
A grim medieval deckbuilder where you use your dubious healing methods to protect bizarre villagers from the corrupting influence of ancient evils.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 17 → 10.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Take up the mantle of a medieval barber surgeon in BLOODLETTER, a deckbuilder inspired by the arcane art of tarot, ancient remedies of the flesh, and the surrounding superstitions.
4 Dreadful entities, each a foul spirit with its own wicked win condition and design
Each entity to be cleansed on three different difficulties
Unlock new content after a successful cleanse
80+ Cards bearing unique incantations, illustrations and titles
6 Blessing and curse cards capable of turning fate itself upon its head
11 Villager abilities letting you upgrade your deck and influence your run
10+ Transmuters changing the usability of your cards in the context of the active transmuter
1 Fantastical realm, steeped in medieval myth, mystery, and dread
100+ Story snippets welcoming you into the eerie world of BLOODLETTER
Take heed, barber-surgeon: the path of the bloodletter is not for the faint of heart. Salvation or damnation await.
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.49 | 254reviews | 80% | — | $100.9K |
| $15.49 | 1ratings | 100% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 164 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
特别好玩,但是不知道成就系统是不是有bug,退出游戏重登才有成就?
只有病友才会懂这种画风的含金量,看久了甚至觉得那些扭曲的肉块和触手还挺眉清目秀的……
絵が可愛い。世界観が良い。 体力・純潔度・病気・信頼をバランスよくキープしながら デッキ構築をしてクリア条件を満たしていくゲーム。 1クレジットが少し重ためだからちょっとずつ進めていこうかな
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 164 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏在画风上相当吸引人,但是游戏目前叙事性差,可玩性相当差。 第一 游戏的4个boss机制看起来差别很大,实际玩起来都是养状态拖天数等卡组成型,然后碾过去,游戏boss的强度居然不和天数挂钩而是和boss血条挂钩。如果同样逻辑换到杀戮尖塔,就是怪强度和层数不挂钩,只要你愿意,可以在新手村干成十里坡剑圣再准备通关,作为策略游戏,这明显需要调整。那有人就要问了:既然如此,你自己追求更快天数通关不就好了?所以我需要提到第二点。 第二 游戏的卡牌强度完全不平衡,有些牌就是数值远远大于其他牌,发牌员一直不发高数值卡,你就必须一直蠕动,也就是说,如果你的目标是更快的击杀boss的话,运气因素会被无限拉大。就算是休闲玩家,被发一手烂牌,也会想:设计师到底是怎么弄出牌效不如打击防御的卡的?我现在就是这种想法,设计师应该强化下自己的理解,就算是猴子打印机,也要多调整,起码牌与牌之间不能太明显的被完爆。 以上就是我的一些意见,写在最后的是一些对游戏的改进意见。 1.既然游戏里角色立绘画的挺不错的,不如试试让玩家打出卡牌时,角色有更多的交互,比如一些对话框,这样也算是对叙事的补充。 2.把游戏boss血量拆分为阶段,不再像以前一样,玩家达成阶段目标后boss才变得更强,而是在固定天数后,boss就变得更强,使游戏更具有策略性,这样boss的机制才会变得有意义。
Everything's nice, but writing makes no sense. I do have the necessary vocabulary, it isn't my skill issue. Your writing is so incredibly convoluted it just ends up being nonsensical. There are many talented writers out there and they're chronically underemployed, give them a chance.
赛博华佗(×) 中世纪活阎王(√)
The game just boils down to: increase red bar or blue bar and sometimes get rid of green or purple. The art is great, but there isn't really much of a game here. I played for about an hour and realized that I had essentially just played everything there was to play. I was going to watch some health bars go down and then make them go back up. There aren't really any interesting combos to pull off or build towards, and the looming threat and "combat" just aren't satisfying. The lack of animations for the bosses.. which just suck the life out towards a statue... it could be much more interesting.
fun way to be a healer... simple mechanic yet satisfying for my brains awesome artsyle and good music too
写在1.0正式版发售之际。先说结论:喜欢暗黑手绘风、克系题材的牌佬无脑入。这游戏EA初期的数值真的很崩,经常前期一步走错直接满盘皆输,当时差点想退款。现在正式版把曲线调平滑了,村民技能和新机制让流派不再那么死板。没烂尾,值得一个好评!
简单的说吧,资源管理卡牌游戏,只不过套了些洛夫克拉夫特式的皮,看在美术和设定的面子上给个中评,建议骨折入。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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