
Welcome to Mt. Holly, where every dawn unveils a new mystery. Navigate through shifting corridors and ever-changing chambers in this genre-defying strategy puzzle adventure. But will your unpredictable path lead you to the rumored Room 46?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best AU #50, worst UK #79 · 4 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.86/day in the week to Aug 23 → 14.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 17.5Kreviews | 86% | — | $17M |
| $17.99−40% | 12.6Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1384 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
could not recommend this game more for the puzzle/detective lovers out there. the ultimate puzzle game for those who like taking notes, figuring things out on your own, and a good story line. Requires strategy and a little bit of luck as well as excellent puzzle solving skills. If i could wipe my mind and replay this game for the first time, I would do it over and over again. Best way to play is to go in blind, though if you suck of puzzles like escape rooms, then this game is not the game for you
This is a good puzzle game made unique by its RNG components. I didn't find the story very interesting, but other people might. Good: - Quite the unique game. - Some very good puzzles. - Once you have progressed enough then the RNG is not as much of a problem and you can start making interesting room combinations, making each game unique and enjoyable. - There is a lot of content, even after reaching room 46. Bad: - Too slow at the beginning. You feel like you have no options. - Too RNG dependent. This is something the game tries to fix with permanent upgrades, unlocks, allowance and so on. I think the RNG makes the game longer than it should have, by forcing you to play more days. And a lot of the best content is RNG gated, which can make it frustrating. - I have to choose between tearing and vsync FPS drops. - Not being able to save during a day. I have had days longer than an hour. If they were worried about event cheating they could just made the save before or after the events. - Many puzzles are english word games, and some of them are very very hard if english is not your native language. - I was told it was best to get into this game blind but I wish I was told some basic important facts at the beginning, like you don't have to take note of everything (just play and take screenshots every now and then), there are no time penalties and you cannot run out of days. Before I knew this I was taking note even of the decoration of each room. It tooke me several days to realize this was unnecesary.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $29.99 |
| 3.4Kratings |
| 76% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is horrible. I understand that I need to play for a 100 hours to "get it," but I don't want to get it. I want you to give me something before I make the effort to get it, and you've already gotten something, namely my money, so please give me something before I give your egregore something. Trade deal?
Starts out as an easy A+ for me, truly one of the greatest experiences of the last decade. Yet by the end, it fizzles out to a C-. Still, I think I'd have to recommend it, even if just for the first half of the game, based on the ideas, mechanisms, story, lore and theme presented here. Some of the puzzles and ideas introduced are truly unique to adventure games. Many of the puzzles have clues presented to the player in totally different ways, so that you can draft completely different combinations of rooms and yet still catch glimpses of the hints and story. Early on, you're never forced to play a specific way. You can uncover rooms in whichever order you want, always finding little seeds that make you want to keep going. The early puzzles are exceptionally well integrated into the environment, and it feels like you are uncovering and discovering solutions on your own. By the end though, the puzzles become super obtuse, repetitive and solvable only through brute force. The randomness of the game itself prevents you from thinking up ideas on how to solve puzzles and then testing them out easily, because it might take you two hours just to test out a single potential solution. It's not like a standard adventure game where you can just try different combinations back to back (where even that can be obviously frustrating). Here you try one thing and if that doesn't work, you might have to play another two hours just to try again with a slightly different solution. It reaches a point where the game really prevents you from solving anything on your own. You'll lose interest in doing so completely. Clues become so cryptic and open ended and there are so many potential combinations of answers, that it all becomes a big mess. I feel towards the end the solutions should've been based more around the manipulations of the house, since through the game you've spent your time gaining power and control over doing so, and that's what feels empowering--instead, the house becomes secondary to hints that could literally mean anything. So many potential ideas as well are introduced that are never expanded upon. There are dozens of things that seem like they should matter but they don't at all. You're left with this idea that so much was cut from the game. It's also disappointing that there is no real ending, and extremely deflating when you see the reward you get for doing hours of work. Ultimately, you don't even know if you should keep going or when to stop, and it all literally fizzles out with no satisfaction at all. Although even through all this, the promise of the game will kinda drive you through maybe, and keep you going. The hope that the end is worth it. And the hope that there is more you missed. The various challenge modes do add a very nice element to the game however.
A truly innovative game. Fantastic puzzles that are extremely challenging yet rewarding to solve, an engaging gameplay loop that is difficult to master, and an excellent narrative to tie it all together. Blue Prince has quickly become an all-time favorite for me.
So...if I could leave a 'meh' review, I would. But I got this game on sale, so I'll recommend snagging it as such with two caveats: I like puzzle games, but A. I think that they should not be so reliant upon RNG at such a base mechanical level in order to function properly and B. that they are best handled when the person presenting them (in this case, the dev) establishes very early on just how detailed the puzzles are going to be, aka how much attention to detail is going to be expected of you as the player, in some fashion or another. There should be a VERY early moment of recognition and reward that makes you go "oh THAT'S how much I need to be scrutinizing details" and then that line should be respected as the expectation has been established. Stop. Moving. The Line, Dogubomb. If you want me to explore your layers, you GOTTA figure out a way to make me care about them MUCH earlier because by the time I realized how deep the rabbit hole was going, I 100% did not care enough to follow it any longer. Unfortunately, this did not feel particularly like a game that respected me as a player, but I also don't really have any suggestions as to how that could be fixed, and I *did* play long enough to manage to open the 46th door (in about 18 hours) on Day 22 with copious amounts note-taking and screenshotting, both via Steam, and an unabashed ability to either restart a day or look up an answer without shame after I realized the game itself didn't respect me enough to EVER establish a level of scrutinization that was going to be needed on my end, and I refuse to let something as trivial as a completely RNG-based puzzle game to cause me frustration to the point of no longer wishing to play, especially when it was one I was looking forward to playing as much as I was this one. Am I going to keep playing? Maybe for a little bit. I'm aware, according to my notes, that there is more that I haven't done, and I unlocked a bunch of stuff on my final run that I'll be interested enough to see how they affect gameplay going forward. Will I start a second playthrough, though? I mean, probably not. I get the feeling I'll leave this game when I do feeling somewhat unsatisfied at the delivery. I truly wished I had liked it more.
Blue Prince is a delightful multi-path game of fun puzzles and discovery. I highly recommend it for Myst lovers!
Simple, boring, grindy game with unmutable annoying music. Not worth your time, unless you care about the "atmosphere"
I have just reached room 46 for the first time, and i have to say, what a game, it made me feel smart, dumb, depressed and without motivation but at the same time overcharged with energy and a strong will to continue! I am not in any way, shape or form done with this game, reaching room 46 might just be the beginning, but i am ready to face what comes ahead I recommend this game to anyone, because when it gets you, i don't think this game will let you go, it certainly wont let me go (HELP IVE BEEN STUCK IN THE GAME FOR 18 HOURS IN A DAY AND A HALF). I am truly blessed to have been able to play and "finish" this game, and i would wish that everybody could experience it as well!
Unfortunately the game crashes constantly and can't go beyond the day 1, ruining the experience. I'm using a Macbook Pro M4 Max with 32GB ram.
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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