
Enjoy action-packed flashy combat with incredibly satisfying combos and responsive controls! Numerous characters, each with completely unique playstyles and loads of unlockable moves & upgrades! This action roguelike sets the bar for fluid fast-paced action.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6/day in the week to Aug 4 → 20.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Charismatic character designs with unique aesthetic styles and dramatic animations create an awesome combat experience.
Smooth controls, infinite possibilities of combos and ultra-responsive combat feedback create one of the best action experiences out there!
13 playable characters in the base game and 4 DLC characters, each with distinctly unique combat styles and personalities to explore.
There are hundreds of moves for you to build around, plus countless elemental effects and legacy skills passed between characters. The possibilities are infinite. Time to make the best fighter of your own!
Dive into free crossover content featuring two indie legends: ICEY and Dead Cells!
Reunite ICEY with the Narrator and embark on a journey guided by his voice... or, you know, just ignore him completely. :)
Alternatively, embody The Prisoner and slash your way through a specially crafted Metroidvania-style zone, uncovering a brand-new original story.
Please Note:
All plotlines included in the collaboration content are completely unrelated to the original IP of the collaboration.
Please be aware that this game contains visual elements such as flashing screens that may trigger photosensitive epilepsy.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1468 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
还行
模型好,打击感好,画面精美。 值得一玩。
想着有一天能在PVE割草里体验到ARC人物的魅力,这个就是答案啊! 但.. 好评◇◇ ◇ (只有大于2但是小于4的等级) 好评:好评。 购入此产品后初始可发表一次好评,修改评测为[好评 反向大拇指版]可重置点赞计数。 ╠•【输入】鼠标点击 + 选中:亮起大拇指标识。 ║ •途中进入思考状态;编写万字小作文并且亮起“发表”按钮。 ║ •思考一定时长后,将有一定概率产生优美之语:增加非常上流的文本字数。 ║ •发表超过一定字数后,解锁允许留言功能。 ║ •键盘狂敲:突然毫无逻辑地打出神秘夸赞,向四周发射无差别夸赞弹幕。 ╠ •排版狂魔:向四周发射有秩序的神秘符号:有概率获得脑溢血负面效果。 ╠•可使用切换差评;重置一切留言内容,并且进入对线状态,解锁退款功能. ║ •退款 仅在满足情况的状况下可以发动:进入退款状态,减缓钱包失血速度,并且获得伤害免疫。 ╠ •退款 对于游戏时间不超过 2 小时、购买时间不超过 14 天即可发动。 ╚ • 有概率因版本更新而降智时进入红温状态:切换到[好评 反向大拇指版] 激活隐藏效果: 社区舆论受制作组产能的影响。 好评: 有概率使好评获得好评,增加排名度以获得更多好评。 好评: 我需要克林贡语频率增加。 ??: 有概率惊扰寻血猎犬:个人资料随机获得负面留言。 [spoiler]真是太清晰易懂了兄弟,这辈子没有读过这么简单易读的技能描述。太感动了,差点让我得了色弱不小心点了.[/spoiler] [spoiler][好评 反向大拇指版]◇◇ ◇ [好评 反向大拇指版]:[好评 反向大拇指版]。 购入此产品后初始可发表一次[好评 反向大拇指版],修改评测为好评可重置点赞计数。 ╠•【输入】鼠标点击 + 选中:亮起反向大拇指标识。 ║ •途中进入思考状态;编写万字小作文并且亮起“发表”按钮。 ║ •思考一定时长后,将有一定概率产生粗鄙之语:增加非常下流的文本字数。 ║ •发表超过一定字数后,将在评论区产生炎上冲击,随破防给予层数增加杠精密度和喷子伤害。 ║ •键盘狂敲:突然毫无逻辑地打出神秘符号,向四周发射无差别暴言弹幕。 ╠ •空格狂按:向四周发射神秘符号,扰乱排版:有概率获得腱鞘炎负面效果。 ╠•可使用切换好评;重置社区经理/路人回击:恢复到理智状态并无敌1分钟:有概率永久无敌。 ║ •滑跪 【社区】长按↓或长按退格,进入滑跪状态:使用双重切换重置测评并删除累积文本。 ║ •退款 仅在满足情况的状况下可以发动:进入退款状态,减缓钱包失血速度,并且获得伤害免疫。 ╠ •退款 对于游戏时间不超过 2 小时、购买时间不超过 14 天即可发动。 ╚ • 有概率因版本更新而降智时进入红温状态:强化粗鄙之语概率。 激活隐藏效果: 制作组产能受社区舆论的影响。 [好评 反向大拇指版]: 有概率使好评获得好评,增加排名度以获得更多好评。 [好评 反向大拇指版]: 上流文本减少。 [好评 反向大拇指版]: 粗鄙之语有概率获得开发者认证识标;在社区资料展示"开发者封禁"状态。 [好评 反向大拇指版]: 好评、滑跪、[好评 反向大拇指版]、对线过程中的无敌状态强化为彻底躺平状态。 ??: 有概率惊扰Witch:锁定账号无法逃离对线状态,并且有概率被一击破防。 .[/spoiler] [spoiler]这个技能了.[/spoiler]
