
Bloodshed is a Roguelite Survivors FPS; an exhilarating fusion of Roguelite elements merged with retro-styled visuals and first-person “Survivors-like” frenetic combat action!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 3 → 1.71/day in the week after.
About
Bloodshed is an exhilarating fusion of Roguelite elements merged with retro-styled visuals and first-person “Survivors-like” frenetic combat action: Face endless waves of undead foes, collect experience points, and upgrade your skills and weapons in a battle to survive the night. Even after death, you keep your hard-earned money which can be exchanged for persistent improvements and unlockable content, allowing you to progress further while adding depth to the overall gameplay.
Face the malevolent threat of the Cult, whose members are pursuing a sinister plan to resurrect an ancient deity to bring about the apocalypse. Battle countless cultists, undead, demons, and other creatures of the night and send them (back) to their graves!
Each enemy presents a unique challenge and requires its own strategy - and you'd better get ready quickly, because they come in masses!
Bloodshed boasts a diverse roster of playable characters, each with distinct abilities and playstyles, providing a personalized gameplay experience. With a vast selection of weapons and skills at your disposal, you can experiment with various builds to discover the ideal strategy for your survival.
With a bit of luck and the right strategy you will stand your ground against the hordes of darkness!
Death doesn’t stop you from progressing. Persistent upgrades, unlockable content, and continuous improvement await in Bloodshed, with the ability to exchange hard-earned cash for permanent upgrades. You can also complete optional objectives for unlocking new skills and game features, ensuring each run pushes you further into the depths of the Cult's dark world.

Engaging FPS Gameplay: Experience fast-paced, intense auto-shooter battles across a variety of biomes.
Diverse Character Selection: Play as distinct heroes, each with unique strengths, weaknesses, and special abilities.
Extensive Arsenal: Discover and upgrade numerous weapons and skills to craft the ultimate build.
Permanent Upgrades System: Progress continuously, unlocking permanent character upgrades to boost replayability
Dynamic Enemy Hordes: Fight against adaptable enemies with unique abilities and attack patterns. Face off against elite foes who offer even more loot!
Retro Look, Rockin’ Feel: Enjoy pixelated Boomer Shooter graphics and highly dynamic, fluid movement mechanics.
Immersive Soundtrack: Dive into the atmospheric world of Bloodshed with an adaptive soundtrack that intensifies the action.
Visceral Combat: Relish the visually striking gore effects and satisfying combat that elevate every battle.
Swappable Shooting Modes: Use auto-shooting for a more Survivors-like experience, or “switch to manual” to aim and shoot your way!
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 2Kreviews | 85% | — | $549.9K |
| $12.99 | 198ratings | 92% | — | not modelled | |
Engagement
Reviews
Themes across 141 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Definitely recommend this game if you like fast pace shooters and action roguelikes. I'd just wished for more maps and content.
absoulte banger of a game, highly recomend if on sale
Not terrible, but definitely a bit dull. The idea of a first-person survivor-like is not bad but i think there's a lot of dull design choices that detract from it. Upgrades seem to be mostly pure stat increases with almost no interesting effects to add to the gameplay except for a few spells that aren't super interesting either. Level caps on weapons block you from bulding anything very fun or rewarding since everything is capped at level 8. The levels are to few and seem to all have very little to offer beyond some rudimentary secret hunting to unlock bonus levels. Also completed the main missions in 4 hours and nothing here indicates it's worth playing more beyond that.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 21 → 1.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, Polish, Russian, Spanish - Latin America*languages with full audio support
| $12.99 |
| 140ratings |
| 90% |
| — |
| not modelled |
| $3.25−75% | 90ratings | 84% | — | not modelled |
| $12.99 | — | 94% | — | not modelled |
| $6.49−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 141 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Your usual survivors game but with a boomer shooter skin. It's great! I remember playing the demo before it came out, the actual game is somewhat harder but still a joy! Also has some of the best movement in this genre, feels like bhopping from cs:s but on easy mode so anyone can learn it. [url=https://store.steampowered.com/curator/44204404/]Review Made For Boomer's Noxi[/url]
A short game whose runtime is inflated through grindy progression. Nice concept (Survivors-like FPS), but the execution lacks a few iterations to be really smooth and fun.
