
Blade & Sorcery is a built-for-VR medieval fantasy with full physics driven melee, ranged and magic combat. Become a powerful warrior, ranger or sorcerer and devastate your enemies.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.29/day in the week to Sep 14 → 6.17/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1191 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Buggy ♥♥♥♥♥♥♥♥, why do you create hard bosses if the game is too buggy and it's impossible to defeat them? Literally 7 out of 10 times i cant grab my sword. It's especially common when i'm climbing: during climbing it's literally impossible to grab a weapon. I spent almost an hour trying to kill the stupid badly designed golem boss, but i couldn't, and you know why? BECAUSE I CANNOT GRAB MY ♥♥♥♥♥♥♥ SWORD! Deleted, and I guess forever. NOT RECOMMEDED
best torturing game
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese, Thai, Traditional Chinese
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game turns me into someone I'm afraid of.
gutes spiel
Finished Crystal-Hunt! Had a blast and I will come back when I get my hands on the Steam Frame!
Für mich eines der Besten VR games.
Laggy
good
Absolutely amazing, chaotic, and the mods are super fun.
Playing this in Summer heat is truly exhausting... That aside, this is an incredible VR game. I love how they simulate weight in the weapons you use, and the feedback you get from holding and hitting things with said weapons is incredibly satisfying, I only really play in sandbox mode for short stints, so I can't say much for the progression of the game, but I did start a story run and it felt pretty alright. Some levels can be a little disorienting, it can be difficult to know where exactly where to go. The AI can be fun to fight against, I won't lie, they really feel like they adapt to your movements and positioning with your weapons, they don't feel like mindless drones. The sorceries in this game feel pretty fun, if a little boring, though I haven't really experimented with this system very much as I've just mostly been using melee and a few ranged options. 8/10, a good amount of content, incredibly fun gameplay (given you have decent roomspace (which I don't at all)).
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $20.7K | 36 | 75% | $19.99 | |
| $3.9K | 31 | 65% | $4.99 | |
| $30.7M | 28.7K | 72% | $24.99 | |
| $903.6K | 1.3K | 78% | $12.99 | |
| $186.6K | 288 | 73% | $29.99 | |
| $101.8K | 302 | 75% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $71.8M | 136.5K | 98% | $24.99 | |
| $71.6M | 221.7K | 96% | $19.99 | |
| $71.2M | 61.1K | 80% | $33.32 | |
| $73M | 117.4K | 62% | $39.99 | |
| $70.5M | 140.8K | 92% | $24.99 | |
| $70.2M | 147.7K | 85% | $29.99 |