jones and I are literally the same person. I rate this game 12/12 instruction sheets to puzzles that I read after having already solved the puzzle on my own.
I knew little about Blue Prince other than the excitement of others who have played it that liked games I already have played. It's a puzzle game, yes. It's also a mystery. This is one of those games you should try not to spoil for yourself because the thrill of solving the clues yourself is worth it.
I was about to start writing a thoughtful and overall positive critique of this game, with a hint of relieved exasperation that I can finally do that after close to triple digits hours spent on this game. Then, I saw [b]Merry Pringle's review[/b]. I have nothing to add. It is spot-on, even if I have not played Outer Wilds (I was aprehensive to start it after finishing this one but it sounds like it might be a bit less daunting). Look up their review and you will get the jest of what you're going for. I am not a native English speaker, but I pride myself having great vocabulary. I absolutly agree; I would not recommend it to anyone who doesn't intuitively solve English crosswords puzzle and who can finish escape rooms singlehandedly without hint, and even then... by the end, once you start working on [spoiler] Lady Auravei's Puzzles [/spoiler] it starts to get in the realm of cryptology. With that said, that is one of the [i]Forte[/i] of this game; there is a point where everyone can stop and feel like they've reached their "Good ending", see the credits roll and move on happily. Then, if you're the kind of person who like excel sheets and finding paterns inside of paterns, you can keep pushing it for another hundred of hours or so, until you reach one that satisfies you. All in all, take screenshots, write notes, draw a plan... and be prepared to only figure out what some clues are meant for 20hrs later... if that doesn't sound like fun to you; Don't play it. If however, every couple of hours you want to feel like this: https://media.tenor.com/ojJrxBZEaB4AAAAi/sudden-realization-stuart-bloom.gif Go for it.
Awesome puzzles, insane replayability.
i feel like i'm just running into a wall repeatedly until it magically becomes a door and that aptly sums up the blue prince experience it's fun, i'll still keep playing, but at a certain point the "hope you luck your way into progress" gameplay loop gets pretty boring lol
A phenomenal puzzle game if you're willing to play through it. The only annoying part is that certain rougelike elements can get in the way of progress sometimes for a solid few days, but ultimately every day has something you can work on while still offering a great puzzle after you beat the first part of the game.
A tale of woe, not too dissimilar for many kinds that have occurred across the years. On day 32, after struggling with bad rng, fate finally smiled at me. I was able to find the last piece I needed to reach my current game obejctive...only to be told my princess was in another castle. But it was fine. I knew what to do. Preliminary exploration had granted me an advantage. I was wrong. I was lost. I required further steps to reach my goal. And so I ran around a little more, did what I had to do. Then I went back where I had been, and fooled around a little until I reached the end. I thought it was the end. It was not. There was more. But it was fine, I told myself. I could move forward still. I was almost done, surely. It was fine. Everything was fine. It was not fine. I had to backtrack again. And there, right as I was so close and had come so so far, it was then that the curse of the rng struck me. The run was gone. The day was wasted. I did not play the game for a long time. 1000/10 experience, will get crushed by the evil gods of fate again.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.