
HELLBREAK is a fast-paced roguelite, survivor-like FPS where you fight through escalating waves in brutal arenas in Hell. Build powerful loadouts, earn favor from demon lords to unlock new gear, and climb the leaderboards for your salvation.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 7 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
HELLBREAK thrusts you into the infernal depths as a soldier from the World Wars, fighting to save your soul from eternal damnation. Battle through relentless waves of demonic enemies, earn the favor of demon lords, and unlock powerful weapons, spells, and blessings that will ensure no two attempts are the same.
Engage in fast-paced, adrenaline-fueled first-person combat. Wield an arsenal of 19 demonic weapons, each offering distinct playstyles and strategic options. Equip yourself with machine guns, shotguns, revolvers, the skull of a heretic, and more!
Unleash powerful spells to control the battlefield. Cast infernal flames, summon demonic totems and turn into a chilling wraith form to send shivers down the spine of your enemies! Choose from many options which suit your playstyle.
Leverage multiple unique curses to strategically control and defeat your enemies, making each battle uniquely challenging and rewarding.
Unlock and choose from over 150 different blessings that modify your abilities and playstyle. Earn favors from demon lords to start your trials with powerful advantages.
Face off against over 15 unique enemies and multiple formidable bosses, each with their own tactics and challenges.
Rack up high scores with a combo system and compete on global leaderboards to prove your dominance in hell.
Genres
Engagement
Reviews
Themes across 66 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a game that obviously has hours of content. A roguelite system where you collect soul things and some crystal thing that you can then use to upgrade weapons and perks. Lots of things to kill. 20 minute matches. A leaderboard. But... I don't recall the last time I've found a FPS so boring. Maybe it's the very obvious references to DOOM 2016 and latter entries. Animations are obviously similar. Enemies feel like they've been ripped out of the DOOM series and just have some graphical switch ups. We've got zombies, Imps that toss fireballs and crawl on the ground, floating fire faces, big 'ol dudes that look like the Baron.. I don't hate that the game reminds me of DOOM. But outside of the graphical similarities, this feels like a "No children, we have DOOM at home." I can't pinpoint exactly why it is so boring. It just doesn't feel fun. Weapons might as well be a stack of wet farts. Even with some upgrades they don't feel great. I used a shovel thing for a bit. That seemed neat, but the more I killed the more I noticed that enemies didn't really react much to being injured. Could be the level design. There's a lot of verticality, and you can access platforms via some of the worse jump platform thingamabobs you can find on a Tuesday. Getting onto a high up platform isn't even very beneficial. Enemies can jump up there or will just spawn on you. Enemy spawns are done in a way that makes it necessary to keep your head on a swivel. At least, that feels like the intent. Instead you just pick a direction and run. Imagine you're running on a track, shooting demons now and then. Sometimes turning around to go the other way. Sometimes you skip through the center. It all feels so trivial. There are bosses, though I get the feeling the bosses are about as enthused about the situation as I was. They don't have the feeling of a boss. Just a bigger version of something you've already fought. But yeah, if you keep going you'll just have to slog through the starting difficulty so you can unlock new difficulties. Complete missions for various Demon God things for new unlocks, and look at the upgrade screen and how little you've earned during the last run. It's a game I really hoped to enjoy. I like the general idea behind it. I just don't find it fun.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Turkish, Portuguese - Brazil, Russian, Japanese, Simplified Chinese, Polish, Spanish - Latin America, Hungarian
Hours played at review time, across 66 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's bad, like really really bad. Performance issues are insane, the game looks like a worse Killing Floor 1 yet it somehow can't keep it's framerate above 60 when more than 2 enemies spawn. Dev never got to fix anything related to performance up to V1.0, avoid like the plague if you have AMD hardware.
The gameplay is really addictive. Trying out different builds each run never gets old. Experimenting with different weapon and spell combinations lets you discover your own playstyle. I had a great time playing and I highly recommend it.
