
Awaken the blade within you and reverse your fate in BLEACH Rebirth of Souls! Engage in thrilling battles with powerful sword abilities and characters from this legendary anime franchise.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Sep 3 → 6.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $33.99−60% | 7.1Kreviews | 67% | — | $10.2M |
| $59.99 | 7.2Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 988 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
BANKAİ TENSA ZANGETSU
just keep your money
Отличная игра, жаль что обновления не выходят... Однозначно стоит играть
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.2M | 20.6K | 93% | $24.99 | |
| $10.1M | 24.2K | 85% | $19.99 | |
| $10.1M | 14.6K | 91% | $29.99 | |
| $10.2M | 22.7K | 80% | $24.99 | |
| $10.1M | 27.2K | 95% | $19.99 | |
| $10.3M | 22.2K | 95% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $26.3M | 50.4K | 87% | $29.99 | |
| $45.4M | 67K | 88% | $39.99 | |
| $343.7K | 359 | 60% | $34.99 | |
| $467 | 5 | 20% | $4.99 | |
| — | 0 | — | — | |
| $42.5M | 22.8K | 59% | $49.99 |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Indonesian, Spanish - Latin America, Thai, Portuguese - Brazil, Russian, Simplified Chinese +3 more
| $23.99−60% |
| 1.1Kratings |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 989 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Спасибо easy anticheat, как всегда говно. Тут читов я не ожидал конечно. А сама игра тупа топ!11!1!!!!
BLEACH Rebirth of Souls is a modern anime fighting game that aims to translate the intensity, spectacle, and sword-centric combat of Tite Kubo’s long-running series into a playable form that feels both accessible and expressive. Developed by TAMSOFT CORPORATION and published by Bandai Namco Entertainment Inc., the game positions itself as a character-driven arena fighter that prioritizes momentum, dramatic reversals, and faithful representations of iconic abilities. From the outset, it is clear that the project is designed first and foremost for fans of Bleach, leaning heavily into recognizable characters, signature moves, and high-impact clashes rather than attempting to reinvent the fighting game genre from the ground up. The combat system forms the backbone of the experience and is where Rebirth of Souls feels most confident. Battles are structured around one-on-one duels in 3D arenas with largely 2D movement, allowing players to focus on spacing, timing, and reading their opponent rather than managing overly complex navigation. Each character brings a distinct rhythm to combat, shaped by their weapon, mobility, and spiritual abilities, which helps the roster feel varied even when fundamental mechanics remain consistent. Attacks flow into counters, guards, and special techniques in a way that encourages aggressive play while still rewarding patience and awareness. The introduction of resource gauges tied to spiritual power adds an extra layer of decision-making, forcing players to weigh whether to spend energy on immediate pressure or save it for devastating finishers that can swing the momentum of a match. What sets the combat apart is its emphasis on dramatic turning points. Fights are designed to feel volatile, with mechanics that allow comebacks and sudden reversals when players successfully exploit openings or manage their resources effectively. This mirrors the tone of the source material, where battles often hinge on last-second power surges or strategic reveals rather than slow attrition. While this approach makes matches exciting and cinematic, it can also feel unforgiving to newcomers, as a single mistake may quickly cascade into defeat. Over time, however, learning character matchups and understanding the flow of offense and defense reveals a system with more depth than it initially appears. The single-player content is anchored by a story mode that attempts to condense major arcs from the Bleach narrative into a playable format. Key moments from Ichigo Kurosaki’s journey are recreated through a mix of cutscenes and battles, offering fans the chance to relive familiar confrontations. While the scope of the story coverage is ambitious, its execution is uneven. Narrative beats often move quickly, and transitions between scenes can feel abrupt, giving the impression of a highlight reel rather than a fully fleshed-out retelling. For players already familiar with the anime or manga, this approach works as a nostalgic tour, but newcomers may find the storytelling fragmented and lacking sufficient context to fully appreciate character motivations. Visually, Rebirth of Souls adopts a stylized anime presentation that emphasizes bold colors, sharp effects, and exaggerated attack animations. Character models are instantly recognizable, and signature moves are presented with dramatic flair that captures the spirit of the series. However, the overall visual quality can be inconsistent, with some animations appearing stiff or less dynamic than expected during cutscenes. In contrast, combat effects are vibrant and impactful, helping major attacks feel powerful even when environmental detail remains relatively simple. The sound design reinforces this, with satisfying audio cues for strikes, clashes, and special abilities, though the soundtrack tends to function more as background support than a standout feature. Multiplayer is a natural fit for the game’s design, offering competitive matches that highlight the strengths of the combat system. Facing another player brings out the tactical depth more clearly than fighting AI opponents, as mind games, adaptation, and timing become central to success. That said, the overall selection of modes and customization options can feel limited, especially for players accustomed to feature-rich fighting games. While the foundation is solid, the experience sometimes feels like it could benefit from additional layers of content and refinement to sustain long-term engagement. Taken as a whole, BLEACH Rebirth of Souls is a focused and fan-oriented fighting game that excels when it leans into high-energy combat and character expression. Its strengths lie in the immediacy and excitement of its battles, as well as the care taken to represent the personalities and abilities of its roster. At the same time, its streamlined story presentation and modest selection of modes leave the impression of a game built around a strong core rather than a fully expansive package. For fans of Bleach and players who enjoy fast, momentum-driven fighters, it offers an enjoyable and visually striking experience, even if it falls short of becoming a definitive anime fighting game benchmark. Rating: 8/10
I really enjoy this game. When I only had the game for 2 days I was already pushing 12 hours. Now 3 days in and 14 almost 15. I 100% recommend this game for anyone who enjoys fighter. The story is alright but if you are okay with a few hickups in the story mode than go for it. Its a nice experience.
happy birthday daniel
I want to like this game a lot... because I like bleach a lot. But ♥♥♥♥♥♥♥♥♥ this game should have cost like half of what it does. Everything requires a loading screen, including ♥♥♥♥♥♥♥ low effort cutscenes which go through like 3 loading screens per scene. It is a ♥♥♥♥♥♥♥ joke. And then there is the fights. I get it, story but giving you characters that barely have a moveset yet is not fun. Neither is enemies literally teleporting through the invisible walls and hitting your with ranged attacks from outside the battlefield.
Este juego es una DECEPCIÓN total, para los fans de bleach y para los que no lo son, parece hecho con el minimo presupuesto, cortan escenas para no hacer animaciones, combates SUPER LENTOS y repetitivos con efectos mediocres, realmente no lo recomiendo para nada, y eso que soy fan del anime.
I have played a few bleach games and could have been much better at least the story mode the first couple of hours the combat feels more like rock paper scissors as the tutorial describes instead of fighter itself. Most fighters have some utilities instead this one requires to be precise in your attacks and dodges.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.