
Become the captain of an airship and explore the world of the skies, gather resources and build powerful weapons, uncover ancient secrets and fight beneath your ship's sails.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 14 → 0.8/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−75% | 4.5Kreviews | 84% | — | $394.9K |
| $19.99 | 256ratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 106 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm giving this a positive rating, but with a couple qualifiers. The primary one is that I'd love to see what a team with some experience could do in revisiting this concept. It all feels like a diamond in the rough; it could really shine with some focus and polish, but as it stands it doesn't truly shine. By and large, I enjoyed my time, but I also can't say I was enthusiastic. As I played, I had this niggling feeling that the game felt kind of anemic. There's a strong foundational core, but it never felt fleshed out or explored. There's a couple abilities you get that basically gatekeep progression, but while one is useful in combat there's no way to expand or upgrade it, and the other has one mandatory use and about four optional uses in past areas for treasure, and it's never brought up again. There's a couple sidequests (by which I mean literally two) where your choices matter, but it just changes how it ends. There's a bunch of spots in the main story where it feels like there was meant to be similar choices, but it's not to be. The game tries to build an interesting world, but it feels light on lore. Islands you liberate become populated with people, but almost none of them can be talked to. Your main base and one town are the exceptions, but most of it is idle chatter and I feel like that could have been spread out more. You can get more ships, but they're given after certain plot points and only have minor variations in stats with no other changes. About the only thing I can say shines quite well is the on-foot combat; there's enough variety and options to accomodate several playstyles. There's not a huge amount of enemy variety, mostly getting damage bumps, but there's enough that I also never thought it get stale. One of the playstyles though it is hampered somewhat by the enemy detection radius. Every enemy can see about 180 degrees, a view cone is visible but too faint to be of help if you're not actively focusing on it, and the vision is far enough that you can get spotted off-screen on the vertical when you can't even see them. It seems to be an intended feature, you specifically get a melee damage buff for hitting an enemy in the back and the fact the view cones are visible at all implies they're meant to be seen.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $394.9K | 1.8K | 75% | $14.99 | |
| $394.9K | 3.9K | 60% | $6.99 | |
| $395K | 504 | 52% | $24.99 | |
| $394.7K | 259 | 88% | $49.99 | |
| $394.7K | 1.5K | 79% | $24.99 | |
| $394.7K | 585 | 84% | $18.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38M | 50K | 93% | $19.99 | |
| $2M | 4.2K | 84% | $14.99 | |
| $250.3K | 425 | 95% | $14.99 | |
| $70.7K | 92 | 58% | $19.99 | |
| $411 | 3 | 100% | $3.99 | |
| $598.2K | 775 | 78% | $19.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.33/day in the week to Aug 5 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese
| $19.99 |
| 134ratings |
| 92% |
| — |
| not modelled |
| $4.99−75% | 77ratings | 82% | — | not modelled |
| $4.99−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 107 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Кайфовая игрушка
Normalmente no soy de jugar mucho, este juego para ser una propuesta como tal "skypunk" me encanto.
Приятный сюжетный top-down шутер. История интересная, некоторые герои не так просты. Записки и сайдквесты дополняют лор мира, рассказывая, чем тут местные люди вообще живут. Визуал и арты красивые, хотя впечатляющих архитектурой мест мало. Управляется героиня хорошо и понятно. Можно прокачать ХП, надеть кулон и взять технологию, но, чтобы продвинуться по этим направлениям, нужно исследовать местность (зачистил игру на 100%, но так и не нашел 1/3 кулонов. без понятия где их брать). В перечне оружия стандартный набор пушек, которым можно базово улучшить урон и нацепить модули/обвесы. На корабле перемещаемся между островами, захватываем "аванпосты", топим вражеские патрули. Не забываем вкинуть ресурсы в наше судно и его орудия, коих тоже несколько на выбор. Я играл на среднем уровне сложности (2 из 5 сложностей), зачищая постепенно карту на ачивки. К последней трети игры можно было танковать все подряд, ну кроме боссов. Наверное, если отключить режим пылесоса и не все прокачивать, то будет не так просто пробираться к финалу. Если Вы любите челленджи и больше тактики, то есть смысл выбрать сложность повыше. Благо разработчик не вынуждает для "платины" выкручивать максимум сложности (или около того), избавив меня от духоты. Получил удовольствие от игры и прохождения. Рекомендую!
ES: Jugué a este juego hace tiempo y no suelo dejar reseñas, pero me encantó. Me gustaría saber qué ocurre en ese mundo después de los eventos de este juego. ¿Qué le sucede a Eve? ¿Se convierte en enemiga de la humanidad, con su personalidad consumida por el Enjambre? ¿O, por el contrario, impone su voluntad y convierte al Enjambre en aliado de la humanidad contra otra amenaza externa? ¿Qué le ocurre? Me gustaría saberlo. EN: I played this game a while ago and I don't usually leave reviews, but I loved it. I'd like to know what happens in that world after the events of this game. What happens to Eve? Does she end up becoming an enemy of humanity, her personality consumed by the Swarm? Or does she, on the contrary, impose her will and make the Swarm an ally of humanity against another external threat? What happens to her? I'd like to know.
游戏的美术个人认为比较舒服,但是玩法初期到后期几乎大差不差而且有的武器堪比空气,武器的弹药储备有点蛋疼备弹少导致一但不出所使武器的弹药很容易子弹紧缺,后期子弹时间那个技能一有根本不用枪打,绕后被刺清怪效率爆杀枪械,进虫区枪才能派上大用处,到这还好不怎么影响游戏体验,但是我一个支线任务进到一个一开始不开门后面接了任务才能进去拿任务道具维修工具的地方,什么叫我清完里面的敌人,岛屿解放刷出的npc把我支线任务npc卡进去没法互动了?而且那个虫族突袭是人玩的吗?nm里面吐痰小怪一口能给我满级船干一个窟窿,还有就是那怪一个个不掉子弹怎么打?让我拿刀砍吗?加了限制更是难受的不行,尝试几回,到运输一个炮弹nm你们给那sb虫子设置优先攻击炮弹而且枪根本没法一下打完,因为子弹早在上个小任务打那个比王虫耗完了,最牛逼的是我看炮弹炸了任务没结束,还以为可以再运一个还不用打前面打过的怪了,结果你告诉我炮弹一来重新刷怪,是人类能想出的设计吗?最牛皮的是如果不用技能虫怪几乎不掉子弹,再加上不掉我带的武器的弹药你告诉我怎么打?那限制看着简单一个比一个恶心。
Nice concept, mediocre execution. They shove story up your throat with no choices whatsoever, and it is plain annoying. Base game loop could be fun, but gets old really quickly. 3/10
很有意思
Buen juego.
A beautiful pixel art adventure. Casual and not very challenging. The story is decent and the variety of equipment makes it fun to choose your best setup. A pleasant diversion for a weekend or a few.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.