
Welcome to Mt. Holly, where every dawn unveils a new mystery. Navigate through shifting corridors and ever-changing chambers in this genre-defying strategy puzzle adventure. But will your unpredictable path lead you to the rumored Room 46?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best AU #50, worst UK #79 · 4 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.86/day in the week to Aug 23 → 14.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 17.5Kreviews | 86% | — | $17M |
| $17.99−40% | 12.6Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1384 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I cannot express how much I love this game. I got a taste of it and I am addicted. I started with my friend and when they went to bed I kept playing until 3am. It's a fascinating game, even though I've watched hours of lets-plays there are still tons of puzzles I need to work out and questions I have. The world crafting is fantastic, it feels lived in and real without overloading or dumping too much exposition at the beginning. At least in my opinion I'm a lore nut so... But it felt real, learning about the world through the rooms and notes left behind tickled my inner historian. It's so immersive and thrilling. My hat is off to the developers. I haven't even finished this game and I'm ready to beg for a second game.
perfection
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17M | 22.8K | 87% | $39.99 | |
| $17.1M | 17.3K | 92% | $39.99 | |
| $16.9M | 45.7K | 90% | $14.99 | |
| $17.1M | 45.1K | 98% | $29.99 | |
| $17.2M | 25.1K | 94% | $24.99 | |
| $17.2M | 15.7K | 96% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $324.2K | 908 | 87% | $19.99 | |
| $23.5K | 64 | 88% | $14.99 | |
| $1.2K | 19 | 68% | $1.99 | |
| $427 | 4 | 100% | $5.99 | |
| $284 | 10 | 100% | $0.99 | |
| — | 0 | — | — |
Every market we collect.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $29.99 |
| 3.4Kratings |
| 76% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A wonderful and unique game of many interesting choices. A video game that plays like a board game with its energy system and pool of interlocking rooms. Definitely inspired by Betrayal at the House on the Hill. I went in thinking this was a roguelike puzzler, but it involves considerably more strategy and resource management than I expected. Made for a neat mix of puzzles and strategy, mystery and exploration. Another game unlike anything Ive ever played. The game is coated in layers of secrets that is incredibly satisfying to unravel. Though it isnt anything like Outer Wilds, Return of the Obra Dinn, or Chants of Sennaar, this reminded me of them. If you enjoy any of those, or a unique breed of roguelike you should give this one a shot. My only gripe is that the RNG of the roguelike can come back and bite the game in certain situations. It makes everyone's playthrough unique and interesting so I don't think it would be better without it. Its just a pitfall of a conceptual contradiction, though it brings more than it detracts as I see it.
It's a genius game. Hard to recommend because it's definitely not for everyone, but if you're a big nerd, it's an experience like no other. If you like puzzles and roguelikes, just go for it, don't read anything about the game.
Amazing game, really just neat to get immersed in the world they created!
영어 진짜 완전 모르는 뇌입니다... 중학교 회화정도 수준이 되겠네요. 공부하고자 플레이 한다면 중의적 표현이나 몇몇 어려운 단어, 표현에 충격먹습니다. 가끔 구글번역도 꼬이더라고요. 그래서 영어를 정말 잘하는 분의 도움을 받았음에도 그런 분도 모르는 단어 퍼즐 문제들이 존재합니다. 그럼에도 추천하고 싶은 바는.... 퍼즐을 풀어나갈 때 마다 나타나는 새로운 방, 길들의 탐험이 즐겁습니다. 방마다의 개연성. 숨겨진 장치들. 아이템 상호작용. 우연의 일치로 찾은 길.... 그리고 드문드문 편지에 나오는 인물들의 관련성 (사실 아직도 햇갈려 죽겠음) 다 재밌습니다! 사실 몇몇 어려운 퍼즐은 못풀어서... 그냥 시원하게 블루프린스 위키 찾아봤습니다. 해답이 친절하게 잘 정리되어 있습니다 ㅎㅎ 꼭 다 풀 필요는 없다고 생각하는게... 진짜 말장난은 부장님이 와도 이해 못할 것 같은 수준이라 해야하나...ㅠㅠ.... 아는 단어가 많아야 푸는 재미도 있을 듯 합니다. 로그라이크, 막연한 탐험 , 영어 퍼즐(블루 프린스 위키 도움 짱), 끈기있는 도전 이 세개 다 괜찮으시다면 플레이 추천합니다.
Interesting rougelike puzzle game with TONS of intricate puzzles. Took me a solid 17hrs to get the day 1 trophy (and speed run trophy) but there is easily 100's of hours in this game. I would say for the day 1 run specifically that this game DOES NOT respect your time and it took 20+ runs to finally have one pan out but if you are just starting out, the game has so much to see and do and is an absolute blast.
Tantalising and fascinating new discoveries every day.
The game takes a short while to get going, but once you've got a few hours in it's easy to get hooked. Puzzles start out easy but eventually become much more difficult as you progress, and as you move forward, every time you finally answer a question, two more get asked. Very easy to come back to even after a while as you'll be thinking about what was that room for? What is behind that brick wall?
I want to recommend this game, because it's one of the best puzzle games I've ever played. Unfortunately, it's also extremely disrespectful of my time and desire for closure. I put some suggestions to get around this in the final paragraph. The early "surface" game plays well, and would be worth playing, but it draws you in with more mystery and backstory, so that the initial puzzle becomes your main antagonist, forcing you to play through to "the end" over and over and over hoping for random events that push your knowledge further. These midgame puzzles would be great on their own, except that you are forced to keep a journal so that you can gather clues from multiple "play-throughs". You solve a midgame puzzle, and it opens up more worldbuilding and wonder, until you look back and realize that you spent 20 hours of setup to put together the clues in 20 minutes. The 20 minutes were great, the 20 hours were not. After all that, the clues get sparser, the items get rarer, the required resources increase, and the game forces you to do things in an order that maximizes grinding unless you've found all the tricks to avoid it. And the game is open-world enough that you can easily miss tricks or get stuck on hard puzzles without realizing it. I gave up and checked a guide for final solutions, and it seems that the author hasn't even finished the game. They're adding new endgame puzzles and storyline. Which sounds great, but remember that this is only for the people who have played hundreds of hours so far. So not only will the average player not reach the end, they currently CANNOT reach the end, and everything they do in the game will be open-ended and unsatisfying. It's likely that this game will be culturally relevant for a while, so if you're reading this you should actually experience it. I have a few suggestions: 1) Watch a video of someone else playing the game, making sure that they have edited out the mid+ game grinding, if they even get that far. 2) Promise yourself you will quit when you reach room 46, or at least the locked entrance, because the interior is barely worth it. Accept all the worldbuilding you discover on your way with wonderment but not curiosity. 3) Get a group of people together who like puzzles and make it a group hobby/challenge to see how far you can all get through the game. Compare notes always. See if you can share saved games (I don't know if this is possible, but there is a built-in import function so it should at least be mod-able). That should reduce grinding and increase random occurrences. Remember that the reward for solving a big puzzle is always a bigger puzzle, Good Luck!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.