
Bloody Trapland is a fast-paced multiplayer platformer where the levels are filled with dozens of dangerous traps and tricky jumps that stand in your way! Play co-op with your friends or take on the challenges on your own. With support for up to 4 players at once, local and/or online.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.11/day in the week to Aug 4 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 128 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] Seriously, but there're better games to play for example Super Meat Boy. [/h1]
The characters look too happy to be dying.... (RIP)
The game becomes boring after 5 minutes, every second you have to die and go through everything again.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 128 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
My friends and I were unable to connect to online play and we tried every option possible. Don't recommend. Save yourself the time and money.
You have to PORT FORWARD in 2024 to play this with friends, that needs to be publicly advertised and acknowledged, because almost no one would even attempt to play this in today's world if they knew that.
this game made my testicles explode would recommend
couldnt set up a server pretty buns
servers shut down, you cant play online, dont buy it, the sequel is better
Made me rage very hard. I hated every second of it. Great game!
[h1]Worth it to buy on sale!![/h1] Bloody Trapland is a simple precision platformer that has a good amount of levels and alright level design, but it definitely still has its flaws. Going into the game, I hadn't seen an awful lot of content on it, so I didn't know what to expect length wise. Although, the game features six decently long worlds that amp up in difficulty as you keep playing. After beating the main game, your reaction might be the same as mine "Alright, I'm done with the majority of the game now, just small stuff left to do!" But you’d be wrong! The Race Mode features a whole 60 more short levels, which surprised me because I thought I was mostly finished. Race Mode, in my opinion, is a definite step up in difficulty from the main game. I enjoyed this, since I bought the game expecting a tough platforming experience. While my expectations were exceeded in some areas, I still found some aspects and bugs annoying. Firstly, some main levels NEED you to have a second player to access secret levels. This isn't the best game design, if you ask me, but the problem is negated by the fact that you can use Steam's shareplay system to play with a friend who doesn't own the game, so it wasn't my biggest issue. Secondly, from a gameplay perspective, I didn't enjoy the fireball obstacles at all. I'm sure they aren't bugged, but I didn't like how random they seemed. You would load up a level, have the fireballs shoot up in somewhat of a cycle, but every time you restarted, it felt like they followed a completely different pattern. This was mainly an issue in levels that spammed fireball spawns and in certain Race levels that required extremely precise movement. "Random" fireballs aren't exactly what you want in those situations. Lastly, the sawblade obstacles very slowly desync with each other (or other obstacles) the longer you spend on a level. This means the longer you play a single stage, the higher the chance you'll have to change your strategy to account for the timing shift. This issue can be fixed by closing the level and going back in, but it's an annoying thing to deal with if you happen to be stuck for a while. I mostly noticed this in the Race levels, where there always seemed to be two or three levels that were significantly harder than the rest of the world (but maybe that was just a me thing!). I DON'T DISLIKE THE GAME! For such a cheap price, the experience definitely outweighs the bad parts of the game for me, so if you are interested in a simple precision platformer that you can get for like 1.30€, definitely would recommend it!!!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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