
Welcome to Mt. Holly, where every dawn unveils a new mystery. Navigate through shifting corridors and ever-changing chambers in this genre-defying strategy puzzle adventure. But will your unpredictable path lead you to the rumored Room 46?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.86/day in the week to Aug 23 → 14.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 20.2Kreviews | 86% | — | $17M |
| $17.99−40% | 12.6Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1344 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Myst for the modern era, the less you know going in the better the time you will have. Approachable, but with a lot of depth for the true seeker to find.
Original. That's it. I don't like the story, I don't like the characters, and I especially hate the whole [spoiler] “poor rich people oppressed by the scary red censors” and the “good rich people helping the oppressed”.[/spoiler] The puzzles aren't nearly as interconnected as the game wants you to believe, and they're orders of magnitude easier than the game wants you to feel they are. All of this is padded with enormous stretches of waiting between hypothesis -> testing, which at some point stops feeling like a “bold design gamble” and lands as a bad one. Making me solve the same simple puzzle 30+ times after I've already demonstrated 30 times that I understand it is almost insulting. Escalate the puzzle until you've exhausted the idea if you want, but don't make me repeat the same operation forever. Mid game. Far less “big brain” than it desperately wants to make you feel.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.1M | 19.2K | 93% | $29.99 | |
| $16.9M | 22.8K | 87% | $39.99 | |
| $17.1M | 55.8K | 97% | $14.99 | |
| $17.1M | 22K | 92% | $39.99 | |
| $17.1M | 37.2K | 89% | $19.99 | |
| $17.2M | 15.6K | 96% | $49.99 |
Every market we collect.
Same day: best AU #50, worst UK #79 · 4 markets collected
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $29.99 |
| 3.4Kratings |
| 76% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I hope this isn't a political statement.
Slowly turning schizophrenic is a new experience for me but i quite like it. 12/10 amazing game
무언가에 깊이 몰입하는 것을 즐기는 사람이라면. 나아가 비선형적인 내러티브를 사랑하고, 또 다층적인 Lore에 매료되는 사람이라면, 이 게임 Blue Prince를 사랑하지 않을 수는 없다. 산개해 있는 수많은 정보들을 한 조각씩 모으며 그 사이의 숨겨진 관계를 추론하고, 빈자리를 메워 나가는 것. 이는 마치 Parlor에서 명제의 진위 여부를 가리는 것만큼이나 논리적인 행위이며, 또한 Observatory에서 별자리를 그리는 것만큼이나 창의적인 행위이다. 그렇다. 이는 창의적인 행위이다. 그대는 동떨어진 단서 두어 개를 발견하고는, 자신도 모르게 둘 사이의 공백에 임의의 논리 기호를 채워 넣을 것이다. 그 Worksheet에 어떠한 성적이 매겨질지는 알 수 없다. 운이 좋으면 B+쯤은 받을 수 있을까? 하지만 결코 좌절하지 마시라. 바로 그 증명 직전의 유예된 시간이야말로 가장 값진 것이므로. 때때로 우리는 난해한 문제를 기어코 풀고야 말았을 때 정답을 맞힌 순간보다, 지난한 고뇌의 과정이 더더욱 즐거웠다는 역설 앞에 헛웃음을 짓는 자신을 발견하곤 한다. Outer Wilds의 게임 플레이가 그랬고, Blue Prince의 그것이 그렇다. 게임을 사랑하는 사람으로서 이보다 더한 찬사는 찾기 어려울 것이다. 다만 치명적인 단점을 하나 안고 있는데... 그것은 바로 [b] '인생이 망해버린다는 것' [/b]. 절대 농담이 아니다. 한 회차의 호흡이 몹시 긴 주제에 기괴하게도 Stardew Valley의 저장 시스템을 채택하여, "이거 하나만 검증하고 꺼야지..." 하다가 하루가 끝난다. 시간만 오래 걸리면 다행이다. Baba Is You를 플레이했다면 아마 비슷한 경험을 해본 적이 있을 것이다. 공부나 독서는 무슨, 유튜브도 보기 힘들 정도로 넋이 나가게 된다. 말 그대로 주화입마에 빠지게 되는 것. 즉 필자가 말하고자 하는 바는, 개백수만 플레이할 것을 권장한다는 것이다. 나처럼.
Le random de la chose rends la plupart des énigmes méga relous et rajoute de la frustration pour rien. Le principe est cool, la réalisation est juste rendu artificiellement alambiqué et aléatoire.
yes
This game honestly tired me out. I really tried to hold onto it in the past couple hours, but the prospect of having barely scratched the surface right when I reached the antechamber was the final nail. It isnt bad and must have been a blast for a lot of people, and I thought I was one of them (being a fan of puzzle games), but it stretched for so long and require so much investment (Even with a little notebook, I keep getting lost in my own notes) that it now just feels like a chore. I honestly feel frustrated as I want to discover more (I will never spoil myself ofc). Maybe I'll come back somedays, but until then, this experience leaves nothing but a bitter taste of defeat in my mouth.
There's never been a puzzle game like this before. It's a ♥♥♥♥♥♥♥♥.
this gave me more tism, but it like it
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $324.3K | 956 | 88% | $19.99 | |
| $23.5K | 47 | 87% | $14.99 | |
| $1.2K | 19 | 68% | $1.99 | |
| $427 | 4 | 100% | $5.99 | |
| $284 | 10 | 100% | $0.99 | |
| — | 0 | — | — |