
A Combat driven metroidvania experience. Discover a tale long lost in our past. Seven swords need to be found in this world where you will discover ancient secrets and fight with an intense combat system that rewards players for their skills and knowledge.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.99 | 192reviews | 32% | — | $50.1K |
| $14.99 | 154ratings | 50% | — | not modelled | |
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
système de combat complètement brisé pourrais être bien mais le main focus du jeu ne fonctionne pas bien
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Ho abbandonato il gioco perchè non mi ha convinto. Ho provato a giocarci, ma ci sono MOLTE altre opzioni del genere se non avete voglia di giocare a un gioco della From Software. Il gioco non è realizzato bene, poco responsivo e con controlli abbastanza bruttini e difficile appunto perchè fatto male, l'unica cosa bella è lo stile artistico del gioco al momento, ma dubito che il gioco verrà mai aggiornato per essere sistemato. Giocatelo MASSIMO se volete una sfida a causa dell'essere realizzato male mi verrebbe da dire.
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Portuguese - Brazil, Russian*languages with full audio support
| $7.49−50% |
| 37ratings |
| 66% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Prós: - Arte bonita - História legal - Mecânicas incríveis - Trilha sonora dos bosses muito boas Contras: - Jogador fica preso no mapa frequentemente devido a bugs de colisão, sendo necessário morrer e voltar ao checkpoint para conseguir andar - NPCs das sidequests extremamente bugados, impossibilitando finalizar objetivos - Combate travado - Hitbox bugada - Crashes constantes no jogo, quando uma espada chegava na durabilidade 0 o jogo fechava. Reinstalar não resolveu - Luta final deixou a desejar, um boss com uma barra de vida gigantesca e apenas 3 padrões de ataque tornaram a batalha que deveria ser a mais empolgante na mais monótona sequência de 30 minutos de bate-corre Conclusão: É um jogo que tinha tudo para ser bom, mas faltou refinamento em certos aspectos que fizeram com que a experiência fosse mais frustrante do que divertida na maioria do tempo. Apesar disso, fiz questão de explorar todo o conteúdo do jogo (Não consegui o 100% por causa dos bugs) e tenho certeza que com tempo e orçamento, essa empresa trará jogos incríveis no futuro.
I decided to pick this game up after playing the Dark Souls games, thinking it would be shorter and with a bit less variety. I'm shocked at how unpolished many systems are. The general world and lore seem decent, but the lack of compelling gameplay stopped me from experiencing any meaningful part of it. The game uses a souls-like stamina bar, with light and heavy attacks and a dodge button. But the thing is, unless we unlock different stances and swords, we're stuck with the same animations for any weapon we try. I picked up at least 7 swords, all of them with different names and slightly different models, but exactly the same stats. The fights usually consist in baiting an enemy, hoping you're just outside their attack range, then going in for a couple hits. Although this may sound like a Souls game, the lack of fluidity and variety makes everything dull and ultimately a test of patience. Some things feel REALLY out of place, like activating a beacon which says something along the lines of "Rebirth Point Activated". At least Souls-games make it a bonfire and have some reason to it... Lastly, they decided it would be cool if you completely lost your save file after losing all your lives. You start with 7 purity points (iirc) on the top left of the screen. As you die, you lose them. You can regain them by finding them scattered across the world, but if you happen to lose all of them by some sort of accident, you have to start from scratch.
Seven swords lie hid Timing decides every blow Kuros bend the past
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $50.1K | 199 | 82% | $12.99 | |
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