Просто скучный сурвивор рогалик с дизайном Дума. Геймплей медленный из-за медленных противников. Я могу просто стоять на месте и отстреливаться долгое время даже на последней сложности. Разнообразия врагов почти нет. Никаких интересных билдов не сделаешь, т.к. все способности - это по сути просто +10 к урону от оружия или + эффект к гранате. Прогрессия очень слабая. Она состоит просто из +5 процентов к разным характеристикам. Играть в это просто ультра скучно и однообразно. Есть много сурвиворов и тем более рогаликов намного интереснее. 4/10
"This is Doom meets XYZ" is such a marketing-ploy at this point... For a small game it mimicks Doom well enough, but do not delude yourself or other players: This is most definitely not anywhere near Doom levels. It can be fun, but it very much depends on your RNG-luck and how far you've developed the guns....and which one you choose. You fight waves of enemies until you reach the 20 minute mark and "survive" the round. Maps are mostly boring, strangely vertical considering that jumping is sketchy and you can't grab plattforms to ascend. The jump pads in this game are by far the worst I've yet to see in an arena shooter - they will propell you in the same direction every time, as in their propulsion is fixed - it feels so odd when you backpaddel, run into a jump-pad and get thrown back in the direction you came from. Hitboxes are a bit messy, both in terms of enemies as well as the environemtn. It is rather easy to get stuck on geometry. Weapon sounds vary from pretty cool to wet fart - the later goes double for everything Shotgun (further prove that this is most definitely NOT Doom....) Enemies are ripped pretty much straight out of Doom I and behave as dumb as them. They mindlessly walk, run, fly (dear lord, the flying enemies in this game...) or jump towards you and will struggle to walk around pillars and such. Most projectile-based enemies, though, have impeccable aim and path-calculation. Weapon and Curse balancing is completely off the scale. I found that the Shredder and the Shellshock are just broken, especially if comboed along with some blight curse. When you get this, the game actually gets crazy fun, because you just pop that blight all over the map. Inferno, for example, is dreadful. Shock works so-so and frost is very situational. If it is a random proc, it's useful, if you try to trigger it yourself, it's annoying. Other Weapons like the Minigun, the throwing dart - totally a Doom-staple - and some others are borderline useless for a variety of reasons. Minigun just doesn't have the ammo-count, dart is just way too imprecise, pistols are jokes and even the shotguns - apart from aforementioned shellshock, which is dumb-broken (effective range of a rifle, but still spreads like a shotgun, regenerates health upon kill, which is basically every shot that you don't miss) - are not fun. All weapons shine or fail not because of damage, ranges or things like that: It basically comes down to the reload-animation and the ammo count per magazine. If a gun has low ammo-count, it's a problem, because they all basically do the same damage. If it's topped of with slow reload, it's renedered useless. The game has a couple of those. Then you have guns like the shredder, which makes you not even have to aim and on ascended levels one shot will clear rooms full of enemies, because the saw-blade keeps spinning to the next enemy. You can have fun with this game, most definitely, but all in all, the thing that makes or breaks this type of simple game is the guns - unfortunately, they don't feel fleshed out enough. You don't want to try them out, because you pretty soon realize, which ones work and which ones don't. At that point, difficulty also gets pretty much negated, just because of how powerful certain combinations are. I went an hour on endless mode and only died because I stopped moving - still took me roughly 20 seconds, because I spammed so many AOE-traps every 2 seconds. I'll go ahead and grind me some more achievements out of this. Wanna-be Doom aesthetics and feel meets vampire survivor. Could be way better with some tweaks!
Вроде и норм ,но коль это шутер рогалик то сам шутер тут очень деревянный ,что для меня убивает проект + есть технические недоработки .Хотите норм шутер рогалики то deadzone или Abyssus вам в помощь
Feels like early access, lots of technical issues and crashes a lot I really wanted to like it
Бутлеговский дум, вдохновленной эстетикой новых частей. Играется деревянно, блекло, отсутствует хорошая работа со звуком, хотя это уже релиз 1.0. Кароч, ИМХО - на трейлере всё выглядело куда интереснее чем по итогу получилось в самой игре, где геймплей довольно скучный и монотонный.
this game wanted to be doom (its not even close) went into this game expecting doom kinda vibes and all i got was clunky movement amd hitscan Enemies that are near impossible to dodge the movement is slow even with upgrades then guns sound like nerf guns 4/10
𝙱𝚎𝚛𝚍𝚊𝚗 𝙼𝚊𝚛𝚍𝚒𝚗𝚒
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Where this game's players are, estimated from review languages.
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