
Welcome to Mt. Holly, where every dawn unveils a new mystery. Navigate through shifting corridors and ever-changing chambers in this genre-defying strategy puzzle adventure. But will your unpredictable path lead you to the rumored Room 46?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.86/day in the week to Aug 23 → 14.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 20.2Kreviews | 86% | — | $17M |
| $17.99−40% | 12.6Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1344 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
首先我要说明 这不是差评,只是单纯的“不推荐”,不推荐给任何非英语母语类型的玩家。游戏里有大量的文本内容,甚至大部分还是手写的,阅读非常麻烦,就算用机翻单纯看剧情都非常费劲,更别说去理解里面某些谐音或者俚语梗了。也可能是我没理解大部分内容,不然其实我觉得只是单纯汉化包含剧情在内的信件内容也能改善很大一部分的游戏体验,开个新房间看到一封信,对于我来说没有发现新线索的新鲜感,很多时候只有看见又一大段手写草书的英文信件的头疼感。 接下来说说肉鸽内容,把肉鸽和解密结合起来非常新颖有想法,但是最后呈现的效果我只能说不尽人意,肉鸽游戏的糟粕这游戏一个不少,但是肉鸽的优势这里却没能发挥的很好。解谜游戏在你思路打开的一瞬间会感觉到快乐和成就感,但是这游戏里你想感受到这份成就感,很多时候还得看脸,一个房间的答案很多时候得靠别的房间的线索,这经常会跨越几次游戏的时间,当你找到线索了之后,你还得继续roll之前迷题的房间才能验证自己的思路和答案,不能立刻验证自己的思路是否正确,时间和运气的跨度很大程度上冲淡了自己解密出来的快乐和成就感。同时这游戏的移动真的很慢,可能作者确实希望自己的玩家有很强的耐心,去仔细观察房间里的每一个细节。 如果要我总结一下,对我来说这游戏最大的缺点就是解密的正反馈感太弱太慢了,不单是跨越几次房间和游戏的解密,就连成就也给的非常吝啬,通关已经是最简单的成就了,后面的成就一个比一个要命。我不理解这种肉鸽解密还有限时1小时的成就是什么意思,是要一遍遍的roll开局吗? 还有非常重要的一点,我觉得这游戏真的应该内置一个拍照和笔记系统,场景里那么多的关键信息,每进一个新房间恨不得把每一个场景模型截图下来,但是这需要玩家自己去找截图软件和拼图软件自己去标记和保存,这点我觉得是解密游戏的失职。 如果以上特点都可以接受的纯英语母语玩家来说,这游戏应该是95分以上的非常优质的解密游戏了。作者的大部分谜题思路确实很有想法,自己顿悟的时候和发现真正的线索时也会感到十足的快感。只能说非常可惜,如果这游戏不是肉鸽的话,我也会给一个非常高的评价吧。我也只是刚通关,知道还有非常多的内容没体验到,还会再继续玩玩,看看之后会不会改变我对这游戏的看法吧。
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.1M | 19.2K | 93% | $29.99 | |
| $16.9M | 22.8K | 87% | $39.99 | |
| $17.1M | 55.8K | 97% | $14.99 | |
| $17.1M | 22K | 92% | $39.99 | |
| $17.1M | 37.2K | 89% | $19.99 | |
| $17.2M | 15.6K | 96% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $324.3K | 956 | 88% | $19.99 | |
| $23.5K | 47 | 87% | $14.99 | |
| $1.2K | 19 | 68% | $1.99 | |
| $427 | 4 | 100% | $5.99 | |
| $284 | 10 | 100% | $0.99 | |
| — | 0 | — | — |
Every market we collect.
Same day: best AU #50, worst UK #79 · 4 markets collected
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $29.99 |
| 3.4Kratings |
| 76% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fantastic game! Makes you think in the best way and with the day resetting you can test theories and evolve the game as you play! so much fun and has repeatability without it getting boarding! one of my go to summer games!
There's never been a puzzle game like this before. It's a ♥♥♥♥♥♥♥♥.
give me my save file back
This game honestly tired me out. I really tried to hold onto it in the past couple hours, but the prospect of having barely scratched the surface right when I reached the antechamber was the final nail. It isnt bad and must have been a blast for a lot of people, and I thought I was one of them (being a fan of puzzle games), but it stretched for so long and require so much investment (Even with a little notebook, I keep getting lost in my own notes) that it now just feels like a chore. I honestly feel frustrated as I want to discover more (I will never spoil myself ofc). Maybe I'll come back somedays, but until then, this experience leaves nothing but a bitter taste of defeat in my mouth.
Grinding
Best puzzle game ever made
Crowned blue KING. GG game well made.
one of the best games i played in my life. I would have though that rogue like and puzzle games could work together, ut they do ! At start you want to focus on one single idea and try to have the good roos to try it every time, but you sson see that it is a waste of time, because that is not what the game is about. You have to stay flexible. Learn everything you can from each room, and thinks about how the room could have a synergie. Then you have to adapt, each day of the game, on which combinaison you though of can still be possible on this game. To really like this game, you have to keep in mind different objectives at once, even if you know that you can achieve all of them each day.
Ta guapo, muchos de los puzles son divertidos aunque la gran mayoría te llevan a cosas del "post game". Necesitas tener un ingles bueno como para entender todos sin buscar ayuda, sobre todo porque hay puzles que usan palabras que por lo menos yo no conocía. Una vez que sabes lo que tenes que hacer es mas paja que otra cosa jugar con el rng del juego hasta que salga lo que queres, los últimos días se me hicieron aburridos. Se vuelve un juego de paciencia y de darle vuelas a lo mismo hasta que se te ocurra la solución. Pero tiene mucho contenido, llegar a los créditos es a penas el principio del puzle final del juego. Ta muy divertido tener que irse anotando en algun lugar todas las pistas que vas encontrando, y realmente todo lo que anote termino sirviendo de algo y eso que anote cualquier boludes.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.