
Welcome to hell! Blue Hunter is an RPG roguelike deckbuilder where you forge your own path as a hunter and turn into a god! Create your own army of undead monsters, unlock powerful skills and beat all the gods that stand in your way. How far can you go?
Modeled estimate, not a reported figure. How we estimate →
About
Blue Hunter is a roguelike deckbuilding game with RPG elements. Fight monsters and revive them, level up, choose your stats, create your deck of undead monsters, beat gods and become the almighty god!
Dynamic stats: Choose which stats to increase with each level up. Create your own playstyle!
Strategic sacrifices: Are you ready to go through hell? Make sacrifices in order to get stronger. Only pain awaits you!
An ever changing army: You can revive all the monsters you kill to assist you in battle as cards. Your deck is always unique!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Simplified Chinese, Traditional Chinese, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[code] [url=https://store.steampowered.com/curator/36948155-Card-Game-KING/] FOR MORE CARD AND BOARD GAMES FOLLOW US [b]CARD GAME KING [/b][/url] [/code] Put it simply, the game is unfinished which is a shame because it was evolving into something interesting. However, abandoned projects don't deserve positive ratings, especially when sold at a full price. Currently, the game does have content equal to an elaborate demo so those curios might wait for a discount. With the rating out of the way, let's dive into what works for the game and what doesn't. One thing I adored is that every battle ended with a level up - in addition to the usual card and gold rewards. That meant that you are always guaranteed getting stronger and the choice of stats, in theory, allows for different playstyles, although the system was not developed enough for that and characters end up having preferred stats. The card rewards are interesting as you acquire the monster you battled in their card form, and if you had a duplicate from before, you can merge them into a more powerful version. It's a missed opportunity that there is no preview of monsters you will battle to assist the deckbuilding, but together with the level ups, the card and gold rewards make each battle rewarding - something that most deckbuilders don't really do.. The overall combat flows well, deckbulding has decent foundations, passives (relics) can be upgraded and runs are under 1h. But because the game is unfinished the balance is not there with some skills are absolutely busted (like damage immunity for the first 3 turns). The enemy design is too simple and card, passives and enemy variety are all too low because there is not enough content. In addition there are only two characters so runs get repetitive even after a few runs. It's a shame that the developer abandoned the game, because they clearly had something cooking and had good understanding of the fundamentals. I hope in time the game will become free or heavily reduced in price, because selling it 15 EUR is simply wrong. [h1][b]Favorite mechanics[/b][/h1] • Passives (relics) can be upgraded [h1][b]The positive[/b] [/h1] + Upgrading cards by merging duplicates + Every battle feels rewarding due to level ups and rewards [h1][b]The neutral[/b][/h1] * The cards themselves could have been more interesting [h1][b]The negative[/b][/h1] - Abandoned project - Lack of content leads to repetitive runs due to low enemy and strategy variety - Lack of balance [h1][b]Conclusion:[/b] [/h1] It's an abandoned game selling at full price that is, nonetheless, competent with some cool ideas (like upgradable relics) and a potential that will never realize. Not recommended, 6/10.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun game and worth the price tag. Not quite finished, but still feels very clean and well made, especially for a solo dev. The monster-to-card mechanic is neat. Since most cards can improve by obtaining another copy, it means fighting repeat monsters holds significant value. Also, each card is unique to each class, making each class truly a unique play style, even with the same deck and similar stats. Would love to see a progression system that carries over between runs and also a greater variety of classes. (Or maybe just a cheat mode so I can satisfy my need to max each stat in a single run?) I'm very much looking forward to any updates for this game.
What drew me to this game was the premise of the defeated monsters becoming the cards in your deck. It's a novel premise for a deck builder, and it works very well. There are different strategies depending on which monsters you face, and therefore which cards you optionally add to your deck. Even better, your character has stats, which can be increased to add more hit points, more damage, extra mana, and more to make battles easier. Further customization is possible using skills, acquired from treasure rooms, the in game shop, or leveling your stats. Yet another aspect is the multiple classes to choose from when starting a run. While the skills and stats function the same for each class, the monsters as cards have entirely different functions for each class. Then if that's not enough, each class has 10 difficulty levels, each making the game more challenging. Being early access, there are sometimes a few bugs. However, the developer is very responsive on discord, and with weekly updates the bugs are usually fixed quickly. It's a fun game now, and keeps getting more interesting with each update. I'd recommend this game without hesitation to any fan of the roguelike deckbuilding genre.
It's a nice game for a solo developer. That's a shame there is no more updates.