Средняк. На один-два вечерочка хватит. Неплохая игруля, но и нехорошая.
Unfortunately it's not longer. Great game overall.
Curti muito esse jogo que é uma mistura de Doom com Vampire Survivors. Bem frenético, gostoso de jogar, com uma boa dose de desafio e variedade de personagens, armas, magias e habilidades. Só poderiam ter mais fases. Mas pelo preço e diversão que proporciona é uma ótima escolha.
Stellar gameplay, stellar writing.
- Upgrades double in cost per purchase. 200 gems for rank 1, every other upgrade (more than) doubles in cost. I assume this cost doubling occurs every single time you upgrade 1 of ~20 initial passive skills. - first level, you must last 5 minutes in a relatively fun horde onslaught. I've played this one three times, makes you ~50-350 gems. Second level, you must last 20 minutes... idk, never played past 12min and you do not retain any gems if you quit mid-arena, which is fair enough. 20 minutes is waaay too long in some arena against an ever increasing horde w/character @ 1 passive with 2 out of ~8 playable characters unlocked. The characters are fine, but the length you're meant to do this mindless blasting is a bit much to me. 10 minutes would be plenty, but then this is my second non-MP arena-type game, perhaps this is common. Maybe 1000 monsters / or 20 min... but, "last 20 minutes" as the 2nd level's requirement made me dread the future levels. A Doom / Amid Evil / Graven level may take an hour, but it's progressive and sometimes bits of story, puzzles. These are well-built environments, but circular and relatively small, constantly spawning fun stuff to shoot, occasionally stronger mobs, but otherwise its gameplay loop is simply strafe and shoot. - the two playable characters I've accessed are fun enough. Both have a melee and a ranged weapon for starters, both of which you may upgrade as you kill monsters. XP is earned directly, with an amount provided by each kill. Level ups occur quite quickly and regularly. The guns handle well, sound good, impacts are fantastic and the effects are enjoyable. Each playable character has a movement skill with a fair cooldown. I don't know if these can be upgraded or improved in any way. Generally, movement is smooth and fast and I've yet to face a mob that could outpace me on either of the initial pcs. The quips are good and the characters seem likeable enough. It was 100 gems to unlock the second character. Idk who the third (4th etc) characters are, nor how much they cost. A guess based on other in-game costs? 1000 gems for character 3, 3500 - 5000 for character 4, so on. Seems steep, but maybe gems are more plentiful in later levels. After all, the costs for passives increase by 100% after first purchase, so idk. (just so it's clear, gems are in-game loot) - there are treasure chests that sometimes occur, perhaps always if you kill a tougher mob (they usually have some opaque purplish or green highlight, maybe the color indicates some specific threat? either way, consider these elites and they're always worth killing). These drop the equivalent of a level up. I've killed seven or so and these chests have never dropped gems, at least that I've noticed. - the two arenas I've seen are well done and fun to navigate, plenty of areas provide a momentary tactical advantage but it's not possible to stay still. The characters haven't gotten stuck on anything. Shoot the blue flame braziers, these are a source of loot. The longer you run and gun, the more of these beacons pop up. My main reason to dislike this is based on the 2nd (of ~12?) level's time requirement. From 5 minutes to 20 is steep, imo, and while it does get progressively more challenging and entertaining, it's asking too much time for one arena with little else but killing and skilling involved. Would a louder plot, or story, make the 20min more doable like in Amid Evil or Doom? Would a quota, like in Sportal, make it doable? I like FPS, played thru a fair share, and it's probably just the specific FPS medium here that I dislike, which is why I've endeavored to provide details about the game, given the personal preference involved in my rating. I suppose, if a 20min arena (with perhaps longer ones after) and rather pricey and multiplying currency requirements don't sound like deal breakers, you could do worse. The arenas are fun, so are the characters. Initial design decisions put me off personally. I also got this for free. Again, you could do worse, and if the idea of a long arena sounds fun, you'd like this fine.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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