
Welcome to Mt. Holly, where every dawn unveils a new mystery. Navigate through shifting corridors and ever-changing chambers in this genre-defying strategy puzzle adventure. But will your unpredictable path lead you to the rumored Room 46?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best AU #50, worst UK #79 · 4 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.86/day in the week to Aug 23 → 14.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 17.5Kreviews | 86% | — | $17M |
| $17.99−40% | 12.6Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1384 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is very relaxing with a spa music going on at the background. Discovering new rooms and uncovering secrets may sometimes feel strange but you get used to those feelings after playing multiple runs. After having played more than 15 runs, my progress became satisfying with permanent rewards. So replaying does not feel like doing the same thing over and over again.
神作,成也肉鸽败也肉鸽,前期肉鸽带来的不确定性能引诱人一直roll下去,但玩着玩着就会因为roll不到推进度的房间而有点破防,不过总的来说玩法非常新颖谜题难度适中有趣,非常值得尝试!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $29.99 |
| 3.4Kratings |
| 76% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Blue Prince is a one-of-a-kind creative masterpiece which will likely hold its position as my favorite game of all time deep into the foreseeable future. The passion and dedication that must have went into designing and interlacing everything is beyond comprehension. Despite going in spoiler free and taking a plethora of notes, I felt like there was a steady flow of new information and mysteries constantly popping up. These weren't just direct clues either. Some of these could be many hours or literal days of play away before being able to piece together a baseline of what they mean. The reality is that most people won't even get to experience half the content this game has even if they accomplish the main objective. You have to [i]want[/i] to dig into things more to start to fully appreciate what Blue Prince brings to the table. Avoiding hints or guides at all costs will make the experience even more rewarding even though it does mean being completely stuck at times. However, once you solve something difficult, you're going to start seeing clues for that solution in areas you may not have expected. The game rarely is asking you to find which single room has a solution; there are a handful of safeguards to give multiple ways to help people get through being stuck. In the end, Blue Prince is always rewarding you for your time and dedication. You can learn about new shortcuts, hidden items, and ways to help make your run more predictable. And in return, that comfort allows you to become more curious about exploring weird interactions or revisiting certain rooms because you have some ideas. Quite a lot of this is fully anticipated and a necessity to truly see the true depth of Blue Prince.
Best game I have ever played and best puzzle I have ever interacted with. If you'ŕe into deep and long puzzle game get ready to spend 150+ hours on this masterpiece !
Lots of interesting puzzles, clues, and lore to discover. Satisfying gameplay with a lot of mystery to keep curiosity going.
RNG is horrible but it's still a great game.
I really wish this game had more non secretive content and was a lot less overly cryptic because the core gameplay loop is super addictive and wildly customizable, but at the end of the day it's not entirely for me, especially when the puzzle solving is sometimes very very hard to follow also you move way too slow, I had to install a mod in order to not get bored taking the same starting path everytime because it was the most optimal about 98% of people will enjoy this game and the 2% that don't (like me) will probably feel very conflicted and almost spiteful towards the game, but I will say you should probably get it
It's an entertianing puzzle game with a pretty aesthetic, but while the rogue-like elements are fun and refreshing at first, they eventually become a bit of a drag. On paper, there are a lot of puzzles for you to solve all throughout the game, but realistically you'll only know about or be focused on one or two of them, and while you can influence the chance aspects of the game to be more likely to solve them, they are still ultimately the result of chance. Unfortunately, that means you'll spend a lot of this game actively knowing the solution to a puzzle, but just waiting for a lucky run that actually lets you solve it. The time between finding a solution and acting on it can be literal hours, which is kind of the opposite of what you want in a puzzle game. Still, I enjoyed playing it overall, and would recommend it if you like puzzles but also have a decent amount of patience.
very good game
Blue Prince offers a wonderful marriage of puzzle and roguelite design elements rewarding careful observation, patience and exploration through every door of a mysterious and capricious manor. Keep a notepad handy and refrain from Googling puzzle solutions for the best experience; yes, that bishop chess piece in the chapel is worth remembering. Hundreds of tiny details will turn over in your noggin long after you call it a day both in and out of game. Then, when you least expect, a new clue will fire off a surge of dopamine and inch you ever closer to finding Room 46. 200 hours in and while I've achieved many of Blue Prince's primary objectives, there are dozens of puzzles, bits of lore and surprises left to uncover. Curiosity may yet keep me opening Mt. Holly doors for another 200 hours more. 10/10.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $324.2K | 908 | 87% | $19.99 | |
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| $1.2K | 19 | 68% | $1.99 | |
| $427 | 4 | 100% | $5.99 | |
| $284 | 10 | 100% | $0.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17M | 22.8K | 87% | $39.99 | |
| $17.1M | 17.3K | 92% | $39.99 | |
| $16.9M | 45.7K | 90% | $14.99 | |
| $17.1M | 45.1K | 98% | $29.99 | |
| $17.2M | 25.1K | 94% | $24.99 | |
| $17.2M | 15.7K | 96% | $49.99 |