
Immerse yourself in retro top-down visuals as you face the horrors of Breckenridge Hall through intense first-person combat. Scavenge, solve puzzles, and upgrade your gear. Do whatever it takes to survive—but remember: You Will Die Here Tonight.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 676reviews | 91% | — | $294.6K |
| $9.99−50% | 28ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The coolest thing this game has going for it is a character swapping mechanic. When you get yourself killed, you spawn a new character, each with small unique traits. The most noticeable of which will be the run speed, though I wager the slower characters have more health if not other invisible stats. A dual edged sword, while it's cool having this team of people working together to solve the manor, if you find a weapon upgrade, only the weapons expert can install it, and the only way to swap to him is to kill your current character. On the plus side, you can find these coins throughout the mansion, which can be used when all your characters die to bring everyone back without resetting all the puzzles and items. Speaking of items, the game doesn't have a limited inventory system, so there is no inventory management. At least not traditionally. You can only hold 4 healing items, and 3 ranged weapons. Ammo and puzzle items are infinite. To say, you do make a small choice for which weapons you want to take with you. There are 5 so two of them need to sit back, but one of those are a direct upgrade to the base pistol, and the grenade launcher is found in the final stretch, so you never actually have to make a choice because there is always an objective correct way to play. The game does combat in a unique way. As opposed to just holding aim and shooting, doing so locks you into a combat minigame which is done in first person. It's a lot of fun, though outside the crawling maids being a hassle if you missed the shotgun, almost no enemy really poses a threat. The biggest killer in this game is puzzles. Failing to solve a puzzle means death. That said, all of the puzzles aren't too difficult to solve and the one's that are a little more obtuse are optional. The game is an interesting mix of Resident Evil's lineage, the aesthetics of the first game, the multiple characters to play of Outbreak, the combat of Gaiden. It wears all these inspirations on it's sleeve, but that mixture manages to make an interesting little romp.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Simplified Chinese, Hungarian
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Looks like a fun homage to Resident Evil 1, plays like a fun Homage to Resident Evil Gaiden, written like the most rancid cringe comedy imaginable. The best part is, if you mash the button to get rid of text as fast as possible, the game can freeze and you'll have to exit out and replay parts of it... Yay? And for some reason, for the final section of the game you are basically made invincible. It doesn't feel like a power fantasy, but instead as if you'd used a cheat code.
If you like resident evil just buy this.
It's kind of short, but the game feels very polish, fast and fun for sure. The game itself have 2 mode, when you explore the game has overhead view, but when in fight you fight at first person view, just like resident evil gaiden on gbc. They also have their own twist, if you die, you will use another team member and try not to make the same mistake as your teammate before.
生化粉不请自来
Excellent little game with a really legitimately great gimmick and a fun ending! Was surprisingly pleased, excited to see what this studio does next- ASSUMING they don't start using AI in everything, which they seem poised to do in the future. A shame; they've real talent and don't need to steal from others to succeed. I hope they don't use AI in the future.
The writing is bad, the gameplay drifts between a top down walking sim, and a rail shooter without the rails.
Nah, I'm not wasting my time on this. The core mechanic is alright, but the balance is terrible in conjunction with these combat mechanics. I can already see that the game is trying to force me to restart the campaign at least once by jumping me with surprise situations and enemies that kill you in two hits and that's just lousy design. If I've got to look up online how to get past your near-instant-death boss, I'm out, your game design is a failure. I've played way too many survival-horror games to bother with this.
好玩,喜欢生化危机解密的别错过,剧情也有反转
What a good game, honestly more people should be talking about it. It's short nice experience where the more you play and die the more you learn, not only about the combat, mechanic and traps but you also learn about the characters themselves and honestly I like every single one of them for different reasons (Mike you're so stupid. I love you) [spoiler]I like how you can tell the inspiration for every character, Ashley is literally Jill and Rebecca, Eric is a sweet dumb himbo Chris, Javier is your old Barry, Katherine would be your Wesker and then Mike and Vicent are more their own person I would say. Even the colors match[/spoiler]
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $453 | 9 | 44% | $1.99 | |
| $0 | 0 | — | $9.99 | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $294.7K | 745 | 63% | $9.99 | |
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| $295.3K | 1.1K | 45% | $6.99 | |
| $295.3K | 1.4K | 86% | $14.99 |