
Enjoy action-packed flashy combat with incredibly satisfying combos and responsive controls! Numerous characters, each with completely unique playstyles and loads of unlockable moves & upgrades! This action roguelike sets the bar for fluid fast-paced action.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6/day in the week to Aug 4 → 20.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Charismatic character designs with unique aesthetic styles and dramatic animations create an awesome combat experience.
Smooth controls, infinite possibilities of combos and ultra-responsive combat feedback create one of the best action experiences out there!
13 playable characters in the base game and 4 DLC characters, each with distinctly unique combat styles and personalities to explore.
There are hundreds of moves for you to build around, plus countless elemental effects and legacy skills passed between characters. The possibilities are infinite. Time to make the best fighter of your own!
Dive into free crossover content featuring two indie legends: ICEY and Dead Cells!
Reunite ICEY with the Narrator and embark on a journey guided by his voice... or, you know, just ignore him completely. :)
Alternatively, embody The Prisoner and slash your way through a specially crafted Metroidvania-style zone, uncovering a brand-new original story.
Please Note:
All plotlines included in the collaboration content are completely unrelated to the original IP of the collaboration.
Please be aware that this game contains visual elements such as flashing screens that may trigger photosensitive epilepsy.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1468 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩,上头,找到了高中翘课去网吧的感觉。
肥肠好玩的一个游戏,每个角色多变的招式正好令我非常感兴趣,不过在游玩过程中我还是发现了一点小问题,以下是我的一些小建议 首先是拉格纳: 屠杀剪【闪】冲刺·技能后,按技能衔接挥砍;↑技能衔接死神之镰;↓技能衔接黑之轰击 黑之轰击攻速变慢(可以的话,加大范围),最好也能像直人一样按普攻加段数 琴恩: 取消减速与冻结的设置也会取消冰箭冻结效果,取消减速与冻结的效果改为仍会给敌人施加冻结效果,但敌人可以正常移动,这样就可以在不影响节奏的情况下获得泛用二隐藏效果 优化sp表现,首先整个的雷霆大塑料肯定是要优化的,然后是两个建议: ①:刀插入地面瞬间屏幕四周或四角就出现屏幕冻结特效,然后一顿一顿的往中间延伸,随后收刀破碎 ②:刀插入地面时快速冻结屏幕,随后从中间开始一顿一顿的出现辐射状裂开特效,随后收刀破碎 还有,雪风可双面格挡且可以左右主动换方向 次元斩给琴恩头顶加个弧形蓄力提示,弧形中间是雪花图形,蓄力条到雪花图形时即为蓄力成大次元斩 【空中】特殊键/普攻·技能放的雪花若在收刀瞬间放将留在原地向外扩展三次造成三次伤害,此伤害也会施加给琴恩,但命中时琴恩处于免伤状态且琴恩可以格挡(增加滞空手段) 当琴恩格挡成功时,且下一击处于收刀强化状态时,攻击全程处于免伤状态
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*, Japanese*, Traditional Chinese*, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Korean*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我真的要忍不住开骂了,以下全是个人观点,你觉的不对那就是你对。 这个剧情模式是什么垃圾啊?偏偏你还影响登陆界面的样式,有人说你可以改,但是你触发结局的时候二选一真的不是在给你喂史吗,尤其是你刻意新开了一个档,从头开始打剧情,最后发现最后一个事像就是不给你解锁的时候?你被按着头蒙在鼓里一整局到最后也只能吃尾气,这真的算是什么有意思的结局吗? 如果是,那您享受就行,我享受不来,我体验动作游戏是本分,我凭什么要吃剧情的史? 顺带一提,除了国产游戏通用的谜语人问题以外,配的文案也是莫名其妙的不知所以,很简单的事情说的和什么一样。91Act写这个文案的时候真的没有笑出来吗,就这么个B剧情占用了那么多演出?我从普通模式常客到极限一百都能游刃有余,就为了听你一句“这是人类自己的选择”?偏偏你还把一场相当于期末考试的战斗塞到了里面?(虽然确实远远比不上冥王就是了) 总而言之,我们不可否认作为动作游戏它是优秀的,但我必须指出这个剧情模式就是依托答辩。建议直接开过掉剧情模式,专心体验动作,这个剧情做的真的是太糟心了。 哦对了,差点忘记说了,最近更新的DBS虽然我还没过,但是那个开头看的我就头大了,一股中式踩头的味道真的隔着屏幕我都能闻到,我看是没少从各大二游里面取经啊,真的真的真的吃饱了,您自己吃去吧。
As a part of the FGC community I would like to highly reccommend this masterpiece. I am not good at rougelikes whatsoever, but honestly I've fallen in love with this game! Each character has their own unique way to play and I love the gameplay loop. You're unlocking the character's moveset as the run progresses and you can talor what playstyle you want out of the character's moveset too which is nice in terms of choice. If I had any cons about the game, maybe it would be the amount of levels? Because the game is very repetitive, but I like that sort of stuff if the gameplay is addicting which this is. Hmm, if I had enough con to add- I guess the graphics(?) I mainly run this game on my Rog Ally X and compared to my 2k res monitor, I see no difference. Whatever, just stop scrolling and buy the game. You'll fw it I promise.
Perfect rougue game
好玩无需多言,动作扎实丰富,美术独具风格,唯一美中不足是前期体验较差和后期稍显乏味,还有就是随机性过大导致挫败感较重,但瑕不掩瑜,多种人员选择能带来至少50小时的体验,最不后悔入手的动作游戏
好玩就是角色少
作为甜品还是不错的。层数太少,随机性不高,会导致玩家恨容易腻味。
给我哄睡了
I LOVE IT
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $700.9K | 10K | 95% | $3.59 | |
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