
Explore the last remnants of civilization in this vast, unforgiving, and interconnected world. Learn what is left of its history. Discover pockets of natural life in the perpetually expanding Omnistructure. Lose yourself in a journey unlike any other. Find your purpose in the world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About



Genres
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−50% | 3Kreviews | 75% | — | $2.2M |
| $13.99−60% | 1.3Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 103 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really liked this game. It's weird at every level, with bizarre progression and balance, brain-defying level design, incomprehensible lore, and quite a bit of good old-fashioned jank, but it comes together into something that I feel really understood the assignment as a Blame!-inspired soulslike. In both a textual and metatextual way, playing it felt like working within something designed according to principles I didn't understand, and that's all I ever asked for. I recommend this game if you like rough-cut open-world games that don't hold your hand and let you go wherever you want, even when that means hitting difficulty spikes, getting stuck or lost, or wandering out of bounds. If you're looking for a game with a world that feels incomprehensibly large and never quite familiar, then this game might scratch that itch. If you don't have much patience for rough edges in games and just want to play something that makes sense, then you should probably look elsewhere.
3 kişinin yaptığı bir oyun olarak değerlendirdiğimde hiçte fena değildi.ellerine daha büyük bir bütçe verilip Teknik destek sağlansa gerçekten ortalama üstü bir oyun yapabilirlermiş.umarım ilerde bu oyundan edindikleri gelir ve terübeyle çok daha iyi oyunlar yaparlar.fakat 3 kişinin yapması olayını bir kenara koyupta konuşursak işte o zaman oyun çoğu yerde vasatı bile aşamıyor.oyunu oynadağım için bir pişmanlığım yok.yani iyi kötü bir gideri vardı. oynamasam herhangi bir şey kaybetmiş olurmuydum açıkcası hayır hiç bir şeyde kaybetmezdim..eğer steelrising yada hellpoint gibi düşük kalibreli souls oyunlarına sabretmişseniz indirim döneminde alıp bunada sabredebilirsiniz diye düşünüyorum .ben onlara sabredip bitirdiğim için bunada olumlu puan veriyorum
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 9 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $14.99−50% |
| 40ratings |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 103 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
总的来说瑜不掩瑕,从头到尾每个细节都透露出粗糙感的魂like 为数不多的亮点之一就是巨构景观,但我并不推荐像我一样冲着巨构买,因为初见的小震撼过去后很快就会觉得这些巨构空洞又单调 制作组大概是光顾着撑地图尺度忘了打磨细节,探索体验和观景体验双双拉胯。前期的跑图过程还在承受范围内,中后期猛猛塞大而空的地图来折磨玩家,地图串联也省了。场景重复度高且辨识度低,探图过程中时不时莫名其妙卡脚,稍微绕路想探索就是一堆低清地形碍眼,扫描场景的特效过于繁杂且持续时长太久,远景巨构在后处理开太高的情况下变模糊看不了一点。光影更是重量级的臭不可闻,每次掏火把都是折磨眼睛,然而需要火把的场景偏偏还不少 BGM的存在感大多也体现在探图过程中,绝大部分没什么印象,唯一有点记忆的是一首极其突兀的带电吉他的探索BGM,我不明白为什么会把这种跟风格完全不搭的BGM选进正式游戏里 战斗简单来说全方面不如十几年前的魂1,无论什么武器用起来都是在地上滑的感觉,特效观感很廉价还时不时滥用,打击感也不算好 近战武器都有精准连击机制,攻击时掐时机再按攻击给下一招加伤加攻速减消耗,然而实际打起来手感说不上好,尤其是重武器,偏偏这东西收益还不低。武器最多带2个技能,有被动有战技,自定义部分仅限于镶嵌宝石 武器总体数量不少,但动作模组少得可怜,一周目打完印象里没见到有任何特殊模组。此外战斗还缝了格挡和完美格挡,不过收益极低,重甲站桩吸血,轻甲翻滚躲避,除了挑战自我想不出用的理由 剧情……这玩意儿有剧情?Bleak Faith可能讲了个故事,但Bleak Faith讲了个故事不太可能。魂like确实不是剧情为特色的品类,但连最基本的信息都没有,真正贯彻了“我只知道我要大开杀戒.jpg”。如果有单独给剧情打分的选项我选择有多低打多低
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.8K | 13 | 92% | $16.99 | |
| $5.3K | 14 | 64% | $13.99 | |
| — | 0 | — | — | |
| $3M | 3.9K | 67% | $39.99 | |
| $294.6K | 676 | 91% | $19.99 | |
| $86.4K | 293 | 80% | $10.06 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.2M | 12.7K | 98% | $8.99 | |
| $2.2M | 4.1K | 93% | $14.99 | |
| $2.2M | 8.2K | 96% | $9.99 | |
| $2.2M | 3.3K | 66% | $21.24 | |
| $2.2M | 5.5K | 74% | $9.99 | |
| $2.2M | 10.5K | 90% | $11.99 |