
Blade & Sorcery is a built-for-VR medieval fantasy with full physics driven melee, ranged and magic combat. Become a powerful warrior, ranger or sorcerer and devastate your enemies.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.29/day in the week to Sep 14 → 7.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1208 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我不知道,我只是纯粹在享受把人撕碎的快感 我说念力法师是版本答案有没有懂的 你的引导还能再烂点吗 你不说谁知道要把两个水晶碰一起才能升级啊
fun game, only limit is lack of content
no... just no... this game, is a masterpiece... absolute cinema, this game slaps so much, i have to buy another vr headset because of how amazing this game is
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese, Thai, Traditional Chinese
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Peak
very feature filled game with tons to do in the sandbox areas, and a great story. Take some motion sickness meds if you want to play though because this game will get you dizzy! Tons of mods you can get for the game to make it even more fun once you get tired of the normal game play.
i like cutting off people's arms and making them punch themselves
IT FIRE
This is my favorite game in the world. my library is filled, (over 150 games), with super awesome games. but out of them all (especially cause i generally prefer vr games), B&S shines the brightest in my eyes. While i may have exaggerated a little, blade and sorcery certainly does have very well crafted physics combat. I wouldnt say its the most realistic per say, but it deff feels the best of all 26 VR fighting games i have. the story in this game might not be super deep, or especially meaningful, but thats anyways not the point of this game. this game is a SANDBOX (fighter) game, focusing on MEELE and MAGIC combat. Anyone who says the game gets boring, because its so repetative or enemys are too easy, doesnt have enough creativity. You have to give yourself challenges, missions or role play. you need to really try to immerse yourself into the combat. I also love the kind of games where you start with absolutely nothing and build up to get stronger, by finding loot and selling it then buying cooler gear. yes i will admit, the boss fight certainly does get repetitive, especially when your speedrunning or grinding. but again make it fun, find some way / inspiration. If all else fails and you really cant get any more fun out of this game, theres always the GIGANTIC MOD COMMUNITY! speaking of mods: the game alone is already worthy of over 100 hours of gameplay. but when you add mods from the ever growing mod community, the game can genuinely get you addicted. if i could game on for infinity, without physically getting exhsausted and without a time limit, i could easily put in over 500 hours. Buut i do have 50 other games to play and other things to do xD. The mod community really is amazing, but mods can get frustrating if you aren carefull and patient. only download one mod at a time, then test it, then add another. if you alsways do it this way, you will be able to find any issues with mods easily. anyways. in conclusion: the game doesnt have much / any story (there are lots of lore pages though, i urge you to read them), but the combat really is amazing, the weapon handling is smooth, clean and can feel real, the role play potential and fun potential with enough creativity (as in many VR games) is extremely high. and with mods (theres also a multiplayer mod, that apperently works pretty well) the game gets way to good. BUY THIS GAME, i would wholeheartedly recommend this game even at full price, (unless your someone like me, who has trouble buying anything at full normal price xD), and i know anyone could have loads of fun with this game. I did forget to mention one thing, this game can get very very violent. alone maybe not so bad, with certain mods xD lets just say you can get a tad psycho while playing (while not after, probably... hopefully,,) If you buy this game i wish you the best of times and that you dont turns crazy. if you dont, well suck to be you. youre really missing out
I really like this game, tho i dont have a very strong computer i really like the game, only get it if you have a good grafics card, this game is really heavy for your computer
Brutality n shi
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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