
Enjoy action-packed flashy combat with incredibly satisfying combos and responsive controls! Numerous characters, each with completely unique playstyles and loads of unlockable moves & upgrades! This action roguelike sets the bar for fluid fast-paced action.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6/day in the week to Aug 4 → 20.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Charismatic character designs with unique aesthetic styles and dramatic animations create an awesome combat experience.
Smooth controls, infinite possibilities of combos and ultra-responsive combat feedback create one of the best action experiences out there!
13 playable characters in the base game and 4 DLC characters, each with distinctly unique combat styles and personalities to explore.
There are hundreds of moves for you to build around, plus countless elemental effects and legacy skills passed between characters. The possibilities are infinite. Time to make the best fighter of your own!
Dive into free crossover content featuring two indie legends: ICEY and Dead Cells!
Reunite ICEY with the Narrator and embark on a journey guided by his voice... or, you know, just ignore him completely. :)
Alternatively, embody The Prisoner and slash your way through a specially crafted Metroidvania-style zone, uncovering a brand-new original story.
Please Note:
All plotlines included in the collaboration content are completely unrelated to the original IP of the collaboration.
Please be aware that this game contains visual elements such as flashing screens that may trigger photosensitive epilepsy.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1468 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
muy buen juego perfecto para viciar durante horas
like if dead cells, hades, and street fighter all had a threesom together and made this peak
前言:作为一款横版2D动作肉鸽游戏,五十多个小时体验下来就是:战斗,爽!出色的打击感与流畅的连招爽感,以及精致的美术画风,但也存在一些小问题。 本体加DLC以及两个联动角色共16位角色,每个角色的技能特色、连招和战斗思路都不同,以及游戏内的策略为战斗方面提供了不少增益与多样的玩法,上手难度不高,玩一会儿就能开始体验游戏爽感内容了。并且存在局外成长机制,可以选择一些装备增益,游戏难度也是可调的,分为:普通、进阶、极限三种,除了普通模式,另两个都可以根据自身调节敌人强度,这点确实不错。并且游戏角色通关后可以将这个角色的意识体保存,在下一次闯关前我们可以选择两个意识体并继承他们的策略和专属的传承技,给游戏战斗搭配又增加了一些内容。游戏是有剧情结局的,但我个人理解并不彻底,就不提这部分内容了。 接下来是缺点环节了,游戏里玩家推进关卡积累的混沌值,这个值越高就会越容易随机出debuff,虽然这个双刃剑机制经常出现在肉鸽类游戏中,但在本游戏体验下来是弊大于利的,付出与收益不是成正比的。接着是地图设计比较平淡,几个地图不断重复循环,难免有些单调,关卡怪物设计也是重复套皮的有点多,没法维持较长的新鲜感。BOSS战中制作似乎注重创造机关、地形、以及召唤一堆小怪,让玩家注意力很难集中在BOSS或动作上(当然也可能是我菜),就显得打BOSS时显得有些混乱。因此游戏后期内容不足,如果不是为了凹高分或者追求无伤高难成就,就会出现单调乏味的问题。 最后,游戏比较适合和我一样动作游戏苦手,带着对横版动作肉鸽尝尝鲜的态度来游玩,短期体验很不错。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*, Japanese*, Traditional Chinese*, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Korean*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