Slay the Spire, where defeated monsters are the cards that you add to your deck (one per fight). Finished my first run, Bonecrusher God is dead! --- +Surprisingly polished for an indie dev. operation +Plays smoothly and fast; no annoyances really +Attribute system works nicely +Player choice, strategic decisions +Music -Some balance issues are obvious; certain skills can be upgraded but make zero sense, e.g. revive and heal to 50% after death. After upgrading it can be 50% to 51% while another skill gains you flat out +1 mana per turn by upgrading. Also if you happen to get a skill that is unlocked via attributes, you just "waste" it. It doesn't level up. -UX/UI could use some improvements - e.g. cards that deal status effects could show those on the cards without selecting them and unlocked attributes should show the unlocked skills clearly. ⣿⣿⡻⠿⣳⠸⢿⡇⢇⣿⡧⢹⠿⣿⣿⣿⣿⣾⣿⡇⣿⣿⣿⣿⡿⡐⣯⠁ ⠄⠄ ⠟⣛⣽⡳⠼⠄⠈⣷⡾⣥⣱⠃⠣⣿⣿⣿⣯⣭⠽⡇⣿⣿⣿⣿⣟⢢⠏⠄ ⠄ ⢠⡿⠶⣮⣝⣿⠄⠄⠈⡥⢭⣥⠅⢌⣽⣿⣻⢶⣭⡿⠿⠜⢿⣿⣿⡿⠁⠄⠄ ⠄⣼⣧⠤⢌⣭⡇⠄⠄⠄⠭⠭⠭⠯⠴⣚⣉⣛⡢⠭⠵⢶⣾⣦⡍⠁⠄⠄⠄⠄ ⠄⣿⣷⣯⣭⡷⠄⠄⢀⣀⠩⠍⢉⣛⣛⠫⢏⣈⣭⣥⣶⣶⣦⣭⣛⠄⠄⠄⠄⠄ ⢀⣿⣿⣿⡿⠃⢀⣴⣿⣿⣿⣎⢩⠌⣡⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠄⠄⠄ ⢸⡿⢟⣽⠎⣰⣿⣿⣿⣿⣿⣿⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠄⠄ ⣰⠯⣾⢅⣼⣿⣿⣿⣿⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠄ ⢰⣄⡉⣼⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄ ⢯⣌⢹⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣇⣽⣿⣿⣿⣿⣿⣿⣿⣿⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣟⣧⡻⣿⣿⣿⣿⣿⣿⣿⣧⡻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠈⢹⡧⣿⣸⠿⢿⣿⣿⣿⣿⡿⠗⣈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠄ ⠄⠘⢷⡳⣾⣷⣶⣶⣶⣶⣶⣾⣿⣿⢀⣶⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄ ⠄⠄⠈⣵⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄ ⠄⠄⠄⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄⠄ = Highly recommended. Absolutely worth your time.
The premise of defeating monsters and using them as cards is very interesting! There is also a lot of potential for customization. Once there is more meta-progression the game will turn out to be great, even it's good already!
100% would recommend this game. For me it gave me the fun of those webtoons and stuff like Solo Leveling while holding fun mechanics of a deck game. Reminds me of Slay the Spire fused with that concept.
This game is quite addictive, and also has a huge potential
ENGLISH VERSION DOWN BELOW! YouTube Video [Wird noch bekannt gegeben] Einen Wunderschönen, Ich heiße AnnieverseVT Bevor ich zur Review komme, möchte ich kurz sagen, dass ich einen Key für das Spiel vom Entwickler erhalten habe. Dies jedoch nichts an meinem ehrlichen Feedback ändern wird. Nun gut, auch wenn sie Blue Hunter aktuell noch in der Early Access Phase befindet und noch ein gutes Stück vor sich. Kann ich jedem empfehlen es sich bereits zu holen, das Blue Hunter sehr vieles bereits zu bieten hat. Von coolen Kämpfen gegen Bossen bis hin zum Sammeln der Monster in Form von Karten vereint Blue Hunter verschiedene Genre und macht aus ihnen etwas völlig Neues und spannendes, das keinesfalls schnell langweilig werden kann. Und als Kirsche obendrauf, wenn ihr Rogue Likes mögt, dann solltet ihr nicht länger zögern und direkt hineingehen in den Grind. Den der Grind wird nicht schwer sein, aber euch Fesseln im Sinne dessen, dass ihr viele verschiedene Kombinationsmöglichkeiten haben werdet! Ich werde auch im Laufe der Entwicklung und höherer Spielzeit die Review updaten und auch ein Video zur Verfügung stellen! In diesem Sinne bis zum nächsten Mal. Eure AnnieverseVT YouTube Video [To be Announced] A beautiful one, my name is AnnieverseVT Before I get to the review, I would like to briefly say that I received a key for the game from the developer. However, this will not change my honest feedback. Well, even though Blue Hunter is currently still in the Early Access phase and still has a long way to go. I can recommend everyone to get it already, because Blue Hunter already has a lot to offer. From cool battles against bosses to collecting monsters in the form of cards, Blue Hunter combines different genres and turns them into something completely new and exciting that won't get boring any time soon. And as a cherry on top, if you like Rogue Likes, then you shouldn't hesitate any longer and get straight into the grind. The grind won't be difficult, but it will tie you up in the sense that you will have many different combination options! I will also update the review and provide a video as the development progresses and the playing time increases! On that note, see you next time. Your AnnieverseVT
quite fun. you should try it
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Players by region
Where this game's players are, estimated from review languages.
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