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*, Japanese*, Traditional Chinese*, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Korean*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
非常好玩
This games sits in a very weird place: it's flashy, feels good to play and the collabs are amazing. But: - the lore is completely nonsensical (feels like there's some language barrier or wildly mistranslated), - the late game is same-y (find a skill that either deals a lot of damage and focus on dodging, or load up on skills that keep you 95% of the time invincible and just ignore every enemy attack), - bosses are the only thing that have a real chance of putting up a fight, - bosses attack visual clutter is outta control. However, there's a lot of care for each character, and the core game is solid (even considering the jagged edges). A sequel could probably tighten up the experience.
I have owned this game for a while and enjoyed BlazBlue IP itself since Calamity Trigger. Without getting into the lore because it is not important here this game is amazing. This gameplay loop itself is satisfying as you gain more moves to combo into. The movement is also great within the game as someone who has played hades, dead cells, etc I think this will be up alot of people's alley. In addition you never leave the run with nothing. You are reminded of your failures with the old runs and builds returning to you as assists in your next runs - making sure that you always try hard to get that perfect build down. What amazes me though is that even after layoffs at 91act this game didnt die... it just KEEPS getting updates, and not just patches characters added to rosters with their own plethora of moves, and route options. Yes there is some DLC but tbh if you dont want the character it doesnt matter and for the price point itll keep you busy for a bit. Even among other action rougelikes I often never find one as appealing of the gameplay here. This is a polished game here. If you just wanna turn your brain off this is it.
爽
不不不不,这无疑是好玩的
我真的要忍不住开骂了,以下全是个人观点,你觉的不对那就是你对。 这个剧情模式是什么垃圾啊?偏偏你还影响登陆界面的样式,有人说你可以改,但是你触发结局的时候二选一真的不是在给你喂史吗,尤其是你刻意新开了一个档,从头开始打剧情,最后发现最后一个事像就是不给你解锁的时候?你被按着头蒙在鼓里一整局到最后也只能吃尾气,这真的算是什么有意思的结局吗? 如果是,那您享受就行,我享受不来,我体验动作游戏是本分,我凭什么要吃剧情的史? 顺带一提,除了国产游戏通用的谜语人问题以外,配的文案也是莫名其妙的不知所以,很简单的事情说的和什么一样。91Act写这个文案的时候真的没有笑出来吗,就这么个B剧情占用了那么多演出?我从普通模式常客到极限一百都能游刃有余,就为了听你一句“这是人类自己的选择”?偏偏你还把一场相当于期末考试的战斗塞到了里面?(虽然确实远远比不上冥王就是了) 总而言之,我们不可否认作为动作游戏它是优秀的,但我必须指出这个剧情模式就是依托答辩。建议直接开过掉剧情模式,专心体验动作,这个剧情做的真的是太糟心了。 哦对了,差点忘记说了,最近更新的DBS虽然我还没过,但是那个开头看的我就头大了,一股中式踩头的味道真的隔着屏幕我都能闻到,我看是没少从各大二游里面取经啊,真的真的真的吃饱了,您自己吃去吧。
这打击感和技能流畅度堪称2D横版之最野不为过
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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