NB
喜欢战斗爽就来!连招炫酷,打击感强,非常耐玩
MD老是打到后面游戏直接崩了,前期好好的,第4关开始就有几率直接卡死崩溃,辣鸡玩意浪费时间,存档还特么直接吃了
当格斗游戏的连招,遇见Roguelite的无限可能 《苍翼:混沌效应》最令人惊叹的地方,在于它成功地将格斗游戏的连招逻辑与Roguelite的随机构筑融合在了一起。 游戏的动作系统堪称顶级。在“整个横版动作游戏界里,演出效果、动作设计、打击手感都是一线的水平”。它大胆地将格斗游戏的搓招与爽快手感融入了横版过关的设计中——蓄力攻击、跳跃攻击、冲刺攻击、技能攻击都有各自的派生。正如一位玩家所描述的:“只要对着手柄一顿狂搓,角色就如同暴风雨中的蝴蝶一样在敌人之间穿梭”。 而真正让这套动作系统升华的,是它宽松而友好的连招判定。“本作的连招系统没有像格斗游戏那样过分严格判定,宽松的连招机制能让非格斗玩家也享受到苍翼的乐趣”。你不需要像在正统格斗游戏中那样苦练帧数表和目押——在这里,你只需要感受节奏,享受连招本身带来的快感。 而这种快感,被Roguelite的随机性放大了无数倍。游戏包含八大元素策略体系(电、火、毒、光、刃、冰、暗、通用),超过两百种强化效果与动作系统联动。不同的元素组合可以创造完全不同的流派风格——燃烧、冰冻、致盲、麻痹。“丰富的构筑内容与rogue游戏的随机性迸发出了完美的化学反应”。每一局游戏,你都在打造一个独一无二的角色配置。 十六位角色,十六种截然不同的战斗灵魂 《苍翼:混沌效应》的另一大魅力,在于它远超同类作品的角色深度。 游戏提供了16位个性鲜明的可操作角色。每一位都拥有独一无二的战斗方式和几十种招式变化。正如Metacritic上一位评测者所说:“每个角色都个性鲜明,拥有独特的技能,鼓励玩家尝试运用游戏中多层次的系统,从而打造出每次游戏都不同的角色配置”。角色的动作设计细腻,“从细微的动作、出招方式到闪避、跳跃的细节都处理得较好”。 而“传承系统”则是整个角色体系的神来之笔。你每次闯关精心培养的角色都会被保存下来。通过传承,新角色可以获得额外专属技能。“传承系统更是带来了1+2>3的神奇效果”。这种设计打破了角色之间的壁垒——你培养的每一个角色,都在为下一次冒险积蓄力量。 再加上“潜能”和“策略”两大构筑系统——潜能强化角色机体本身(解锁动作、加无敌帧、派生技能),策略则给普攻和技能附加冰火电等元素效果——“上百种招式自由构建、搭配海量元素效果、角色能力相互迭代传承,无限可能的战斗塑造出专属于你的最强斗士”。 从“褒贬不一”到“好评如潮”:一款游戏的自我救赎 《苍翼:混沌效应》最令人动容的故事,发生在游戏之外。 2023年8月,游戏开启抢先体验时,最初的好评率一度跌落到“褒贬不一”。销量受到很大影响,回本希望渺茫。制作人姜磊抵押了个人房产用于支付离职补偿,公司只剩他一个人。但他坚持两件事:一是对买《苍翼默示录》授权来做买断制游戏不后悔;二是对自己的游戏制作水平有信心。 他相信“只要能在一些非核心设计上解除误会,大部分玩家最终会认可这游戏是好玩的”。事实证明,他是对的。 从EA开启到正式版发布,游戏的好评率从83%一路升到90%,近30日好评率更是一度达到了95%“好评如潮”。2024年4月,《苍翼:混沌效应》官方宣布游戏在PC端和手机端都已达成百万销量。姜磊成功赎回了自己的房子,召回的员工此前降的薪水也涨了回去。2025年,游戏双端销量突破220万份。 这不是一个关于放弃的故事。这是一个关于相信的故事。 超越IP的价值 《苍翼:混沌效应》作为《苍翼默示录》系列的衍生作品,起初面临着来自原作粉丝的质疑——剧情和世界观完全架空于原作。但正如媒体所评价的,这款游戏“成功地将格斗游戏的经典元素融入成一款打磨精良的动作肉鸽游戏中,将同类游戏中最优秀的战斗系统与具备深度的成长系统和更加连贯的叙事框架完美结合”。 正如A9VG所评价的:“它既满足了《苍翼默示录》老粉们的情怀,又凭借Roguelite设计结构吸引了新玩家,在保留动作游戏爽快打击感的同时,也通过随机化构建、正向成长系统以及逐步展开的剧情内容,提供了稳定而持久的游玩动力”。许多年轻的中国玩家原本都不知道《苍翼》,反而是通过《苍翼:混沌效应》才开始逐步了解这个IP的。 结语 《苍翼:混沌效应》并非完美。有玩家指出其关卡多样性不足、肉鸽深度有限。但这些小瑕疵,根本无法掩盖它整体的光芒。 “这或许是至今为止动作性最强的Rogue游戏”。Noisy Pixel给出了90分的评价:“本作成功地将格斗游戏的经典元素融入成一款打磨精良的动作肉鸽游戏中”。Digital Chumps同样给出了90分:“我仍然不敢相信我已经花了近20小时游玩并享受其中的战斗乐趣”。 《苍翼:混沌效应》不仅是一款游戏,它是一座丰碑——证明了国产买断制游戏可以用真正的品质赢得全球玩家的认可。它用16位个性鲜明的角色、上百种自由构筑的招式、顶级的动作手感,以及一个关于坚持与救赎的真实故事,向世界证明了一件事:好游戏,值得被看见。 正如制作人姜磊所说:“我觉得我们的游戏本身是好玩的,配得上96%的好评率”。而他,是对的。 如果你热爱动作游戏,如果你享受在刀光剑影中打出华丽连招的快感,如果你相信一款游戏可以在玩家的反馈中不断进化——那么现在就是踏入这片混沌世界的最好时机。十六位斗士在等着你,而每一次死亡,都是通往更强的阶梯。
特效很棒,操作也简单,很解压
最喜歡在大螢幕前看高手把BOSS吊起來打,然後自己自信地坐著輪椅再開一把
我在神觀之夢用Es被打成狗 在混沌效應我能用Es把怪打成狗
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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